Player Matchup

Neith
Neith
FackerXAssassin
Neith
Level 109
God Stats
0W - 1L
1,647 SR
Queue Stats
6W - 10L
1,397 Elo+
Party 2
Tyr
Tyr
HozzTheHomie
Tyr
Level 66
God Stats
8W - 5L
1,394 SR
Queue Stats
29W - 25L
1,464 Elo+
Party 2
Apollo
Apollo
TStunna21
Apollo
Level 116
God Stats
1W - 2L
1,733 SR
Queue Stats
33W - 26L
1,558 Elo+
Party 2
Mulan
Mulan
dccats21
Mulan
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 29L
1,566 Elo+
Party 2
Baron Samedi
Baron Samedi
ilBuGzYli
Baron Samedi
Level 142
God Stats
1W - 1L
1,588 SR
Queue Stats
35W - 23L
1,531 Elo+
Party 2
Team Averages
Level 104
1,573 SR
1,503 Elo+

VS

Team Averages
Level 114
1,549 SR
1,447 Elo+
Scylla
Scylla
El_Kirby123
Scylla
Level 89
God Stats
6W - 8L
1,466 SR
Queue Stats
211W - 214L
1,399 Elo+
Party 3
Rama
Rama
GaspItSneakyPete
Rama
Level 158
God Stats
6W - 7L
1,539 SR
Queue Stats
122W - 122L
1,471 Elo+
Solo
Atlas
Atlas
Milo_7u7
Atlas
Level 92
God Stats
7W - 6L
1,508 SR
Queue Stats
206W - 208L
1,428 Elo+
Party 3
Mercury
Mercury
SiobhanKvothe
Mercury
Level 124
God Stats
19W - 15L
1,500 SR
Queue Stats
168W - 180L
1,458 Elo+
Party 1
Baron Samedi
Baron Samedi
garabo123
Baron Samedi
Level 106
God Stats
10W - 5L
1,733 SR
Queue Stats
62W - 53L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,566
410
7,314
9,676
4,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 2 / 0
6,355
397
5,446
12,961
10,044
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Apollo
TStunna21
Apollo
13
1 / 4 / 0
7,469
467
5,585
12,692
5,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
dccats21
Mulan
10
0 / 6 / 0
6,509
407
3,265
15,263
12,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
ilBuGzYli
Baron Samedi
11
0 / 6 / 0
6,751
422
3,526
9,691
4,337
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
9 / 0 / 5
9,905
619
12,032
6,668
3,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
4 / 0 / 2
10,578
661
7,148
13,092
5,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
Milo_7u7
Atlas
13
2 / 0 / 12
8,644
540
5,731
12,471
12,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
15
6 / 0 / 4
9,278
580
7,879
12,656
5,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Baron Samedi
garabo123
Baron Samedi
15
1 / 1 / 4
9,089
568
7,367
8,919
5,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
49
1
Kills
22
22
Deaths
1
0
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Scylla
9
0
5
11.5
L
0
4
0
0
W
4
0
2
5
L
0
2
0
0
W
Atlas
Milo_7u7
Atlas
2
0
12
8
W
Mercury
6
0
4
8
L
Apollo
TStunna21
Apollo
1
4
0
0.25
L
Mulan
dccats21
Mulan
0
6
0
0
W
Baron Samedi
garabo123
Baron Samedi
1
1
4
3
L
Baron Samedi
ilBuGzYli
Baron Samedi
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,136
Damage
40,157
60,283
Taken
53,806
36,738
Mitigated
32,320
11,655
Healing
18,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
12,032
1,832
0
1,235
6,668
3,108
800
1,435
5,233
76,778
0
L
7,314
2,428
0
1,900
9,676
4,325
0
1,588
8,088
0
49,934
W
7,148
6,088
0
8,596
13,092
5,799
2,936
0
13,092
0
96,898
L
5,446
608
0
3,002
12,961
10,044
0
6,610
6,351
0
35,015
W
Atlas
Milo_7u7
Atlas
5,731
2,396
0
3,100
12,471
12,389
213
1,469
11,002
28,828
0
W
Mercury
7,879
3,935
0
1,688
12,656
5,686
495
1,574
11,082
0
81,792
L
Apollo
TStunna21
Apollo
5,585
3,241
0
2,339
12,692
5,633
0
4,209
8,483
0
69,168
L
Mulan
dccats21
Mulan
3,265
623
0
2,546
15,263
12,399
0
7,283
7,980
0
19,493
W
Baron Samedi
garabo123
Baron Samedi
7,367
1,525
180
3,331
8,919
5,338
965
0
8,919
55,674
0
L
Baron Samedi
ilBuGzYli
Baron Samedi
3,526
118
309
1,559
9,691
4,337
0
5,440
4,251
49,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,650
Gold Earned
47,494
364
Minions Killed
506
0
Camps Cleared
0
1,454,067
Distance Traveled
1,579,185
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,905
619
119
7
0
300,732
5
L
Neith
6,566
410
73
5
0
274,379
3
W
Rama
10,578
661
154
10
0
277,432
3
L
Tyr
6,355
397
57
4
0
319,193
0
W
Atlas
8,644
540
29
2
0
324,372
1
W
Mercury
9,278
580
113
7
0
417,518
4
L
Apollo
7,469
467
101
6
0
284,274
3
L
Mulan
6,509
407
35
2
0
307,524
6
W
Baron Samedi
9,089
568
91
6
0
259,131
3
L
Baron Samedi
6,751
422
98
6
0
268,697
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role