Player Matchup

Sobek
Sobek
IMJASONGAMINGXD
Sobek
Level 130
God Stats
4W - 4L
1,543 SR
Queue Stats
74W - 73L
1,522 Elo+
Party 1
Sol
Sol
Impulse1912
Sol
Level 125
God Stats
2W - 0L
1,816 SR
Queue Stats
66W - 59L
1,517 Elo+
Party 1
Awilix
Awilix
xxSNIPERLEGEND1
Awilix
Level 124
God Stats
7W - 6L
1,589 SR
Queue Stats
66W - 58L
1,503 Elo+
Party 1
Team Averages
Level 126
1,649 SR
1,514 Elo+

VS

Team Averages
Level 86
1,618 SR
1,536 Elo+
Gilgamesh
Gilgamesh
AoIsUnderYourBed
Gilgamesh
Level 31
God Stats
2W - 1L
1,941 SR
Queue Stats
25W - 24L
1,574 Elo+
Party 2
Merlin
Merlin
M1chikatsu
Merlin
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,671 Elo+
Party 2
Vulcan
Vulcan
Whoiseddiee
Vulcan
Level 122
God Stats
19W - 30L
1,414 SR
Queue Stats
162W - 189L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 7
9,554
735
3,268
14,536
14,702
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
2 / 1 / 9
9,401
723
11,320
10,847
4,921
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
7 / 1 / 5
10,288
791
12,065
10,692
5,407
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
12
3 / 4 / 0
8,489
653
8,037
12,745
8,627
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Merlin
M1chikatsu
Merlin
12
0 / 4 / 3
7,952
612
5,551
8,127
3,610
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
12
0 / 4 / 3
7,989
615
12,080
8,950
3,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
12
Kills
3
3
Deaths
12
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
3
4
0
0.75
W
3
1
7
6.5
W
2
1
9
6.5
L
Merlin
M1chikatsu
Merlin
0
4
3
0.38
L
Vulcan
0
4
3
0.38
W
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,653
Damage
25,668
36,075
Taken
29,822
25,030
Mitigated
16,209
12,723
Healing
2,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
8,037
2,179
0
695
12,745
8,627
0
7,026
5,719
0
16,039
W
3,268
160
848
3,796
14,536
14,702
310
6,248
7,870
14,364
0
W
11,320
3,599
770
6,608
10,847
4,921
1,478
6,295
4,220
42,873
0
L
Merlin
M1chikatsu
Merlin
5,551
365
0
289
8,127
3,610
0
4,295
3,832
25,779
0
L
Vulcan
12,080
2,882
688
1,095
8,950
3,972
0
3,927
5,023
34,169
0
W
12,065
3,836
0
701
10,692
5,407
834
4,483
6,019
0
40,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,243
Gold Earned
24,430
157
Minions Killed
124
6
Camps Cleared
6
692,022
Distance Traveled
694,120
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,489
653
22
2
3
244,737
2
W
Sobek
9,554
735
26
2
0
240,124
2
W
Sol
9,401
723
75
6
3
200,145
1
L
Merlin
7,952
612
49
4
1
220,688
3
L
Vulcan
7,989
615
53
4
2
228,695
5
W
Awilix
10,288
791
56
4
3
251,753
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role