Player Matchup

Sun Wukong
Sun Wukong
CraigslisťDate
Sun Wukong
Level 119
God Stats
0W - 1L
1,506 SR
Queue Stats
20W - 24L
1,518 Elo+
Party 2
Thor
Thor
GreenBuffOP
Thor
Level 28
God Stats
1W - 1L
1,766 SR
Queue Stats
34W - 12L
1,738 Elo+
Party 2
Medusa
Medusa
Kaiomni
Medusa
Level 99
God Stats
0W - 1L
1,745 SR
Queue Stats
34W - 18L
1,650 Elo+
Party 2
Khepri
Khepri
Silentvipur
Khepri
Level 155
God Stats
1W - 1L
1,736 SR
Queue Stats
73W - 43L
1,657 Elo+
Party 2
Mercury
Mercury
Wareamazing
Mercury
Level 69
God Stats
3W - 3L
1,529 SR
Queue Stats
35W - 32L
1,570 Elo+
Party 2
Team Averages
Level 94
1,656 SR
1,627 Elo+

VS

Team Averages
Level 69
1,607 SR
1,591 Elo+
Hercules
Hercules
 
Hercules
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
MassiveTriceps
Apollo
Level 27
God Stats
25W - 8L
1,773 SR
Queue Stats
279W - 182L
1,652 Elo+
Party 1
Kuzenbo
Kuzenbo
Shoreless
Kuzenbo
Level 124
God Stats
3W - 4L
1,689 SR
Queue Stats
163W - 97L
1,673 Elo+
Party 1
Sol
Sol
TinyMonkey94
Sol
Level 28
God Stats
19W - 17L
1,595 SR
Queue Stats
169W - 120L
1,624 Elo+
Party 1
Discordia
Discordia
twinkbody
Discordia
Level 13
God Stats
7W - 4L
1,480 SR
Queue Stats
129W - 138L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CraigslisťDate
Sun Wukong
16
1 / 5 / 3
9,307
665
11,750
20,455
15,204
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 2 / 2
8,758
626
7,297
19,832
17,630
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Kaiomni
Medusa
17
2 / 3 / 1
9,938
710
15,392
18,812
10,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
15
0 / 1 / 1
9,105
650
5,019
11,454
15,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mercury
Wareamazing
Mercury
16
1 / 4 / 3
9,772
698
8,397
17,604
7,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
2 / 3 / 9
9,688
692
9,850
17,547
19,680
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

18
4 / 0 / 8
10,870
776
23,926
17,413
10,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kuzenbo
Shoreless
Kuzenbo
17
3 / 1 / 7
10,620
759
11,570
17,751
28,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
3 / 0 / 5
10,133
724
14,365
4,230
1,542
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Discordia
twinkbody
Discordia
16
3 / 2 / 5
10,095
721
14,744
7,948
3,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
49
5
Kills
15
15
Deaths
6
10
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
3
9
2.17
L
Sun Wukong
CraigslisťDate
Sun Wukong
1
5
3
0.5
L
1
2
2
1
L
Medusa
Kaiomni
Medusa
2
3
1
0.83
W
4
0
8
8
W
Kuzenbo
Shoreless
Kuzenbo
3
1
7
6.5
L
Khepri
0
1
1
0.5
W
3
0
5
5.5
L
Mercury
Wareamazing
Mercury
1
4
3
0.63
W
Discordia
twinkbody
Discordia
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,855
Damage
74,455
88,157
Taken
64,889
66,145
Mitigated
63,729
15,997
Healing
22,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,850
2,144
0
6,541
17,547
19,680
0
1,587
15,960
0
18,577
L
Sun Wukong
CraigslisťDate
Sun Wukong
11,750
1,760
0
4,381
20,455
15,204
0
11,035
9,164
0
32,995
L
7,297
1,206
0
375
19,832
17,630
0
9,237
10,288
0
16,726
L
Medusa
Kaiomni
Medusa
15,392
5,797
0
6,072
18,812
10,445
0
6,600
12,048
0
57,246
W
23,926
16,296
0
8,908
17,413
10,460
1,073
963
16,450
0
70,725
W
Kuzenbo
Shoreless
Kuzenbo
11,570
4,539
0
3,711
17,751
28,648
780
1,574
16,177
25,524
0
L
Khepri
5,019
108
0
1,109
11,454
15,013
0
4,552
6,774
17,571
0
W
14,365
4,462
0
1,853
4,230
1,542
2,410
91
4,139
43,069
0
L
Mercury
Wareamazing
Mercury
8,397
2,418
0
4,060
17,604
7,853
0
8,020
9,204
0
38,674
W
Discordia
twinkbody
Discordia
14,744
726
0
1,845
7,948
3,399
0
804
7,144
26,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,880
Gold Earned
51,406
243
Minions Killed
254
0
Camps Cleared
0
1,470,952
Distance Traveled
1,447,329
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,688
692
20
1
0
284,370
5
L
Sun Wukong
9,307
665
48
3
0
283,297
0
L
Thor
8,758
626
21
2
0
279,300
0
L
Medusa
9,938
710
92
7
0
279,414
0
W
Apollo
10,870
776
101
7
0
281,464
1
W
Kuzenbo
10,620
759
33
2
0
310,466
1
L
Khepri
9,105
650
19
1
0
289,138
2
W
Sol
10,133
724
71
5
0
274,939
0
L
Mercury
9,772
698
63
5
0
339,803
6
W
Discordia
10,095
721
29
2
0
296,090
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role