Player Matchup

Loki
Loki
DJXJD
Loki
Level 128
God Stats
14W - 10L
1,713 SR
Queue Stats
147W - 116L
1,633 Elo+
Party 3
Sol
Sol
MalpowCX
Sol
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 23L
1,507 Elo+
Party 1
Kumbhakarna
Kumbhakarna
RickyRavioli
Kumbhakarna
Level 77
God Stats
2W - 4L
1,134 SR
Queue Stats
112W - 122L
1,477 Elo+
Party 1
Chaac
Chaac
buttboii69
Chaac
Level 48
God Stats
5W - 5L
1,469 SR
Queue Stats
33W - 23L
1,621 Elo+
Party 3
Heimdallr
Heimdallr
nothingodd1
Heimdallr
Level 107
God Stats
1W - 1L
1,353 SR
Queue Stats
122W - 123L
1,429 Elo+
Party 1
Team Averages
Level 77
1,434 SR
1,533 Elo+

VS

Team Averages
Level 50
1,486 SR
1,371 Elo+
Anubis
Anubis
 
Anubis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
 
Sobek
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Arachne
Arachne
ReccaKai
Arachne
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 45L
1,384 Elo+
Party 2
Rama
Rama
randyhate
Rama
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,139 Elo+
Party 4
Bellona
Bellona
xXinkyghostXx
Bellona
Level 49
God Stats
22W - 28L
1,429 SR
Queue Stats
43W - 67L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
DJXJD
Loki
12
5 / 2 / 3
7,368
567
8,761
10,022
3,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 0 / 3
7,329
564
5,129
5,595
2,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kumbhakarna
RickyRavioli
Kumbhakarna
11
1 / 1 / 3
6,812
524
3,039
8,090
5,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chaac
11
1 / 2 / 0
6,519
501
3,373
9,771
7,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
nothingodd1
Heimdallr
12
1 / 2 / 1
7,054
543
5,538
5,866
2,327
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
0 / 4 / 1
7,203
554
3,200
10,429
5,702
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sobek
 
Sobek
10
3 / 1 / 1
6,601
508
3,625
10,061
7,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Arachne
ReccaKai
Arachne
10
2 / 4 / 1
6,257
481
3,320
11,921
3,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rama
12
1 / 2 / 2
7,387
568
4,364
8,128
2,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
13
1 / 1 / 2
7,564
582
6,063
8,702
7,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
12
Kills
7
7
Deaths
12
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
4
1
0.13
L
Sobek
 
Sobek
3
1
1
3.5
W
Loki
DJXJD
Loki
5
2
3
3.25
W
4
0
3
5.5
L
Arachne
ReccaKai
Arachne
2
4
1
0.63
W
Kumbhakarna
RickyRavioli
Kumbhakarna
1
1
3
2.5
W
Chaac
1
2
0
0.5
W
Heimdallr
nothingodd1
Heimdallr
1
2
1
0.75
L
Rama
1
2
2
1
L
Bellona
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,840
Damage
20,572
39,344
Taken
49,241
21,015
Mitigated
27,718
10,663
Healing
18,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,200
339
0
3,612
10,429
5,702
0
3,193
7,236
60,444
0
L
Sobek
 
Sobek
3,625
560
0
3,789
10,061
7,819
0
2,091
7,970
15,714
0
W
Loki
DJXJD
Loki
8,761
3,238
0
640
10,022
3,552
0
1,095
8,902
0
58,517
W
5,129
1,626
0
2,954
5,595
2,000
1,620
2,190
3,370
49,957
0
L
Arachne
ReccaKai
Arachne
3,320
2,398
0
1,828
11,921
3,798
541
1,769
10,152
0
34,407
W
Kumbhakarna
RickyRavioli
Kumbhakarna
3,039
599
0
2,340
8,090
5,645
0
1,936
5,872
18,996
0
W
Chaac
3,373
1,020
0
3,372
9,771
7,491
174
0
9,771
0
41,211
W
Heimdallr
nothingodd1
Heimdallr
5,538
3,424
0
1,357
5,866
2,327
0
1,084
4,604
0
53,491
L
Rama
4,364
3,984
0
4,689
8,128
2,566
0
1,115
7,013
0
61,468
L
Bellona
6,063
1,653
0
4,378
8,702
7,833
689
0
8,702
0
51,469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,082
Gold Earned
35,012
381
Minions Killed
399
0
Camps Cleared
0
1,264,075
Distance Traveled
1,269,910
9
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,203
554
116
9
0
219,075
6
L
Sobek
6,601
508
23
2
0
260,660
2
W
Loki
7,368
567
98
8
0
270,242
2
W
Sol
7,329
564
91
7
0
239,997
2
L
Arachne
6,257
481
61
5
0
249,800
5
W
Kumbhakarna
6,812
524
20
2
0
263,555
2
W
Chaac
6,519
501
81
6
0
262,373
1
W
Heimdallr
7,054
543
91
7
0
227,908
2
L
Rama
7,387
568
102
8
0
264,977
4
L
Bellona
7,564
582
97
7
0
275,398
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role