Player Matchup

Sylvanus
Sylvanus
Badazzchimp
Sylvanus
Level 117
God Stats
28W - 17L
1,779 SR
Queue Stats
49W - 34L
1,660 Elo+
Party 2
Ra
Ra
Ikna
Ra
Level 160
God Stats
3W - 4L
1,950 SR
Queue Stats
342W - 258L
1,660 Elo+
Party 4
Jing Wei
Jing Wei
TheBeaverChuck
Jing Wei
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 80L
1,563 Elo+
Party 2
Osiris
Osiris
dropkick24
Osiris
Level 104
God Stats
2W - 2L
1,314 SR
Queue Stats
191W - 175L
1,556 Elo+
Party 2
Rama
Rama
zJunko
Rama
Level 15
God Stats
7W - 1L
1,320 SR
Queue Stats
228W - 150L
1,681 Elo+
Party 4
Team Averages
Level 104
1,573 SR
1,624 Elo+

VS

Team Averages
Level 52
1,590 SR
1,476 Elo+
Osiris
Osiris
 
Osiris
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
 
Danzaburou
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
GoofballPlague
Cthulhu
Level 18
God Stats
0W - 1L
1,540 SR
Queue Stats
0W - 2L
1,273 Elo+
Party 3
Nemesis
Nemesis
Taeyoe
Nemesis
Level 41
God Stats
7W - 4L
1,554 SR
Queue Stats
78W - 62L
1,567 Elo+
Party 1
Olorun
Olorun
YourStupidity60
Olorun
Level 66
God Stats
3W - 3L
1,857 SR
Queue Stats
145W - 144L
1,539 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Badazzchimp
Sylvanus
8
0 / 1 / 4
5,116
465
3,109
5,100
3,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ra
Ikna
Ra
11
3 / 1 / 1
6,452
587
4,621
5,492
2,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Jing Wei
11
0 / 0 / 0
6,555
596
2,127
5,482
1,910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
dropkick24
Osiris
10
0 / 0 / 2
5,645
513
1,767
4,841
3,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rama
zJunko
Rama
12
8 / 0 / 0
7,478
680
9,114
7,063
2,752
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
0 / 0 / 0
6,135
558
4,209
5,277
3,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
 
Danzaburou
7
0 / 5 / 0
4,460
405
3,150
6,826
2,024
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

6
0 / 3 / 0
4,292
390
2,623
9,247
3,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Taeyoe
Nemesis
10
2 / 0 / 0
5,829
530
1,855
7,590
2,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 3 / 2
5,663
515
3,377
6,130
2,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
11
Kills
2
2
Deaths
11
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
0
0
0
L
Danzaburou
 
Danzaburou
0
5
0
0
W
Sylvanus
Badazzchimp
Sylvanus
0
1
4
2
L
0
3
0
0
W
Ra
Ikna
Ra
3
1
1
3.5
L
Nemesis
Taeyoe
Nemesis
2
0
0
2
W
Jing Wei
0
0
0
0
L
0
3
2
0.33
W
Osiris
dropkick24
Osiris
0
0
2
1
W
Rama
zJunko
Rama
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,738
Damage
15,214
27,978
Taken
35,070
13,614
Mitigated
13,929
14,940
Healing
7,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,209
1,734
0
3,219
5,277
3,275
0
0
5,277
0
43,257
L
Danzaburou
 
Danzaburou
3,150
1,264
0
980
6,826
2,024
0
1,348
5,478
0
19,230
W
Sylvanus
Badazzchimp
Sylvanus
3,109
1,088
1,084
1,585
5,100
3,256
0
1,637
3,463
15,196
5,581
L
2,623
679
101
465
9,247
3,961
0
1,902
7,345
11,985
0
W
Ra
Ikna
Ra
4,621
421
126
2,178
5,492
2,648
0
2,041
3,451
58,301
0
L
Nemesis
Taeyoe
Nemesis
1,855
616
0
931
7,590
2,355
0
578
7,012
0
39,975
W
Jing Wei
2,127
1,941
0
3,611
5,482
1,910
0
0
5,482
0
43,497
L
3,377
1,847
72
1,870
6,130
2,314
0
3,466
2,664
40,495
0
W
Osiris
dropkick24
Osiris
1,767
747
0
2,225
4,841
3,048
0
290
4,551
0
40,896
W
Rama
zJunko
Rama
9,114
7,186
0
4,131
7,063
2,752
1,537
2,032
5,031
0
52,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,246
Gold Earned
26,379
401
Minions Killed
285
0
Camps Cleared
0
1,097,152
Distance Traveled
1,090,848
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,135
558
98
9
0
243,171
4
L
Danzaburou
4,460
405
26
2
0
170,036
0
W
Sylvanus
5,116
465
38
3
0
196,981
2
L
Cthulhu
4,292
390
12
1
0
218,980
2
W
Ra
6,452
587
79
7
0
230,630
2
L
Nemesis
5,829
530
80
7
0
255,971
8
W
Jing Wei
6,555
596
108
10
0
221,475
5
L
Olorun
5,663
515
69
6
0
202,690
4
W
Osiris
5,645
513
84
8
0
247,100
2
W
Rama
7,478
680
92
8
0
200,966
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role