Player Matchup

Tiamat
Tiamat
SelloBee
Tiamat
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 10L
1,865 Elo+
Party 1
Arachne
Arachne
TheHighDanksman
Arachne
Level 28
God Stats
4W - 0L
1,500 SR
Queue Stats
27W - 5L
1,865 Elo+
Party 1
Sylvanus
Sylvanus
VenomTrips
Sylvanus
Level 126
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 7L
1,865 Elo+
Party 1
Team Averages
Level 90
1,500 SR
1,865 Elo+

VS

Team Averages
Level 43
1,451 SR
1,290 Elo+
Baron Samedi
Baron Samedi
CamgxESB
Baron Samedi
Level 20
God Stats
5W - 6L
1,500 SR
Queue Stats
193W - 202L
1,278 Elo+
Party 2
Artemis
Artemis
RyanfxESB
Artemis
Level 29
God Stats
4W - 3L
1,354 SR
Queue Stats
211W - 214L
1,298 Elo+
Party 2
Thanatos
Thanatos
zZCycl0psZz
Thanatos
Level 81
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 53L
1,294 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
SelloBee
Tiamat
16
4 / 2 / 7
11,366
710
16,216
14,765
10,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
11 / 4 / 3
12,764
798
18,152
16,691
7,720
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sylvanus
VenomTrips
Sylvanus
15
1 / 2 / 10
11,385
712
7,553
20,675
29,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CamgxESB
Baron Samedi
17
2 / 4 / 6
11,254
703
11,553
15,535
8,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
RyanfxESB
Artemis
15
2 / 5 / 2
10,318
645
13,657
13,810
6,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
zZCycl0psZz
Thanatos
15
4 / 7 / 1
10,526
658
9,485
16,708
7,007
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
16
Kills
8
8
Deaths
16
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CamgxESB
Baron Samedi
2
4
6
1.25
L
Artemis
RyanfxESB
Artemis
2
5
2
0.6
W
Tiamat
SelloBee
Tiamat
4
2
7
3.75
W
11
4
3
3.13
W
Sylvanus
VenomTrips
Sylvanus
1
2
10
3
L
Thanatos
zZCycl0psZz
Thanatos
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,921
Damage
34,695
52,131
Taken
46,053
47,695
Mitigated
21,315
22,987
Healing
14,683
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CamgxESB
Baron Samedi
11,553
920
1,939
4,214
15,535
8,077
0
9,779
5,756
46,933
0
L
Artemis
RyanfxESB
Artemis
13,657
6,226
512
1,877
13,810
6,231
0
6,218
7,592
0
40,518
W
Tiamat
SelloBee
Tiamat
16,216
973
0
4,549
14,765
10,632
414
3,133
11,632
62,393
0
W
18,152
11,859
0
5,815
16,691
7,720
2,115
3,237
13,454
0
46,001
W
Sylvanus
VenomTrips
Sylvanus
7,553
1,176
3,544
9,079
20,675
29,343
194
5,983
14,692
19,693
0
L
Thanatos
zZCycl0psZz
Thanatos
9,485
3,848
240
5,901
16,708
7,007
0
8,363
8,345
0
20,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,515
Gold Earned
32,098
173
Minions Killed
170
8
Camps Cleared
6
863,615
Distance Traveled
729,624
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,254
703
81
5
2
244,701
0
L
Artemis
10,318
645
56
4
4
225,219
0
W
Tiamat
11,366
710
101
6
6
297,040
4
W
Arachne
12,764
798
51
3
2
294,320
0
W
Sylvanus
11,385
712
21
1
0
272,255
6
L
Thanatos
10,526
658
33
2
0
259,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role