Player Matchup

Ullr
Ullr
EAEKAYBEE_
Ullr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,293 Elo+
Party 1
Cthulhu
Cthulhu
Mr_xx_Lunatic
Cthulhu
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,150 Elo+
Party 1
Fenrir
Fenrir
Spike198v
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,150 Elo+
Party 1
Team Averages
Level 27
1,500 SR
1,197 Elo+

VS

Team Averages
Level 90
1,467 SR
1,557 Elo+
Guan Yu
Guan Yu
BigGameButtaDog
Guan Yu
Level 71
God Stats
3W - 4L
1,458 SR
Queue Stats
136W - 94L
1,566 Elo+
Party 2
Fenrir
Fenrir
DaPickleClub
Fenrir
Level 74
God Stats
8W - 6L
1,521 SR
Queue Stats
126W - 95L
1,565 Elo+
Party 2
Athena
Athena
OfficiallyKam
Athena
Level 124
God Stats
35W - 27L
1,422 SR
Queue Stats
345W - 372L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 11 / 0
6,198
563
3,850
14,713
4,442
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
10
0 / 5 / 0
6,447
586
8,323
12,999
6,449
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
Spike198v
Fenrir
11
0 / 8 / 0
6,660
605
3,876
12,658
5,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 20
9,218
838
7,965
12,161
10,887
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fenrir
14
9 / 0 / 14
9,787
890
9,174
10,085
6,103
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
12 / 0 / 12
10,067
915
16,723
10,933
8,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
70
0
Kills
24
24
Deaths
0
0
Assists
46
Player
Kills
Deaths
Assists
KDA
W
3
0
20
13
W
Fenrir
9
0
14
16
L
0
11
0
0
L
Cthulhu
0
5
0
0
W
12
0
12
18
L
Fenrir
Spike198v
Fenrir
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,049
Damage
33,862
40,370
Taken
33,179
16,537
Mitigated
25,199
1,538
Healing
13,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,965
938
4,264
5,857
12,161
10,887
542
3,575
8,330
0
21,238
W
Fenrir
9,174
2,683
685
1,716
10,085
6,103
1,647
2,788
7,233
0
26,920
L
3,850
2,521
0
453
14,713
4,442
0
6,835
7,878
0
11,216
L
Cthulhu
8,323
1,919
110
0
12,999
6,449
0
5,552
7,447
21,924
0
W
16,723
4,455
0
1,424
10,933
8,209
581
2,259
8,561
40,690
0
L
Fenrir
Spike198v
Fenrir
3,876
1,187
0
975
12,658
5,646
0
5,008
7,650
0
14,335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,305
Gold Earned
29,072
81
Minions Killed
113
2
Camps Cleared
5
494,377
Distance Traveled
632,625
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,218
838
27
2
2
226,572
1
W
Fenrir
9,787
890
34
3
2
186,835
0
L
Ullr
6,198
563
13
1
1
123,212
0
L
Cthulhu
6,447
586
35
3
1
188,263
2
W
Athena
10,067
915
52
5
1
219,218
4
L
Fenrir
6,660
605
33
3
0
182,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role