Player Matchup

Atlas
Atlas
BigPlayTricks
Atlas
Level 26
God Stats
11W - 6L
1,658 SR
Queue Stats
26W - 32L
1,385 Elo+
Party 1
Pele
Pele
DirtyDan2182
Pele
Level 95
God Stats
27W - 14L
1,617 SR
Queue Stats
130W - 140L
1,441 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
FUNKTHEMAN
Morgan Le Fay
Level 68
God Stats
1W - 0L
1,859 SR
Queue Stats
83W - 69L
1,493 Elo+
Party 1
Mulan
Mulan
Octopushugz
Mulan
Level 154
God Stats
4W - 3L
1,555 SR
Queue Stats
111W - 114L
1,424 Elo+
Solo
Ullr
Ullr
SaltyMariner1
Ullr
Level 90
God Stats
2W - 2L
1,479 SR
Queue Stats
90W - 92L
1,453 Elo+
Party 1
Team Averages
Level 87
1,634 SR
1,439 Elo+

VS

Team Averages
Level 65
1,594 SR
1,413 Elo+
Geb
Geb
AFKwedo
Geb
Level 58
God Stats
2W - 2L
1,850 SR
Queue Stats
16W - 25L
1,402 Elo+
Party 2
Jing Wei
Jing Wei
Decker4535
Jing Wei
Level 29
God Stats
2W - 2L
1,700 SR
Queue Stats
17W - 23L
1,435 Elo+
Party 2
Ravana
Ravana
Silvestre02
Ravana
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Zeus
Zeus
lSkullberg
Zeus
Level 129
God Stats
3W - 2L
1,576 SR
Queue Stats
91W - 92L
1,355 Elo+
Solo
Sun Wukong
Sun Wukong
thebeast233
Sun Wukong
Level 29
God Stats
0W - 1L
1,344 SR
Queue Stats
12W - 22L
1,374 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 7
9,980
499
7,024
15,366
14,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
7 / 0 / 5
10,320
516
13,132
19,430
8,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
FUNKTHEMAN
Morgan Le Fay
15
3 / 2 / 8
10,021
501
15,795
10,424
5,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
5 / 0 / 2
12,108
605
11,874
18,255
15,528
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 4 / 9
9,981
499
12,080
15,496
6,198
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
11
1 / 4 / 3
7,632
382
7,033
22,519
18,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jing Wei
Decker4535
Jing Wei
15
2 / 3 / 2
8,912
446
13,940
14,884
5,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ravana
11
1 / 8 / 1
7,285
364
7,493
14,985
5,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
3 / 5 / 2
7,664
383
6,698
9,693
3,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
thebeast233
Sun Wukong
14
0 / 1 / 0
7,903
395
6,555
15,481
11,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
21
Kills
7
7
Deaths
21
31
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Geb
1
4
3
0.63
W
2
1
7
5.5
L
Jing Wei
Decker4535
Jing Wei
2
3
2
1
W
7
0
5
9.5
W
Morgan Le Fay
FUNKTHEMAN
Morgan Le Fay
3
2
8
3.5
W
5
0
2
6
W
4
4
9
2.13
L
Ravana
1
8
1
0.19
L
3
5
2
0.8
L
Sun Wukong
thebeast233
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,905
Damage
41,719
78,971
Taken
77,562
50,471
Mitigated
43,821
31,648
Healing
16,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
7,033
565
0
3,887
22,519
18,717
0
7,523
14,996
26,179
0
W
7,024
2,591
3,318
5,164
15,366
14,827
434
2,654
12,481
30,260
0
L
Jing Wei
Decker4535
Jing Wei
13,940
11,128
0
5,187
14,884
5,120
0
4,856
10,028
0
75,070
W
13,132
3,611
0
8,859
19,430
8,877
1,359
2,984
16,163
0
81,968
W
Morgan Le Fay
FUNKTHEMAN
Morgan Le Fay
15,795
2,654
0
1,701
10,424
5,041
3,127
2,016
8,142
65,946
0
W
11,874
3,024
0
11,860
18,255
15,528
2,943
1,985
15,833
0
101,858
W
12,080
5,868
0
746
15,496
6,198
3,086
3,494
11,802
0
69,261
L
Ravana
7,493
2,028
0
2,962
14,985
5,924
0
3,258
11,727
0
39,650
L
6,698
811
0
1,557
9,693
3,057
0
3,268
6,425
31,837
0
L
Sun Wukong
thebeast233
Sun Wukong
6,555
717
73
3,211
15,481
11,003
102
3,914
11,567
0
51,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,410
Gold Earned
39,396
516
Minions Killed
345
0
Camps Cleared
0
1,884,819
Distance Traveled
1,708,983
22
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,632
382
29
1
0
406,014
0
W
Atlas
9,980
499
29
1
0
372,060
5
L
Jing Wei
8,912
446
123
6
0
376,200
1
W
Pele
10,320
516
108
5
0
426,785
6
W
Morgan Le Fay
10,021
501
97
5
0
381,566
0
W
Mulan
12,108
605
197
10
0
372,493
7
W
Ullr
9,981
499
85
4
0
331,915
4
L
Ravana
7,285
364
59
3
0
325,092
2
L
Zeus
7,664
383
54
3
0
215,557
1
L
Sun Wukong
7,903
395
80
4
0
386,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role