Player Matchup

Atlas
Atlas
AndrewTheBeast97
Atlas
Level 123
God Stats
1W - 5L
1,500 SR
Queue Stats
47W - 49L
1,500 Elo+
Solo
Nemesis
Nemesis
FishBallss
Nemesis
Level 159
God Stats
8W - 2L
1,705 SR
Queue Stats
255W - 228L
1,646 Elo+
Party 1
Sol
Sol
Hampo12
Sol
Level 88
God Stats
3W - 3L
1,409 SR
Queue Stats
110W - 127L
1,458 Elo+
Solo
Charybdis
Charybdis
Imbued_
Charybdis
Level 144
God Stats
4W - 1L
1,521 SR
Queue Stats
143W - 152L
1,487 Elo+
Party 1
Chronos
Chronos
wtfbbq
Chronos
Level 158
God Stats
2W - 2L
1,799 SR
Queue Stats
73W - 101L
1,547 Elo+
Solo
Team Averages
Level 134
1,587 SR
1,528 Elo+

VS

Team Averages
Level 145
1,483 SR
1,521 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
 
Cliodhna
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Adult_Virgin_
Apollo
Level 145
God Stats
11W - 4L
1,635 SR
Queue Stats
153W - 150L
1,493 Elo+
Solo
Kumbhakarna
Kumbhakarna
Godziee
Kumbhakarna
Level 156
God Stats
2W - 1L
1,279 SR
Queue Stats
284W - 325L
1,551 Elo+
Solo
Nike
Nike
hooogh
Nike
Level 160
God Stats
2W - 3L
1,500 SR
Queue Stats
365W - 356L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 3
7,195
480
5,663
13,484
11,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
FishBallss
Nemesis
15
3 / 0 / 2
8,375
558
8,609
11,149
5,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
13
1 / 4 / 1
7,941
529
6,767
10,430
3,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
Imbued_
Charybdis
13
2 / 1 / 1
7,968
531
6,787
9,425
3,574
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
wtfbbq
Chronos
15
0 / 1 / 0
8,377
558
1,850
7,208
2,581
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
1 / 1 / 0
9,076
605
7,292
9,134
4,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cliodhna
 
Cliodhna
13
3 / 4 / 2
7,877
525
8,255
13,386
5,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
1 / 1 / 2
8,534
569
4,035
9,720
4,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kumbhakarna
Godziee
Kumbhakarna
11
0 / 1 / 2
6,908
461
4,232
13,699
10,160
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nike
hooogh
Nike
15
3 / 1 / 4
9,330
622
6,734
13,655
8,735
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
18
7
Kills
8
8
Deaths
8
7
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
1
0
1
W
Cliodhna
 
Cliodhna
3
4
2
1
W
1
1
2
2
L
1
2
3
1.25
L
Nemesis
FishBallss
Nemesis
3
0
2
4
W
Kumbhakarna
Godziee
Kumbhakarna
0
1
2
1
L
Sol
1
4
1
0.38
L
Charybdis
Imbued_
Charybdis
2
1
1
2.5
W
Nike
hooogh
Nike
3
1
4
5
L
Chronos
wtfbbq
Chronos
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,676
Damage
30,548
51,696
Taken
59,594
26,888
Mitigated
32,584
18,302
Healing
18,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
7,292
4,778
0
5,945
9,134
4,045
0
2,179
6,955
0
83,443
W
Cliodhna
 
Cliodhna
8,255
1,101
0
2,194
13,386
5,201
0
2,904
10,482
0
67,793
W
4,035
2,885
0
4,866
9,720
4,443
3,426
2,218
7,502
0
72,069
L
5,663
2,800
2,007
2,680
13,484
11,945
0
1,711
11,773
20,402
0
L
Nemesis
FishBallss
Nemesis
8,609
3,406
0
2,067
11,149
5,159
0
673
10,476
0
79,428
W
Kumbhakarna
Godziee
Kumbhakarna
4,232
872
0
4,513
13,699
10,160
0
4,782
8,917
16,883
0
L
Sol
6,767
2,466
0
3,175
10,430
3,629
0
670
9,760
64,176
0
L
Charybdis
Imbued_
Charybdis
6,787
3,835
0
4,755
9,425
3,574
0
1,018
8,403
0
63,015
W
Nike
hooogh
Nike
6,734
737
0
750
13,655
8,735
435
2,485
11,170
0
73,131
L
Chronos
wtfbbq
Chronos
1,850
500
0
3,618
7,208
2,581
1,086
160
7,048
68,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,856
Gold Earned
41,725
528
Minions Killed
545
0
Camps Cleared
0
1,548,146
Distance Traveled
1,567,865
14
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,076
605
154
10
0
295,524
4
W
Cliodhna
7,877
525
106
7
0
351,683
5
W
Apollo
8,534
569
137
9
0
266,117
8
L
Atlas
7,195
480
21
1
0
308,652
4
L
Nemesis
8,375
558
120
8
0
393,844
2
W
Kumbhakarna
6,908
461
15
1
0
329,388
5
L
Sol
7,941
529
116
8
0
273,268
1
L
Charybdis
7,968
531
118
8
0
262,312
2
W
Nike
9,330
622
133
9
0
325,153
4
L
Chronos
8,377
558
153
10
0
310,070
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role