Player Matchup

Nemesis
Nemesis
LuvNesha
Nemesis
Level 29
God Stats
1W - 1L
1,313 SR
Queue Stats
12W - 20L
1,240 Elo+
Party 1
Sol
Sol
Shyyy42
Sol
Level 144
God Stats
3W - 1L
1,910 SR
Queue Stats
33W - 29L
1,592 Elo+
Party 1
Ares
Ares
Whyuworried
Ares
Level 63
God Stats
2W - 1L
1,277 SR
Queue Stats
71W - 127L
1,178 Elo+
Party 1
Team Averages
Level 79
1,500 SR
1,337 Elo+

VS

Team Averages
Level 64
1,314 SR
1,406 Elo+
Bellona
Bellona
BadderElk661504
Bellona
Level 57
God Stats
13W - 28L
1,441 SR
Queue Stats
14W - 33L
1,337 Elo+
Party 2
Danzaburou
Danzaburou
Jhobbit2029
Danzaburou
Level 37
God Stats
2W - 6L
1,255 SR
Queue Stats
54W - 67L
1,385 Elo+
Solo
Achilles
Achilles
TheJPGerman
Achilles
Level 99
God Stats
1W - 2L
1,246 SR
Queue Stats
45W - 62L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
LuvNesha
Nemesis
14
6 / 5 / 8
10,465
748
14,438
16,523
11,171
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
18
11 / 1 / 6
11,887
849
32,122
20,716
14,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
2 / 3 / 11
10,476
748
7,985
17,011
27,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 8 / 4
9,105
650
11,479
22,988
24,365
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Jhobbit2029
Danzaburou
14
2 / 8 / 6
9,917
708
16,369
17,105
7,811
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Achilles
TheJPGerman
Achilles
16
6 / 3 / 2
10,128
723
17,484
23,907
20,509
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
19
Kills
9
9
Deaths
19
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
8
4
0.38
L
Danzaburou
Jhobbit2029
Danzaburou
2
8
6
0.63
W
Nemesis
LuvNesha
Nemesis
6
5
8
2
W
Sol
11
1
6
14
L
Achilles
TheJPGerman
Achilles
6
3
2
2.33
W
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,545
Damage
45,332
54,250
Taken
64,000
53,734
Mitigated
52,685
18,279
Healing
11,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,479
3,824
979
2,184
22,988
24,365
19
12,556
10,432
0
17,395
L
Danzaburou
Jhobbit2029
Danzaburou
16,369
6,793
442
2,836
17,105
7,811
84
10,905
6,200
0
47,055
W
Nemesis
LuvNesha
Nemesis
14,438
7,508
763
2,793
16,523
11,171
241
458
16,065
0
32,524
W
Sol
32,122
12,768
0
11,534
20,716
14,573
1,379
524
20,192
67,620
7,739
L
Achilles
TheJPGerman
Achilles
17,484
4,415
552
4,725
23,907
20,509
0
13,159
10,748
1,999
34,783
W
7,985
1,311
850
2,339
17,011
27,990
200
237
16,774
15,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,828
Gold Earned
29,150
139
Minions Killed
116
6
Camps Cleared
7
687,898
Distance Traveled
734,328
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
9,105
650
5
0
0
251,414
0
L
Danzaburou
9,917
708
71
5
3
200,247
2
W
Nemesis
10,465
748
36
3
2
227,539
2
W
Sol
11,887
849
88
6
4
246,326
1
L
Achilles
10,128
723
40
3
4
282,667
0
W
Ares
10,476
748
15
1
0
214,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role