Player Matchup

Janus
Janus
AltaceTemptation
Janus
Level 69
God Stats
1W - 1L
1,362 SR
Queue Stats
5W - 7L
1,216 Elo+
Party 1
Medusa
Medusa
DegenerateDeacon
Medusa
Level 58
God Stats
2W - 2L
1,289 SR
Queue Stats
18W - 29L
1,154 Elo+
Party 1
Khepri
Khepri
diamondsteve05
Khepri
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 37L
1,159 Elo+
Party 1
Team Averages
Level 75
1,383 SR
1,176 Elo+

VS

Team Averages
Level 59
1,413 SR
1,329 Elo+
Thanatos
Thanatos
Fel_paw
Thanatos
Level 42
God Stats
6W - 14L
1,241 SR
Queue Stats
196W - 252L
1,350 Elo+
Party 2
Hercules
Hercules
Jaded_Fears
Hercules
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 32L
1,335 Elo+
Party 2
Tiamat
Tiamat
boss_hunter1177
Tiamat
Level 49
God Stats
2W - 3L
1,497 SR
Queue Stats
50W - 76L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 6
13,578
754
18,132
11,786
5,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
5 / 4 / 8
12,358
687
20,033
14,012
8,421
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
1 / 2 / 12
12,275
682
8,454
16,231
22,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Fel_paw
Thanatos
16
4 / 7 / 3
11,980
666
11,824
19,457
7,443
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
Jaded_Fears
Hercules
18
4 / 3 / 3
12,126
674
8,208
25,565
22,416
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
1 / 5 / 5
11,065
615
10,387
17,253
12,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
20
15
Kills
9
9
Deaths
15
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
9
3
6
4
W
5
4
8
2.25
L
Thanatos
Fel_paw
Thanatos
4
7
3
0.79
L
Hercules
Jaded_Fears
Hercules
4
3
3
1.83
L
1
5
5
0.7
W
1
2
12
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,619
Damage
30,419
42,029
Taken
62,275
36,876
Mitigated
42,404
4,063
Healing
18,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,132
2,849
0
1,927
11,786
5,704
748
3,219
8,413
53,952
0
W
20,033
10,628
0
1,162
14,012
8,421
1,979
3,627
10,196
0
47,718
L
Thanatos
Fel_paw
Thanatos
11,824
3,254
0
8,366
19,457
7,443
225
8,867
10,238
0
31,925
L
Hercules
Jaded_Fears
Hercules
8,208
1,215
0
5,053
25,565
22,416
155
9,822
15,283
5,989
23,788
L
10,387
292
730
4,512
17,253
12,545
865
8,076
8,877
52,440
0
W
8,454
1,125
0
974
16,231
22,751
0
3,907
11,641
18,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,211
Gold Earned
35,171
168
Minions Killed
147
4
Camps Cleared
10
901,968
Distance Traveled
866,103
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,578
754
90
5
2
274,175
1
W
Medusa
12,358
687
56
3
2
301,045
1
L
Thanatos
11,980
666
44
2
5
293,033
3
L
Hercules
12,126
674
44
2
1
296,824
2
L
Tiamat
11,065
615
59
3
4
276,246
5
W
Khepri
12,275
682
22
1
0
326,748
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role