Player Matchup

Baron Samedi
Baron Samedi
Inatimate
Baron Samedi
Level 68
God Stats
8W - 11L
994 SR
Queue Stats
57W - 63L
1,445 Elo+
Solo
Geb
Geb
MotoMoto9980
Geb
Level 15
God Stats
7W - 1L
1,868 SR
Queue Stats
12W - 6L
1,633 Elo+
Party 2
Cernunnos
Cernunnos
lonedeath
Cernunnos
Level 118
God Stats
1W - 1L
1,757 SR
Queue Stats
15W - 12L
1,593 Elo+
Party 2
Team Averages
Level 67
1,540 SR
1,557 Elo+

VS

Team Averages
Level 68
1,631 SR
1,597 Elo+
Baron Samedi
Baron Samedi
Fahzoincty
Baron Samedi
Level 19
God Stats
7W - 1L
1,846 SR
Queue Stats
117W - 64L
1,608 Elo+
Party 1
Izanami
Izanami
Goopty
Izanami
Level 60
God Stats
1W - 0L
1,561 SR
Queue Stats
49W - 25L
1,603 Elo+
Party 1
Ymir
Ymir
flamingKorn
Ymir
Level 126
God Stats
6W - 3L
1,485 SR
Queue Stats
250W - 242L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Inatimate
Baron Samedi
10
0 / 5 / 1
6,131
613
4,226
8,840
4,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
1 / 5 / 0
6,258
626
4,724
11,287
10,932
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cernunnos
lonedeath
Cernunnos
11
0 / 2 / 1
6,437
644
9,942
6,829
2,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fahzoincty
Baron Samedi
13
6 / 1 / 6
8,141
814
9,857
8,026
4,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Goopty
Izanami
13
4 / 0 / 8
8,036
804
9,588
5,614
2,571
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
2 / 0 / 10
8,228
823
4,542
11,333
11,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
36
1
Kills
12
12
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Fahzoincty
Baron Samedi
6
1
6
9
W
Izanami
Goopty
Izanami
4
0
8
8
L
Baron Samedi
Inatimate
Baron Samedi
0
5
1
0.1
L
1
5
0
0.2
W
2
0
10
7
L
Cernunnos
lonedeath
Cernunnos
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,892
Damage
23,987
26,956
Taken
24,973
18,703
Mitigated
17,986
5,271
Healing
9,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Fahzoincty
Baron Samedi
9,857
680
1,758
3,206
8,026
4,344
466
3,435
4,591
31,061
0
W
Izanami
Goopty
Izanami
9,588
6,176
0
1,860
5,614
2,571
1,426
2,078
3,536
0
24,435
L
Baron Samedi
Inatimate
Baron Samedi
4,226
77
645
2,025
8,840
4,802
0
6,131
2,709
17,856
0
L
4,724
272
0
250
11,287
10,932
0
5,852
5,435
8,081
0
W
4,542
722
0
2,655
11,333
11,071
0
3,527
7,806
15,580
0
L
Cernunnos
lonedeath
Cernunnos
9,942
3,760
0
2,351
6,829
2,969
0
2,634
4,195
0
33,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,826
Gold Earned
24,405
100
Minions Killed
111
4
Camps Cleared
5
511,769
Distance Traveled
561,666
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,141
814
47
5
3
188,542
3
W
Izanami
8,036
804
49
5
1
180,442
3
L
Baron Samedi
6,131
613
28
3
0
171,031
2
L
Geb
6,258
626
9
1
0
174,242
0
W
Ymir
8,228
823
15
2
1
192,682
4
L
Cernunnos
6,437
644
63
6
4
166,496
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role