Player Matchup

Kukulkan
Kukulkan
Badger52
Kukulkan
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,435 Elo+
Solo
Kali
Kali
PhonicCashew59
Kali
Level 87
God Stats
3W - 6L
1,438 SR
Queue Stats
142W - 166L
1,411 Elo+
Party 2
Artemis
Artemis
RedneckNation86
Artemis
Level 26
God Stats
1W - 4L
1,360 SR
Queue Stats
198W - 223L
1,386 Elo+
Party 2
Cerberus
Cerberus
Svenny509
Cerberus
Level 24
God Stats
2W - 4L
1,215 SR
Queue Stats
54W - 57L
1,128 Elo+
Party 2
Cthulhu
Cthulhu
hG Evolved
Cthulhu
Level 13
God Stats
10W - 12L
1,500 SR
Queue Stats
114W - 94L
1,500 Elo+
Party 2
Team Averages
Level 39
1,403 SR
1,372 Elo+

VS

Team Averages
Level 61
1,478 SR
1,389 Elo+
Jormungandr
Jormungandr
BacchusBlast
Jormungandr
Level 26
God Stats
38W - 36L
1,483 SR
Queue Stats
45W - 44L
1,406 Elo+
Party 1
King Arthur
King Arthur
Dolphinator9000
King Arthur
Level 22
God Stats
4W - 3L
1,427 SR
Queue Stats
10W - 10L
1,363 Elo+
Party 1
Baron Samedi
Baron Samedi
Ogorman_Cl
Baron Samedi
Level 107
God Stats
12W - 9L
1,472 SR
Queue Stats
130W - 162L
1,365 Elo+
Solo
Bakasura
Bakasura
ZaddySpace
Bakasura
Level 83
God Stats
4W - 1L
1,486 SR
Queue Stats
310W - 342L
1,400 Elo+
Party 1
Neith
Neith
xA Arrow
Neith
Level 67
God Stats
7W - 6L
1,524 SR
Queue Stats
226W - 260L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Badger52
Kukulkan
13
2 / 8 / 1
7,901
465
3,370
10,537
3,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
3 / 3 / 1
7,955
468
7,886
17,307
7,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 6 / 0
6,309
371
3,574
11,256
3,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cerberus
Svenny509
Cerberus
11
0 / 1 / 1
6,884
405
1,570
10,927
10,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
hG Evolved
Cthulhu
12
0 / 7 / 0
7,080
416
2,744
13,464
9,247
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BacchusBlast
Jormungandr
11
0 / 3 / 5
7,425
437
3,253
13,738
11,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

King Arthur
Dolphinator9000
King Arthur
15
5 / 0 / 5
9,143
538
8,482
12,647
9,176
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Ogorman_Cl
Baron Samedi
15
4 / 1 / 7
9,658
568
11,009
9,469
5,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
ZaddySpace
Bakasura
20
12 / 1 / 1
11,507
677
9,764
12,957
6,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
xA Arrow
Neith
15
4 / 2 / 2
9,108
536
11,980
8,168
3,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
6
Kills
25
25
Deaths
7
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BacchusBlast
Jormungandr
0
3
5
0.83
L
Kukulkan
Badger52
Kukulkan
2
8
1
0.31
W
King Arthur
Dolphinator9000
King Arthur
5
0
5
7.5
W
Baron Samedi
Ogorman_Cl
Baron Samedi
4
1
7
7.5
L
3
3
1
1.17
L
1
6
0
0.17
L
Cerberus
Svenny509
Cerberus
0
1
1
0.5
W
Bakasura
ZaddySpace
Bakasura
12
1
1
12.5
L
Cthulhu
hG Evolved
Cthulhu
0
7
0
0
W
Neith
xA Arrow
Neith
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,144
Damage
44,488
63,491
Taken
56,979
35,231
Mitigated
36,663
7,878
Healing
15,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BacchusBlast
Jormungandr
3,253
691
466
2,443
13,738
11,732
706
883
12,855
33,282
0
L
Kukulkan
Badger52
Kukulkan
3,370
758
0
250
10,537
3,982
0
5,245
5,042
37,067
0
W
King Arthur
Dolphinator9000
King Arthur
8,482
1,031
0
1,000
12,647
9,176
713
2,973
9,674
0
59,247
W
Baron Samedi
Ogorman_Cl
Baron Samedi
11,009
817
893
4,685
9,469
5,194
2,522
1,758
7,711
68,596
0
L
7,886
3,592
0
5,223
17,307
7,987
250
6,038
11,034
0
42,170
L
3,574
2,121
0
80
11,256
3,820
0
1,877
8,819
0
26,699
L
Cerberus
Svenny509
Cerberus
1,570
33
0
1,096
10,927
10,195
0
747
10,110
23,817
0
W
Bakasura
ZaddySpace
Bakasura
9,764
6,389
0
2,565
12,957
6,669
1,142
468
12,489
0
114,556
L
Cthulhu
hG Evolved
Cthulhu
2,744
506
0
1,229
13,464
9,247
550
355
12,066
41,817
0
W
Neith
xA Arrow
Neith
11,980
6,594
0
3,002
8,168
3,892
2,608
1,995
6,173
0
75,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,129
Gold Earned
46,841
282
Minions Killed
549
0
Camps Cleared
0
1,484,830
Distance Traveled
1,549,524
1
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,425
437
47
3
0
309,755
11
L
Kukulkan
7,901
465
62
4
0
257,062
0
W
King Arthur
9,143
538
92
5
0
311,263
2
W
Baron Samedi
9,658
568
102
6
0
291,542
2
L
Kali
7,955
468
67
4
0
331,228
0
L
Artemis
6,309
371
52
3
0
264,345
0
L
Cerberus
6,884
405
37
2
0
335,879
0
W
Bakasura
11,507
677
194
11
0
388,335
1
L
Cthulhu
7,080
416
64
4
0
296,316
1
W
Neith
9,108
536
114
7
0
248,629
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role