Player Matchup

Zhong Kui
Zhong Kui
Diesel Yoshi
Zhong Kui
Level 84
God Stats
12W - 14L
1,369 SR
Queue Stats
101W - 85L
1,409 Elo+
Party 1
Skadi
Skadi
JWSquigglyWorm
Skadi
Level 87
God Stats
9W - 4L
1,530 SR
Queue Stats
104W - 81L
1,467 Elo+
Party 1
Sobek
Sobek
alienslayer50
Sobek
Level 65
God Stats
12W - 7L
1,492 SR
Queue Stats
66W - 49L
1,400 Elo+
Party 1
Team Averages
Level 79
1,464 SR
1,425 Elo+

VS

Team Averages
Level 85
1,323 SR
1,341 Elo+
Hercules
Hercules
RodsRAB-NITRA
Hercules
Level 87
God Stats
1W - 3L
1,294 SR
Queue Stats
10W - 12L
1,335 Elo+
Party 2
Chang'e
Chang'e
Yorshkan
Chang'e
Level 61
God Stats
8W - 7L
1,472 SR
Queue Stats
10W - 11L
1,410 Elo+
Party 2
Heimdallr
Heimdallr
creepshow12
Heimdallr
Level 108
God Stats
2W - 9L
1,203 SR
Queue Stats
171W - 286L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Diesel Yoshi
Zhong Kui
13
3 / 3 / 12
8,201
820
9,417
9,416
6,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

14
10 / 1 / 6
9,361
936
16,492
7,271
3,239
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 2 / 13
8,741
874
5,549
16,408
18,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
RodsRAB-NITRA
Hercules
10
1 / 7 / 4
6,736
674
4,720
15,120
10,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chang'e
Yorshkan
Chang'e
10
1 / 5 / 5
6,936
694
8,192
11,364
4,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
creepshow12
Heimdallr
11
3 / 4 / 2
7,161
716
8,434
9,970
5,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
16
16
Kills
5
6
Deaths
16
31
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Diesel Yoshi
Zhong Kui
3
3
12
3
W
10
1
6
13
L
Hercules
RodsRAB-NITRA
Hercules
1
7
4
0.43
L
Chang'e
Yorshkan
Chang'e
1
5
5
0.7
W
3
2
13
4.75
L
Heimdallr
creepshow12
Heimdallr
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,458
Damage
21,346
33,095
Taken
36,454
27,728
Mitigated
21,509
12,480
Healing
7,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Diesel Yoshi
Zhong Kui
9,417
2,195
0
2,817
9,416
6,467
1,576
2,404
6,548
25,019
2,702
W
16,492
7,893
0
2,125
7,271
3,239
1,077
1,758
5,235
0
51,540
L
Hercules
RodsRAB-NITRA
Hercules
4,720
1,402
0
2,177
15,120
10,861
0
5,704
9,416
0
16,458
L
Chang'e
Yorshkan
Chang'e
8,192
729
1,791
2,387
11,364
4,930
0
5,522
5,842
15,033
0
W
5,549
447
364
7,174
16,408
18,022
280
3,877
12,000
12,578
0
L
Heimdallr
creepshow12
Heimdallr
8,434
2,346
410
543
9,970
5,718
0
3,480
6,490
0
26,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,303
Gold Earned
20,833
113
Minions Killed
91
5
Camps Cleared
3
605,842
Distance Traveled
486,380
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,201
820
41
4
2
194,663
2
W
Skadi
9,361
936
64
6
3
209,763
3
L
Hercules
6,736
674
26
3
1
160,956
0
L
Chang'e
6,936
694
34
3
1
158,574
0
W
Sobek
8,741
874
8
1
0
201,416
6
L
Heimdallr
7,161
716
31
3
1
166,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role