Player Matchup

Kuzenbo
Kuzenbo
DulacFeeder
Kuzenbo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,048 Elo+
Party 3
Janus
Janus
GangstaRaidah
Janus
Level 141
God Stats
0W - 2L
1,563 SR
Queue Stats
15W - 23L
1,446 Elo+
Party 3
Tyr
Tyr
Giomanach
Tyr
Level 80
God Stats
1W - 4L
1,297 SR
Queue Stats
54W - 68L
1,393 Elo+
Party 2
Thanatos
Thanatos
HollowAlive
Thanatos
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 46L
1,387 Elo+
Party 2
Cupid
Cupid
QuemaIglesias
Cupid
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,048 Elo+
Party 3
Team Averages
Level 55
1,472 SR
1,265 Elo+

VS

Team Averages
Level 75
1,569 SR
1,513 Elo+
Morgan Le Fay
Morgan Le Fay
Dazu
Morgan Le Fay
Level 95
God Stats
14W - 14L
1,745 SR
Queue Stats
126W - 104L
1,617 Elo+
Party 1
Amaterasu
Amaterasu
Noluxs
Amaterasu
Level 147
God Stats
13W - 13L
1,536 SR
Queue Stats
335W - 323L
1,492 Elo+
Party 1
Heimdallr
Heimdallr
Rgarrido25
Heimdallr
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,515 Elo+
Solo
Arachne
Arachne
TheBigBigBeaton
Arachne
Level 69
God Stats
9W - 6L
1,762 SR
Queue Stats
372W - 369L
1,492 Elo+
Party 1
Bacchus
Bacchus
WRlGLE
Bacchus
Level 28
God Stats
4W - 1L
1,300 SR
Queue Stats
133W - 132L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DulacFeeder
Kuzenbo
11
2 / 8 / 3
8,317
378
6,716
24,912
36,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 7 / 5
9,472
431
12,027
17,521
6,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 8 / 1
10,095
459
8,011
22,006
20,515
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Thanatos
HollowAlive
Thanatos
14
1 / 9 / 1
9,223
419
7,531
21,979
10,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 11 / 4
7,431
338
6,296
19,518
7,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dazu
Morgan Le Fay
18
11 / 1 / 12
11,499
523
21,779
14,759
10,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
Noluxs
Amaterasu
20
11 / 0 / 10
12,887
586
19,216
21,440
14,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
Rgarrido25
Heimdallr
16
2 / 3 / 19
10,489
477
12,919
15,846
8,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
16 / 1 / 10
12,410
564
25,106
14,884
9,881
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
WRlGLE
Bacchus
14
3 / 3 / 9
10,169
462
5,895
19,054
30,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
103
8
Kills
43
43
Deaths
8
14
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Dazu
Morgan Le Fay
11
1
12
17
L
Kuzenbo
DulacFeeder
Kuzenbo
2
8
3
0.44
L
2
7
5
0.64
L
3
8
1
0.44
L
Thanatos
HollowAlive
Thanatos
1
9
1
0.17
W
Amaterasu
Noluxs
Amaterasu
11
0
10
16
L
0
11
4
0.18
W
Heimdallr
Rgarrido25
Heimdallr
2
3
19
3.83
W
16
1
10
21
W
Bacchus
WRlGLE
Bacchus
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,581
Damage
84,915
105,936
Taken
85,983
81,553
Mitigated
73,501
22,190
Healing
31,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Dazu
Morgan Le Fay
21,779
3,205
0
3,758
14,759
10,906
2,354
2,904
11,855
109,756
0
L
Kuzenbo
DulacFeeder
Kuzenbo
6,716
2,617
0
1,247
24,912
36,420
0
7,640
17,272
18,130
0
L
12,027
811
235
1,142
17,521
6,601
0
5,235
12,286
67,662
0
L
8,011
1,084
0
5,548
22,006
20,515
0
4,419
17,587
0
57,505
L
Thanatos
HollowAlive
Thanatos
7,531
1,678
0
11,435
21,979
10,694
0
2,332
19,647
0
69,237
W
Amaterasu
Noluxs
Amaterasu
19,216
7,911
0
12,288
21,440
14,075
2,219
2,213
19,171
0
99,362
L
6,296
3,537
257
2,326
19,518
7,323
603
8,048
11,470
0
32,056
W
Heimdallr
Rgarrido25
Heimdallr
12,919
6,693
0
5,466
15,846
8,183
3,128
6,587
9,146
0
79,230
W
25,106
15,823
0
8,081
14,884
9,881
3,906
2,382
12,502
0
106,855
W
Bacchus
WRlGLE
Bacchus
5,895
1,830
0
1,685
19,054
30,456
280
4,657
14,397
33,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,538
Gold Earned
57,454
375
Minions Killed
594
0
Camps Cleared
0
2,016,111
Distance Traveled
2,109,993
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,499
523
133
6
0
424,976
2
L
Kuzenbo
8,317
378
25
1
0
390,541
3
L
Janus
9,472
431
115
5
0
408,237
2
L
Tyr
10,095
459
91
4
0
458,528
4
L
Thanatos
9,223
419
99
5
0
400,362
1
W
Amaterasu
12,887
586
156
7
0
434,332
4
L
Cupid
7,431
338
45
2
0
358,443
1
W
Heimdallr
10,489
477
104
5
0
394,243
0
W
Arachne
12,410
564
153
7
0
485,203
0
W
Bacchus
10,169
462
48
2
0
371,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role