Player Matchup

Ra
Ra
Diamond I
Augustanạ
Ra
Diamond I
Level 61
God Stats
0W - 2L
1,370 SR
Queue Stats
82W - 68L
2,453 MMR
Solo
Vamana
Vamana
Platinum I
CincoBreezo
Vamana
Platinum I
Level 89
God Stats
0W - 1L
1,477 SR
Queue Stats
32W - 19L
2,122 MMR
Solo
Rama
Rama
Platinum I
IWantMySoulBack
Rama
Platinum I
Level 155
God Stats
4W - 3L
1,635 SR
Queue Stats
204W - 198L
2,067 MMR
Solo
Ratatoskr
Ratatoskr
Masters
KAOTIC lilj70
Ratatoskr
Masters
Level 159
God Stats
2W - 1L
1,785 SR
Queue Stats
85W - 60L
2,550 MMR
Solo
Ares
Ares
Platinum IV
black SRG
Ares
Platinum IV
Level 159
God Stats
5W - 6L
1,597 SR
Queue Stats
188W - 176L
1,951 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 125
1,573 SR
2,229 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 144
1,636 SR
2,110 MMR
Thanatos
Thanatos
Platinum I
 
Thanatos
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Diamond I
Dekugo
King Arthur
Diamond I
Level 127
God Stats
40W - 26L
1,663 SR
Queue Stats
158W - 128L
2,463 MMR
Party 2
Cerberus
Cerberus
Platinum II
ShadowSly
Cerberus
Platinum II
Level 160
God Stats
23W - 19L
1,458 SR
Queue Stats
355W - 355L
1,803 MMR
Party 1
Izanami
Izanami
Diamond I
SoreBlood
Izanami
Diamond I
Level 119
God Stats
7W - 3L
1,897 SR
Queue Stats
189W - 155L
2,635 MMR
Party 2
Chang'e
Chang'e
Diamond IV
savage-kil
Chang'e
Diamond IV
Level 155
God Stats
12W - 9L
1,661 SR
Queue Stats
292W - 293L
2,147 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 8
11,252
450
20,332
20,455
10,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Vamana
18
0 / 5 / 4
12,160
486
15,979
28,182
29,035
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
4 / 9 / 2
11,940
478
14,378
26,249
11,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ratatoskr
KAOTIC lilj70
Ratatoskr
18
4 / 9 / 5
12,019
481
13,106
25,937
11,761
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
17
5 / 6 / 5
12,026
481
20,408
28,113
41,540
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
MercuryCliodhnaBakasura

VS

Bans
Jing WeiKaliBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
20
4 / 6 / 9
14,038
562
10,512
27,717
14,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Dekugo
King Arthur
20
2 / 2 / 14
14,066
563
17,694
32,864
45,441
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cerberus
ShadowSly
Cerberus
18
2 / 4 / 18
13,484
539
8,155
29,495
30,220
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
SoreBlood
Izanami
20
19 / 1 / 4
17,284
691
42,919
26,433
13,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
savage-kil
Chang'e
20
4 / 2 / 14
14,069
563
19,863
22,763
10,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
90
15
Kills
31
31
Deaths
15
24
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
4
6
9
1.42
L
2
2
8
3
L
Vamana
0
5
4
0.4
W
King Arthur
Dekugo
King Arthur
2
2
14
4.5
L
4
9
2
0.56
L
Ratatoskr
KAOTIC lilj70
Ratatoskr
4
9
5
0.72
W
Cerberus
ShadowSly
Cerberus
2
4
18
2.75
W
Izanami
SoreBlood
Izanami
19
1
4
21
L
Ares
5
6
5
1.25
W
Chang'e
savage-kil
Chang'e
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,203
Damage
99,143
128,936
Taken
139,272
104,281
Mitigated
113,528
30,089
Healing
69,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
10,512
2,997
0
17,326
27,717
14,077
0
6,265
21,452
0
132,568
L
20,332
1,560
2,089
4,577
20,455
10,434
0
8,779
11,676
119,215
0
L
Vamana
15,979
9,614
0
6,381
28,182
29,035
1,079
1,916
26,266
0
104,799
W
King Arthur
Dekugo
King Arthur
17,694
1,227
0
6,258
32,864
45,441
1,110
6,245
26,619
0
109,230
L
14,378
8,683
0
7,148
26,249
11,511
567
6,859
19,390
0
109,895
L
Ratatoskr
KAOTIC lilj70
Ratatoskr
13,106
3,484
0
5,781
25,937
11,761
305
5,327
20,610
0
95,465
W
Cerberus
ShadowSly
Cerberus
8,155
560
4,148
8,734
29,495
30,220
548
13,541
15,954
40,237
0
W
Izanami
SoreBlood
Izanami
42,919
29,109
0
10,066
26,433
13,140
8,920
9,160
17,273
0
194,548
L
Ares
20,408
1,323
0
4,113
28,113
41,540
56
7,440
20,673
56,726
0
W
Chang'e
savage-kil
Chang'e
19,863
291
9,977
12,536
22,763
10,650
3,834
9,704
13,059
112,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,397
Gold Earned
72,941
679
Minions Killed
786
0
Camps Cleared
0
2,231,999
Distance Traveled
2,529,856
20
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
14,038
562
157
6
0
539,478
5
L
Ra
11,252
450
161
6
0
454,160
2
L
Vamana
12,160
486
183
7
0
443,467
5
W
King Arthur
14,066
563
165
7
0
505,971
8
L
Rama
11,940
478
150
6
0
389,942
3
L
Ratatoskr
12,019
481
141
6
0
481,031
6
W
Cerberus
13,484
539
73
3
0
493,937
7
W
Izanami
17,284
691
223
9
0
471,995
9
L
Ares
12,026
481
44
2
0
463,399
4
W
Chang'e
14,069
563
168
7
0
518,475
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role