Player Matchup

Neith
Neith
EternalDragon47
Neith
Level 69
God Stats
2W - 0L
1,715 SR
Queue Stats
5W - 9L
1,260 Elo+
Party 1
Jormungandr
Jormungandr
GandalfhTheBlack
Jormungandr
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,271 Elo+
Party 1
Kukulkan
Kukulkan
ulimitewarrier
Kukulkan
Level 39
God Stats
1W - 1L
1,284 SR
Queue Stats
5W - 7L
1,324 Elo+
Party 1
Team Averages
Level 44
1,500 SR
1,285 Elo+

VS

Team Averages
Level 57
1,286 SR
1,165 Elo+
Izanami
Izanami
Tyler23725
Izanami
Level 50
God Stats
23W - 40L
1,264 SR
Queue Stats
195W - 275L
1,265 Elo+
Party 2
Fenrir
Fenrir
purrinkittens
Fenrir
Level 15
God Stats
7W - 26L
1,227 SR
Queue Stats
47W - 106L
885 Elo+
Party 2
Olorun
Olorun
thetreehunter4
Olorun
Level 106
God Stats
396W - 599L
1,367 SR
Queue Stats
396W - 600L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 0 / 4
13,830
692
19,209
13,086
6,015
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
GandalfhTheBlack
Jormungandr
16
1 / 1 / 8
12,162
608
9,077
31,168
39,697
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
19
3 / 0 / 7
13,120
656
17,905
10,391
4,861
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Tyler23725
Izanami
16
0 / 5 / 1
11,525
576
17,549
17,153
9,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
0 / 3 / 1
10,859
543
6,453
20,207
14,545
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
1 / 3 / 0
12,540
627
16,772
15,530
8,820
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
11
Kills
1
1
Deaths
11
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
7
0
4
9
W
Jormungandr
GandalfhTheBlack
Jormungandr
1
1
8
5
L
Izanami
Tyler23725
Izanami
0
5
1
0.1
L
0
3
1
0.17
L
1
3
0
0.33
W
Kukulkan
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,191
Damage
40,774
54,645
Taken
52,890
50,573
Mitigated
32,458
8,976
Healing
8,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,209
9,255
0
3,389
13,086
6,015
2,201
4,462
8,624
0
60,379
W
Jormungandr
GandalfhTheBlack
Jormungandr
9,077
1,968
537
3,116
31,168
39,697
442
8,156
23,012
27,097
0
L
Izanami
Tyler23725
Izanami
17,549
9,233
0
1,227
17,153
9,093
2,037
8,091
9,062
0
69,392
L
6,453
882
0
645
20,207
14,545
836
10,754
9,453
0
13,847
L
16,772
4,720
1,106
5,661
15,530
8,820
220
9,420
6,110
65,749
1,194
W
Kukulkan
17,905
2,695
0
1,934
10,391
4,861
867
4,190
6,201
80,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,112
Gold Earned
34,924
219
Minions Killed
235
4
Camps Cleared
7
990,765
Distance Traveled
963,999
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,830
692
75
4
2
334,047
1
W
Jormungandr
12,162
608
23
1
0
323,739
3
L
Izanami
11,525
576
116
6
2
333,748
1
L
Fenrir
10,859
543
13
1
1
354,585
0
L
Olorun
12,540
627
106
5
4
275,666
2
W
Kukulkan
13,120
656
121
6
2
332,979
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role