Player Matchup

Kali
Kali
BeanieBoyKarma
Kali
Level 105
God Stats
2W - 3L
1,341 SR
Queue Stats
189W - 170L
1,484 Elo+
Party 1
Bellona
Bellona
Shadowbeast1691
Bellona
Level 17
God Stats
1W - 0L
1,568 SR
Queue Stats
39W - 41L
1,412 Elo+
Party 1
Sol
Sol
Voltmage
Sol
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
98W - 75L
1,497 Elo+
Party 1
Team Averages
Level 82
1,470 SR
1,464 Elo+

VS

Team Averages
Level 51
1,190 SR
1,467 Elo+
Pele
Pele
FengMin_RYDR
Pele
Level 108
God Stats
16W - 16L
1,260 SR
Queue Stats
199W - 180L
1,523 Elo+
Party 2
Yemoja
Yemoja
Z350PurpleHacker
Yemoja
Level 11
God Stats
0W - 1L
1,107 SR
Queue Stats
4W - 7L
1,380 Elo+
Party 2
Zeus
Zeus
turkeybacon907
Zeus
Level 35
God Stats
0W - 1L
1,202 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 2 / 10
9,920
902
8,982
10,565
5,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 3 / 13
8,375
761
4,952
10,077
6,191
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
9 / 1 / 8
9,707
882
22,843
10,107
3,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 3
7,958
723
7,983
17,175
7,700
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 6 / 2
7,880
716
2,230
13,041
7,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 9 / 6
7,064
642
5,585
10,742
4,130
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
16
19
Kills
5
6
Deaths
19
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
8
2
10
6.5
L
3
4
3
1.13
W
2
3
13
2.83
W
9
1
8
13
L
2
6
2
0.5
L
0
9
6
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,777
Damage
15,798
30,749
Taken
40,958
15,660
Mitigated
19,454
11,798
Healing
3,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,982
4,044
0
5,066
10,565
5,615
129
3,504
7,061
0
30,201
L
7,983
845
0
1,564
17,175
7,700
0
9,289
7,886
0
31,137
W
4,952
1,255
0
972
10,077
6,191
158
2,249
7,828
0
22,204
W
22,843
15,307
0
5,760
10,107
3,854
2,431
3,175
6,932
54,062
0
L
2,230
1,446
688
388
13,041
7,624
0
7,329
5,712
8,058
0
L
5,585
2,054
118
561
10,742
4,130
0
6,269
4,473
12,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,002
Gold Earned
22,902
126
Minions Killed
72
10
Camps Cleared
0
634,010
Distance Traveled
436,744
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,920
902
36
3
6
228,636
2
L
Pele
7,958
723
38
3
0
200,352
0
W
Bellona
8,375
761
30
3
3
209,952
3
W
Sol
9,707
882
60
5
1
195,422
2
L
Yemoja
7,880
716
15
1
0
148,911
0
L
Zeus
7,064
642
19
2
0
87,481
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role