Player Matchup

Anubis
Anubis
Meridyan
Anubis
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,381 Elo+
Party 1
Ravana
Ravana
RichKidNick
Ravana
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,158 Elo+
Party 1
Atlas
Atlas
SwimMan
Atlas
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 192L
1,349 Elo+
Party 1
Team Averages
Level 88
1,500 SR
1,296 Elo+

VS

Team Averages
Level 116
1,634 SR
1,749 Elo+
Cthulhu
Cthulhu
Aug106nohands
Cthulhu
Level 102
God Stats
2W - 4L
1,549 SR
Queue Stats
19W - 15L
1,526 Elo+
Party 2
Chiron
Chiron
HEY BETERRRRR
Chiron
Level 134
God Stats
1W - 0L
1,852 SR
Queue Stats
43W - 20L
1,800 Elo+
Party 2
Chaac
Chaac
IAHLA
Chaac
Level 111
God Stats
5W - 4L
1,500 SR
Queue Stats
34W - 18L
1,921 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Meridyan
Anubis
11
2 / 5 / 0
7,459
746
1,938
8,282
3,649
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
11
2 / 3 / 1
7,305
731
4,989
8,854
5,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
SwimMan
Atlas
10
0 / 3 / 2
6,898
690
3,842
14,048
12,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
7 / 2 / 3
8,737
874
9,580
8,872
7,634
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 1 / 8
7,728
773
9,921
7,384
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chaac
IAHLA
Chaac
12
2 / 1 / 9
7,641
764
7,526
6,907
3,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
31
4
Kills
11
11
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
7
2
3
4.25
W
2
1
8
6
W
Chaac
IAHLA
Chaac
2
1
9
6.5
L
Anubis
Meridyan
Anubis
2
5
0
0.4
L
Ravana
2
3
1
0.83
L
Atlas
SwimMan
Atlas
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,769
Damage
27,027
31,184
Taken
23,163
21,023
Mitigated
14,004
7,746
Healing
8,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
9,580
819
297
1,650
8,872
7,634
0
2,027
6,573
21,786
0
W
9,921
3,530
731
3,051
7,384
2,679
583
2,096
5,205
0
31,291
W
Chaac
IAHLA
Chaac
7,526
1,656
0
2,422
6,907
3,691
260
2,407
4,431
0
21,818
L
Anubis
Meridyan
Anubis
1,938
194
0
1,261
8,282
3,649
172
2,467
5,815
17,318
0
L
Ravana
4,989
1,041
0
2,145
8,854
5,003
0
2,584
6,270
0
19,073
L
Atlas
SwimMan
Atlas
3,842
1,883
642
3,698
14,048
12,371
0
4,791
9,257
14,937
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,662
Gold Earned
24,106
92
Minions Killed
103
4
Camps Cleared
6
540,759
Distance Traveled
587,615
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,737
874
34
3
0
178,868
1
W
Chiron
7,728
773
42
4
3
203,748
7
W
Chaac
7,641
764
27
3
3
204,999
2
L
Anubis
7,459
746
43
4
2
164,632
3
L
Ravana
7,305
731
35
4
1
195,693
1
L
Atlas
6,898
690
14
1
1
180,434
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role