Player Matchup

Hercules
Hercules
AlanKH
Hercules
Level 15
God Stats
3W - 0L
1,500 SR
Queue Stats
51W - 20L
1,500 Elo+
Party 2
Sol
Sol
Chuckleslovakia
Sol
Level 86
God Stats
3W - 0L
1,895 SR
Queue Stats
108W - 64L
1,575 Elo+
Party 2
Bellona
Bellona
KUMø
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 13L
1,358 Elo+
Solo
Artio
Artio
Soccerfan97
Artio
Level 105
God Stats
4W - 1L
1,347 SR
Queue Stats
111W - 83L
1,562 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Super-Jacob5000
Ah Muzen Cab
Level 136
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 71L
1,546 Elo+
Party 2
Team Averages
Level 72
1,548 SR
1,508 Elo+

VS

Team Averages
Level 36
1,502 SR
1,462 Elo+
Medusa
Medusa
Lubb056778
Medusa
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,605 Elo+
Solo
Merlin
Merlin
Politikz29
Merlin
Level 24
God Stats
0W - 1L
1,702 SR
Queue Stats
0W - 7L
1,349 Elo+
Party 1
Yu Huang
Yu Huang
Scebo
Yu Huang
Level 89
God Stats
1W - 2L
1,424 SR
Queue Stats
99W - 98L
1,473 Elo+
Party 3
Izanami
Izanami
SeasonalDread2
Izanami
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,349 Elo+
Party 1
Atlas
Atlas
iHausch
Atlas
Level 16
God Stats
0W - 1L
1,386 SR
Queue Stats
15W - 14L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AlanKH
Hercules
20
8 / 3 / 18
12,964
720
27,212
51,846
46,436
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
9 / 1 / 17
13,701
761
19,747
17,319
9,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
KUMø
Bellona
19
6 / 2 / 13
11,948
664
7,274
16,298
14,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
3 / 3 / 21
11,829
657
8,362
31,182
41,753
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
Super-Jacob5000
Ah Muzen Cab
20
7 / 4 / 14
13,173
732
36,508
16,297
9,509
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Lubb056778
Medusa
20
4 / 7 / 7
12,486
694
20,122
22,252
13,024
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
Politikz29
Merlin
19
2 / 7 / 9
11,671
648
23,383
20,385
12,802
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
Scebo
Yu Huang
18
3 / 5 / 6
11,392
633
16,779
15,594
8,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 7 / 7
11,512
640
27,410
17,670
9,530
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Atlas
iHausch
Atlas
17
0 / 7 / 7
11,218
623
12,703
29,111
33,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
49
33
Kills
13
13
Deaths
33
83
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Hercules
AlanKH
Hercules
8
3
18
5.67
W
9
1
17
17.5
W
Bellona
KUMø
Bellona
6
2
13
6.25
L
Medusa
Lubb056778
Medusa
4
7
7
1.07
L
Merlin
Politikz29
Merlin
2
7
9
0.93
L
Yu Huang
Scebo
Yu Huang
3
5
6
1.2
L
4
7
7
1.07
W
3
3
21
4.5
W
Ah Muzen Cab
Super-Jacob5000
Ah Muzen Cab
7
4
14
3.5
L
Atlas
iHausch
Atlas
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,103
Damage
100,397
132,942
Taken
105,012
120,902
Mitigated
77,572
71,849
Healing
26,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
AlanKH
Hercules
27,212
6,745
1,794
27,522
51,846
46,436
182
16,815
35,031
0
36,414
W
19,747
4,338
3,151
8,590
17,319
9,031
3,290
9,837
7,482
58,018
0
W
Bellona
KUMø
Bellona
7,274
677
1,694
2,094
16,298
14,173
200
8,743
7,555
0
12,570
L
Medusa
Lubb056778
Medusa
20,122
9,397
1,604
4,903
22,252
13,024
1,330
7,523
14,729
0
39,869
L
Merlin
Politikz29
Merlin
23,383
1,096
2,031
3,604
20,385
12,802
615
4,739
15,646
41,949
0
L
Yu Huang
Scebo
Yu Huang
16,779
1,357
1,586
1,387
15,594
8,568
612
5,773
9,821
34,951
0
L
27,410
13,689
2,311
1,695
17,670
9,530
1,877
4,290
13,380
0
36,431
W
8,362
471
8,055
12,428
31,182
41,753
104
10,379
20,803
10,677
0
W
Ah Muzen Cab
Super-Jacob5000
Ah Muzen Cab
36,508
7,511
1,961
4,560
16,297
9,509
5,055
7,091
9,206
0
81,229
L
Atlas
iHausch
Atlas
12,703
5,292
2,920
4,203
29,111
33,648
332
5,784
23,327
28,280
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,615
Gold Earned
58,279
184
Minions Killed
204
0
Camps Cleared
0
1,742,065
Distance Traveled
1,493,196
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,964
720
11
1
0
346,161
1
W
Sol
13,701
761
78
4
0
337,576
0
W
Bellona
11,948
664
11
1
0
369,550
7
L
Medusa
12,486
694
54
3
0
319,747
1
L
Merlin
11,671
648
34
2
0
289,331
0
L
Yu Huang
11,392
633
43
2
0
317,327
5
L
Izanami
11,512
640
31
2
0
269,963
0
W
Artio
11,829
657
3
0
0
359,177
0
W
Ah Muzen Cab
13,173
732
81
5
0
329,601
0
L
Atlas
11,218
623
42
2
0
296,828
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role