Player Matchup

Anubis
Anubis
 
Anubis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
DaBiscutBoy
Danzaburou
Level 87
God Stats
3W - 0L
1,500 SR
Queue Stats
103W - 100L
1,349 Elo+
Solo
Da Ji
Da Ji
Limbweaver
Da Ji
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
256W - 288L
1,345 Elo+
Solo
Chiron
Chiron
OLIVEOWNS
Chiron
Level 84
God Stats
72W - 49L
1,438 SR
Queue Stats
312W - 342L
1,363 Elo+
Party 1
Ymir
Ymir
RescuedMike2
Ymir
Level 49
God Stats
46W - 31L
1,696 SR
Queue Stats
113W - 125L
1,380 Elo+
Party 1
Team Averages
Level 97
1,527 SR
1,387 Elo+

VS

Team Averages
Level 64
1,410 SR
1,411 Elo+
Atlas
Atlas
C HANSEN88
Atlas
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Chaac
Chaac
IKenkaidI
Chaac
Level 93
God Stats
0W - 4L
1,272 SR
Queue Stats
12W - 13L
1,362 Elo+
Party 2
Vulcan
Vulcan
Meathammer00
Vulcan
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 71L
1,334 Elo+
Party 2
Cernunnos
Cernunnos
edoug551
Cernunnos
Level 65
God Stats
1W - 1L
1,510 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Fenrir
Fenrir
xXJ_StarkXx
Fenrir
Level 67
God Stats
1W - 2L
1,269 SR
Queue Stats
140W - 136L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
2 / 3 / 1
7,241
557
8,379
7,582
3,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
DaBiscutBoy
Danzaburou
13
3 / 3 / 0
7,529
579
4,386
10,657
4,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
11
2 / 0 / 1
6,754
520
4,371
10,139
3,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
OLIVEOWNS
Chiron
10
1 / 1 / 3
5,960
458
7,346
10,089
3,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
2 / 1 / 2
6,683
514
3,128
7,572
4,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
9
0 / 2 / 2
5,040
388
3,381
8,054
5,984
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
IKenkaidI
Chaac
13
4 / 1 / 0
7,652
589
6,794
7,018
4,403
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vulcan
10
0 / 3 / 0
5,824
448
3,011
8,762
2,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
edoug551
Cernunnos
9
0 / 2 / 1
5,333
410
6,899
6,263
1,955
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
11
4 / 2 / 2
6,771
521
7,206
10,289
5,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
10
Kills
8
8
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
3
1
0.83
L
Atlas
0
2
2
0.5
W
Danzaburou
DaBiscutBoy
Danzaburou
3
3
0
1
L
Chaac
IKenkaidI
Chaac
4
1
0
4
W
Da Ji
2
0
1
2.5
L
Vulcan
0
3
0
0
W
Chiron
OLIVEOWNS
Chiron
1
1
3
2.5
W
2
1
2
3
L
Cernunnos
edoug551
Cernunnos
0
2
1
0.25
L
Fenrir
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,610
Damage
27,291
46,039
Taken
40,386
19,322
Mitigated
19,593
20,916
Healing
10,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
8,379
206
0
2,433
7,582
3,323
600
2,861
4,721
49,843
0
L
Atlas
3,381
1,663
0
2,250
8,054
5,984
31
2,218
5,836
15,813
0
W
Danzaburou
DaBiscutBoy
Danzaburou
4,386
1,236
0
3,877
10,657
4,249
0
0
10,657
0
45,153
L
Chaac
IKenkaidI
Chaac
6,794
1,174
0
2,504
7,018
4,403
828
0
7,018
0
49,283
W
Da Ji
4,371
1,100
0
4,302
10,139
3,706
0
265
9,874
0
42,765
L
Vulcan
3,011
1,084
0
2,613
8,762
2,015
0
6,672
2,090
27,732
1,779
W
Chiron
OLIVEOWNS
Chiron
7,346
3,491
625
6,839
10,089
3,365
585
1,517
8,572
0
39,913
W
3,128
535
800
2,040
7,572
4,679
93
1,681
5,891
24,653
0
L
Cernunnos
edoug551
Cernunnos
6,899
2,296
0
1,316
6,263
1,955
228
910
5,353
0
33,650
L
Fenrir
7,206
1,645
0
1,918
10,289
5,236
0
1,707
8,582
54
38,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,167
Gold Earned
30,620
327
Minions Killed
280
0
Camps Cleared
0
1,137,678
Distance Traveled
1,195,799
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,241
557
75
6
0
190,255
1
L
Atlas
5,040
388
17
1
0
209,241
1
W
Danzaburou
7,529
579
81
6
0
222,510
2
L
Chaac
7,652
589
89
7
0
273,460
0
W
Da Ji
6,754
520
72
6
0
285,296
3
L
Vulcan
5,824
448
56
4
0
243,563
0
W
Chiron
5,960
458
64
5
0
199,917
1
W
Ymir
6,683
514
35
3
0
239,700
5
L
Cernunnos
5,333
410
52
4
0
204,335
1
L
Fenrir
6,771
521
66
5
0
265,200
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role