Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
BillyMaysss
Ullr
Level 89
God Stats
4W - 6L
1,411 SR
Queue Stats
68W - 62L
1,433 Elo+
Party 1
Raijin
Raijin
Dookydealer
Raijin
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,490 Elo+
Party 2
Odin
Odin
PForeheadZ
Odin
Level 85
God Stats
7W - 10L
1,369 SR
Queue Stats
227W - 239L
1,461 Elo+
Party 1
Atlas
Atlas
Wholeicebear
Atlas
Level 69
God Stats
1W - 1L
1,569 SR
Queue Stats
13W - 17L
1,703 Elo+
Party 2
Team Averages
Level 69
1,470 SR
1,518 Elo+

VS

Team Averages
Level 101
1,548 SR
1,477 Elo+
Nike
Nike
Kai-DaDon
Nike
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 200L
1,434 Elo+
Party 4
Kali
Kali
Keoki
Kali
Level 149
God Stats
7W - 8L
1,445 SR
Queue Stats
190W - 215L
1,411 Elo+
Party 4
Ganesha
Ganesha
Wolfy208
Ganesha
Level 76
God Stats
3W - 1L
1,500 SR
Queue Stats
46W - 37L
1,508 Elo+
Party 3
Hou Yi
Hou Yi
benbenweenie
Hou Yi
Level 49
God Stats
2W - 0L
1,777 SR
Queue Stats
109W - 111L
1,570 Elo+
Party 3
Tiamat
Tiamat
maniacal-cheeks
Tiamat
Level 129
God Stats
2W - 2L
1,517 SR
Queue Stats
140W - 165L
1,463 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 2 / 0
6,697
419
3,299
13,060
5,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 2 / 0
6,385
399
3,827
8,611
2,907
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
13
1 / 7 / 0
7,322
458
2,149
9,395
3,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 1 / 0
8,001
500
9,634
14,896
10,463
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
0 / 5 / 0
6,032
377
4,750
15,748
11,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
15
0 / 0 / 2
8,578
536
6,695
10,988
11,591
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kali
Keoki
Kali
16
10 / 0 / 5
9,772
611
12,172
13,624
6,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ganesha
Wolfy208
Ganesha
11
0 / 0 / 8
6,765
423
5,652
11,488
9,797
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
13
4 / 1 / 2
8,431
527
9,543
11,285
4,725
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
3 / 1 / 4
8,437
527
4,016
6,283
3,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
38
2
Kills
17
17
Deaths
2
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
2
0
0.5
L
0
2
0
0
L
Raijin
1
7
0
0.14
W
Nike
0
0
2
1
W
Kali
Keoki
Kali
10
0
5
12.5
L
0
1
0
0
L
0
5
0
0
W
Ganesha
Wolfy208
Ganesha
0
0
8
4
W
Hou Yi
4
1
2
5
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,659
Damage
38,078
61,710
Taken
53,668
33,356
Mitigated
35,706
11,172
Healing
15,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,299
437
0
2,519
13,060
5,258
0
2,134
10,926
0
49,863
L
3,827
2,022
0
1,425
8,611
2,907
0
1,487
7,124
0
42,872
L
Raijin
2,149
178
0
500
9,395
3,545
234
1,340
8,055
55,476
0
W
Nike
6,695
1,546
0
2,021
10,988
11,591
294
360
10,628
0
73,530
W
Kali
Keoki
Kali
12,172
6,329
0
4,307
13,624
6,256
0
2,052
11,572
0
93,866
L
9,634
4,277
0
3,474
14,896
10,463
478
339
14,557
0
77,767
L
4,750
1,818
250
3,004
15,748
11,183
0
4,368
11,380
20,822
0
W
Ganesha
Wolfy208
Ganesha
5,652
596
408
1,615
11,488
9,797
0
1,656
9,832
31,834
0
W
Hou Yi
9,543
6,919
0
4,352
11,285
4,725
324
1,296
9,989
0
66,551
W
4,016
968
0
2,523
6,283
3,337
444
1,535
4,748
54,314
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,437
Gold Earned
41,983
425
Minions Killed
498
0
Camps Cleared
0
1,425,173
Distance Traveled
1,520,727
27
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,697
419
80
5
0
324,448
5
L
Ullr
6,385
399
88
6
0
252,362
5
L
Raijin
7,322
458
106
7
0
247,679
5
W
Nike
8,578
536
134
8
0
286,267
2
W
Kali
9,772
611
130
8
0
341,901
7
L
Odin
8,001
500
131
8
0
317,681
6
L
Atlas
6,032
377
20
1
0
283,003
6
W
Ganesha
6,765
423
12
1
0
309,398
5
W
Hou Yi
8,431
527
133
8
0
300,104
1
W
Tiamat
8,437
527
89
6
0
283,057
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role