Player Matchup

Medusa
Medusa
Densetsu-_-otaku
Medusa
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 117L
1,464 Elo+
Party 2
Gilgamesh
Gilgamesh
Piterfeuer1
Gilgamesh
Level 118
God Stats
2W - 1L
1,847 SR
Queue Stats
212W - 173L
1,538 Elo+
Party 2
Bakasura
Bakasura
juanda4445
Bakasura
Level 118
God Stats
1W - 3L
1,726 SR
Queue Stats
33W - 31L
1,746 Elo+
Solo
Kumbhakarna
Kumbhakarna
xHollowShinobi
Kumbhakarna
Level 36
God Stats
12W - 5L
1,723 SR
Queue Stats
125W - 109L
1,453 Elo+
Party 2
Nox
Nox
yVoltaa
Nox
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,541 Elo+
Party 2
Team Averages
Level 86
1,659 SR
1,548 Elo+

VS

Team Averages
Level 80
1,561 SR
1,582 Elo+
Apollo
Apollo
 
Apollo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
 
Anhur
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Kaazeshini
Mercury
Level 160
God Stats
1W - 0L
1,702 SR
Queue Stats
87W - 20L
1,723 Elo+
Party 1
Anubis
Anubis
Otaku_player99
Anubis
Level 42
God Stats
1W - 1L
1,263 SR
Queue Stats
32W - 48L
1,369 Elo+
Solo
Medusa
Medusa
zstugr
Medusa
Level 15
God Stats
4W - 0L
1,841 SR
Queue Stats
117W - 28L
1,820 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 2
7,271
485
4,608
8,407
2,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
Piterfeuer1
Gilgamesh
11
3 / 1 / 0
7,095
473
4,137
9,636
4,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
juanda4445
Bakasura
14
0 / 2 / 2
7,826
522
3,828
8,565
3,860
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kumbhakarna
xHollowShinobi
Kumbhakarna
10
1 / 3 / 1
6,669
445
2,343
12,191
9,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nox
11
0 / 3 / 1
6,380
425
2,544
7,980
3,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
7 / 0 / 0
9,467
631
10,020
7,542
3,251
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
 
Anhur
14
2 / 3 / 2
9,247
616
7,502
12,541
4,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mercury
Kaazeshini
Mercury
13
1 / 1 / 6
7,732
515
6,383
8,978
5,484
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

2
0 / 0 / 0
3,338
223
0
0
0
Medusa
zstugr
Medusa
17
1 / 0 / 0
9,870
658
3,639
7,734
3,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
4
Kills
11
11
Deaths
4
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
7
0
0
7
W
Anhur
 
Anhur
2
3
2
1
L
0
2
2
0.5
W
Mercury
Kaazeshini
Mercury
1
1
6
4
W
0
0
0
0
L
Gilgamesh
Piterfeuer1
Gilgamesh
3
1
0
3
L
Bakasura
juanda4445
Bakasura
0
2
2
0.5
L
Kumbhakarna
xHollowShinobi
Kumbhakarna
1
3
1
0.5
L
Nox
0
3
1
0.17
W
Medusa
zstugr
Medusa
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,460
Damage
27,544
46,779
Taken
36,795
24,673
Mitigated
16,170
11,404
Healing
14,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
10,020
7,480
0
500
7,542
3,251
0
1,607
5,725
0
90,667
W
Anhur
 
Anhur
7,502
4,081
0
5,472
12,541
4,315
1,302
1,141
11,260
0
69,013
L
4,608
2,048
0
3,476
8,407
2,622
312
0
8,407
0
50,260
W
Mercury
Kaazeshini
Mercury
6,383
3,114
386
2,675
8,978
5,484
0
2,139
6,839
0
29,309
W
0
0
0
0
0
0
0
0
0
0
0
L
Gilgamesh
Piterfeuer1
Gilgamesh
4,137
1,151
0
2,164
9,636
4,917
0
0
9,636
0
44,750
L
Bakasura
juanda4445
Bakasura
3,828
2,231
0
2,309
8,565
3,860
0
0
8,565
0
48,910
L
Kumbhakarna
xHollowShinobi
Kumbhakarna
2,343
208
0
2,415
12,191
9,803
0
0
12,191
18,486
0
L
Nox
2,544
302
0
1,040
7,980
3,471
0
0
7,980
37,324
0
W
Medusa
zstugr
Medusa
3,639
2,386
0
5,077
7,734
3,120
3,576
0
7,349
0
90,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,241
Gold Earned
39,654
369
Minions Killed
471
0
Camps Cleared
0
1,472,670
Distance Traveled
1,101,049
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
9,467
631
149
10
0
302,986
4
W
Anhur
9,247
616
129
9
0
236,274
3
L
Medusa
7,271
485
87
6
0
290,586
3
W
Mercury
7,732
515
41
3
0
300,965
4
W
Anubis
3,338
223
0
0
0
0
0
L
Gilgamesh
7,095
473
83
6
0
305,843
5
L
Bakasura
7,826
522
117
8
0
335,074
0
L
Kumbhakarna
6,669
445
20
1
0
279,657
2
L
Nox
6,380
425
62
4
0
261,510
1
W
Medusa
9,870
658
152
10
0
260,824
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role