Player Matchup

Pele
Pele
Dartrox yT7905
Pele
Level 146
God Stats
0W - 1L
1,377 SR
Queue Stats
12W - 15L
1,245 Elo+
Solo
Chaac
Chaac
Enlitenmint
Chaac
Level 69
God Stats
4W - 4L
1,471 SR
Queue Stats
144W - 187L
1,376 Elo+
Party 1
Horus
Horus
Spookscito
Horus
Level 122
God Stats
4W - 6L
1,660 SR
Queue Stats
150W - 187L
1,375 Elo+
Party 1
Chiron
Chiron
UnLuckyCharmZxZ
Chiron
Level 86
God Stats
14W - 15L
1,610 SR
Queue Stats
160W - 152L
1,459 Elo+
Solo
Merlin
Merlin
XA4V
Merlin
Level 67
God Stats
1W - 5L
1,303 SR
Queue Stats
30W - 38L
1,406 Elo+
Solo
Team Averages
Level 98
1,484 SR
1,372 Elo+

VS

Team Averages
Level 106
1,526 SR
1,417 Elo+
Skadi
Skadi
InfernoNox 5887
Skadi
Level 129
God Stats
7W - 5L
1,556 SR
Queue Stats
399W - 433L
1,466 Elo+
Solo
Nemesis
Nemesis
TheBeardedSnake1
Nemesis
Level 86
God Stats
11W - 3L
1,561 SR
Queue Stats
175W - 153L
1,389 Elo+
Solo
Discordia
Discordia
greatersun
Discordia
Level 123
God Stats
1W - 0L
1,522 SR
Queue Stats
8W - 6L
1,458 Elo+
Solo
Cerberus
Cerberus
iichase
Cerberus
Level 107
God Stats
3W - 0L
1,863 SR
Queue Stats
543W - 585L
1,368 Elo+
Solo
Baron Samedi
Baron Samedi
squall28438
Baron Samedi
Level 87
God Stats
5W - 5L
1,127 SR
Queue Stats
364W - 391L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
6,854
490
5,723
13,200
4,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
3 / 3 / 0
6,899
493
7,774
12,169
6,424
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Horus
10
1 / 1 / 1
6,244
446
2,961
10,082
7,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
0 / 2 / 1
6,316
451
7,803
9,405
3,545
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
XA4V
Merlin
10
0 / 3 / 1
6,100
436
4,905
6,948
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
6,403
457
4,911
6,008
1,712
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
4 / 1 / 6
7,341
524
9,792
10,872
4,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
greatersun
Discordia
12
3 / 1 / 2
6,975
498
6,148
7,247
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
iichase
Cerberus
10
1 / 0 / 2
6,545
468
3,918
10,501
7,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
squall28438
Baron Samedi
13
4 / 2 / 3
7,714
551
10,901
11,182
5,624
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
13
13
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
3
3
0
1
W
1
1
1
1.5
L
Horus
1
1
1
1.5
W
4
1
6
7
L
0
2
1
0.25
L
Merlin
XA4V
Merlin
0
3
1
0.17
W
Discordia
greatersun
Discordia
3
1
2
4
W
Cerberus
iichase
Cerberus
1
0
2
2
W
Baron Samedi
squall28438
Baron Samedi
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,166
Damage
35,670
51,804
Taken
45,810
24,621
Mitigated
22,229
15,384
Healing
15,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,723
1,432
250
2,200
13,200
4,930
0
5,423
7,777
0
52,054
L
7,774
1,639
0
2,144
12,169
6,424
0
7,169
5,000
0
42,120
W
4,911
1,769
0
0
6,008
1,712
1,062
0
6,008
0
45,014
L
Horus
2,961
1,684
2,086
4,952
10,082
7,015
0
4,256
5,826
0
21,383
W
9,792
3,648
0
3,254
10,872
4,705
0
1,201
9,671
0
35,790
L
7,803
2,941
564
2,584
9,405
3,545
285
855
8,550
0
55,187
L
Merlin
XA4V
Merlin
4,905
380
0
604
6,948
2,707
167
3,264
3,684
38,742
0
W
Discordia
greatersun
Discordia
6,148
291
64
2,800
7,247
2,814
0
2,917
4,330
51,615
0
W
Cerberus
iichase
Cerberus
3,918
353
0
3,548
10,501
7,374
0
560
9,941
19,513
0
W
Baron Samedi
squall28438
Baron Samedi
10,901
781
1,030
4,969
11,182
5,624
0
227
10,955
51,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,413
Gold Earned
34,978
340
Minions Killed
326
0
Camps Cleared
0
1,296,273
Distance Traveled
1,310,422
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,854
490
90
6
0
253,419
0
L
Chaac
6,899
493
56
4
0
258,125
2
W
Skadi
6,403
457
91
7
0
238,542
1
L
Horus
6,244
446
32
2
0
286,738
1
W
Nemesis
7,341
524
41
3
0
302,259
2
L
Chiron
6,316
451
97
7
0
247,075
4
L
Merlin
6,100
436
65
5
0
250,916
2
W
Discordia
6,975
498
74
5
0
266,805
6
W
Cerberus
6,545
468
35
3
0
255,799
1
W
Baron Samedi
7,714
551
85
6
0
247,017
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role