Player Matchup

Hera
Hera
Monkspunk
Hera
Level 67
God Stats
19W - 12L
1,586 SR
Queue Stats
557W - 486L
1,481 Elo+
Party 3
Horus
Horus
OfficialPresson
Horus
Level 78
God Stats
46W - 27L
1,722 SR
Queue Stats
747W - 697L
1,472 Elo+
Party 3
Bastet
Bastet
OniRavoli
Bastet
Level 37
God Stats
8W - 3L
1,500 SR
Queue Stats
396W - 336L
1,581 Elo+
Party 3
Sol
Sol
RezaCat
Sol
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
111W - 122L
1,462 Elo+
Party 4
Ymir
Ymir
Zombo13
Ymir
Level 115
God Stats
7W - 3L
1,742 SR
Queue Stats
140W - 121L
1,515 Elo+
Party 4
Team Averages
Level 69
1,610 SR
1,502 Elo+

VS

Team Averages
Level 66
1,566 SR
1,562 Elo+
Serqet
Serqet
Credulous
Serqet
Level 45
God Stats
298W - 299L
1,400 SR
Queue Stats
298W - 300L
1,396 Elo+
Solo
Ganesha
Ganesha
Daustivel
Ganesha
Level 108
God Stats
1W - 2L
1,673 SR
Queue Stats
49W - 44L
1,610 Elo+
Party 1
Odin
Odin
Lactose1
Odin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,521 Elo+
Party 1
Ullr
Ullr
Tommykill01
Ullr
Level 129
God Stats
2W - 2L
1,637 SR
Queue Stats
140W - 107L
1,663 Elo+
Party 2
Kukulkan
Kukulkan
xPoisonxGodx
Kukulkan
Level 42
God Stats
29W - 26L
1,618 SR
Queue Stats
131W - 126L
1,622 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
16
6 / 0 / 6
11,416
1,142
18,400
5,649
2,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
0 / 0 / 12
9,966
997
6,827
9,775
11,343
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
OniRavoli
Bastet
15
2 / 3 / 7
10,109
1,011
8,899
12,162
4,036
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
16
3 / 1 / 6
10,695
1,070
11,226
7,989
2,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
Zombo13
Ymir
16
1 / 1 / 9
10,578
1,058
7,968
12,734
10,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Team 1 Tickets

274

VS

Team 2 Tickets

211

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Credulous
Serqet
15
3 / 2 / 2
10,264
1,026
7,750
5,310
2,813
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
Daustivel
Ganesha
16
0 / 5 / 4
10,881
1,088
4,866
20,650
26,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Odin
15
1 / 2 / 2
9,398
940
4,382
12,660
13,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 0 / 3
10,499
1,050
15,208
12,615
7,072
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
xPoisonxGodx
Kukulkan
15
0 / 3 / 3
9,482
948
12,219
6,020
2,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
12
Kills
5
5
Deaths
12
40
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Serqet
Credulous
Serqet
3
2
2
2
L
Ganesha
Daustivel
Ganesha
0
5
4
0.4
L
Odin
1
2
2
1
W
Hera
6
0
6
9
W
0
0
12
6
W
Bastet
OniRavoli
Bastet
2
3
7
1.83
W
Sol
3
1
6
6
L
1
0
3
2.5
W
Ymir
Zombo13
Ymir
1
1
9
5.5
L
Kukulkan
xPoisonxGodx
Kukulkan
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,320
Damage
44,425
48,309
Taken
57,255
30,649
Mitigated
52,374
12,688
Healing
3,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Credulous
Serqet
7,750
324
0
0
5,310
2,813
0
2,683
2,541
0
11,289
L
Ganesha
Daustivel
Ganesha
4,866
471
0
2,631
20,650
26,238
0
13,296
7,100
11,166
0
L
Odin
4,382
843
0
282
12,660
13,363
0
8,905
3,569
107
7,466
W
Hera
18,400
6,885
0
0
5,649
2,040
0
2,414
3,167
59,937
0
W
6,827
3,834
2,633
4,371
9,775
11,343
0
3,502
5,825
0
9,239
W
Bastet
OniRavoli
Bastet
8,899
2,762
0
542
12,162
4,036
0
2,553
9,502
0
13,747
W
Sol
11,226
7,645
0
2,791
7,989
2,659
0
3,508
4,079
29,480
0
L
15,208
6,671
0
133
12,615
7,072
0
8,291
4,288
0
57,887
W
Ymir
Zombo13
Ymir
7,968
2,273
0
2,351
12,734
10,571
0
5,215
7,154
12,258
0
L
Kukulkan
xPoisonxGodx
Kukulkan
12,219
876
0
15
6,020
2,888
0
3,827
2,163
36,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,764
Gold Earned
50,524
186
Minions Killed
195
8
Camps Cleared
9
1,052,937
Distance Traveled
929,909
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
10,264
1,026
10
1
3
209,331
1
L
Ganesha
10,881
1,088
0
0
0
189,713
0
L
Odin
9,398
940
14
1
0
152,791
0
W
Hera
11,416
1,142
106
11
4
203,885
1
W
Horus
9,966
997
10
1
0
230,703
0
W
Bastet
10,109
1,011
5
1
1
233,468
3
W
Sol
10,695
1,070
56
6
3
175,933
0
L
Ullr
10,499
1,050
124
12
6
203,450
0
W
Ymir
10,578
1,058
9
1
0
208,948
1
L
Kukulkan
9,482
948
47
5
0
174,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role