Player Matchup

Pele
Pele
Eth1an
Pele
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 50L
1,415 Elo+
Party 1
Bakasura
Bakasura
Ghostyyx-
Bakasura
Level 68
God Stats
21W - 12L
1,490 SR
Queue Stats
461W - 454L
1,427 Elo+
Party 2
Cerberus
Cerberus
GoofballKhan880
Cerberus
Level 80
God Stats
1W - 1L
1,352 SR
Queue Stats
76W - 62L
1,459 Elo+
Party 1
Hou Yi
Hou Yi
Pasha3018
Hou Yi
Level 44
God Stats
9W - 7L
1,524 SR
Queue Stats
108W - 90L
1,448 Elo+
Party 1
Olorun
Olorun
Toxic_DID_911
Olorun
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,596 Elo+
Party 2
Team Averages
Level 53
1,473 SR
1,469 Elo+

VS

Team Averages
Level 62
1,619 SR
1,477 Elo+
Jing Wei
Jing Wei
Fire_stardust
Jing Wei
Level 42
God Stats
0W - 1L
1,515 SR
Queue Stats
143W - 139L
1,374 Elo+
Party 3
Khepri
Khepri
Intense_albert
Khepri
Level 48
God Stats
18W - 25L
1,504 SR
Queue Stats
76W - 108L
1,383 Elo+
Solo
Chang'e
Chang'e
jc_comando
Chang'e
Level 94
God Stats
4W - 3L
1,708 SR
Queue Stats
586W - 572L
1,570 Elo+
Party 3
Cliodhna
Cliodhna
ricktheking152
Cliodhna
Level 80
God Stats
35W - 32L
1,979 SR
Queue Stats
110W - 116L
1,618 Elo+
Party 3
Sol
Sol
xavio2007
Sol
Level 47
God Stats
20W - 28L
1,386 SR
Queue Stats
116W - 136L
1,441 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Eth1an
Pele
16
7 / 2 / 3
10,134
507
13,162
17,055
9,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bakasura
Ghostyyx-
Bakasura
19
2 / 1 / 1
11,057
553
10,985
18,050
9,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
13
2 / 1 / 9
9,163
458
6,387
17,844
16,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
Pasha3018
Hou Yi
12
3 / 3 / 1
8,124
406
13,115
14,637
5,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 1 / 3
9,468
473
12,328
14,007
6,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Fire_stardust
Jing Wei
13
1 / 6 / 2
8,293
415
7,486
17,398
6,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 3 / 2
7,579
379
4,079
15,905
13,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
jc_comando
Chang'e
17
2 / 2 / 3
10,251
513
16,612
16,110
8,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cliodhna
13
3 / 3 / 2
8,748
437
10,516
17,559
6,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 2 / 2
8,775
439
10,693
12,019
5,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
19
16
Kills
8
8
Deaths
16
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Pele
Eth1an
Pele
7
2
3
4.25
L
Jing Wei
Fire_stardust
Jing Wei
1
6
2
0.33
W
Bakasura
Ghostyyx-
Bakasura
2
1
1
2.5
W
Cerberus
2
1
9
6.5
L
1
3
2
0.67
W
Hou Yi
Pasha3018
Hou Yi
3
3
1
1.17
W
2
1
3
3.5
L
Chang'e
jc_comando
Chang'e
2
2
3
1.75
L
Cliodhna
3
3
2
1.33
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,977
Damage
49,386
81,593
Taken
78,991
47,650
Mitigated
40,933
31,649
Healing
28,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
Eth1an
Pele
13,162
3,320
0
6,836
17,055
9,568
15
3,484
13,571
0
85,710
L
Jing Wei
Fire_stardust
Jing Wei
7,486
6,313
0
5,208
17,398
6,177
1,380
3,851
13,470
0
50,493
W
Bakasura
Ghostyyx-
Bakasura
10,985
7,302
0
7,655
18,050
9,222
0
10,883
7,167
0
103,905
W
Cerberus
6,387
1,069
0
4,509
17,844
16,850
272
3,894
13,196
33,979
0
L
4,079
695
70
3,472
15,905
13,288
0
5,865
9,963
17,152
0
W
Hou Yi
Pasha3018
Hou Yi
13,115
7,232
0
3,499
14,637
5,413
438
4,374
10,263
0
50,064
W
12,328
5,710
405
8,745
14,007
6,597
1,381
8,075
5,932
80,625
0
L
Chang'e
jc_comando
Chang'e
16,612
907
411
8,909
16,110
8,611
392
1,034
13,199
98,695
0
L
Cliodhna
10,516
926
0
6,247
17,559
6,993
0
1,832
15,652
0
61,100
L
10,693
2,780
0
4,286
12,019
5,864
0
6,133
5,886
63,921
7,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,946
Gold Earned
43,646
606
Minions Killed
468
0
Camps Cleared
0
1,980,275
Distance Traveled
1,896,623
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
10,134
507
120
6
0
432,461
3
L
Jing Wei
8,293
415
83
4
0
355,896
0
W
Bakasura
11,057
553
207
10
0
454,145
1
W
Cerberus
9,163
458
77
4
0
412,530
1
L
Khepri
7,579
379
20
1
0
386,430
8
W
Hou Yi
8,124
406
64
3
0
355,904
0
W
Olorun
9,468
473
138
7
0
325,235
0
L
Chang'e
10,251
513
162
8
0
365,798
6
L
Cliodhna
8,748
437
88
4
0
454,650
0
L
Sol
8,775
439
115
6
0
333,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role