Player Matchup

Mulan
Mulan
AABOTT47
Mulan
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,632 Elo+
Party 1
Atlas
Atlas
E-A-Trip
Atlas
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ullr
Ullr
Riedle06
Ullr
Level 129
God Stats
1W - 1L
1,514 SR
Queue Stats
46W - 41L
1,542 Elo+
Party 1
Hou Yi
Hou Yi
clytonxu167
Hou Yi
Level 157
God Stats
0W - 1L
1,552 SR
Queue Stats
27W - 27L
1,510 Elo+
Party 1
Merlin
Merlin
peloxo18
Merlin
Level 89
God Stats
0W - 2L
1,480 SR
Queue Stats
85W - 76L
1,443 Elo+
Solo
Team Averages
Level 88
1,509 SR
1,525 Elo+

VS

Team Averages
Level 146
1,548 SR
1,504 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
NothingTV
Sol
Level 123
God Stats
3W - 1L
1,815 SR
Queue Stats
129W - 117L
1,548 Elo+
Solo
Chaac
Chaac
twentyblood
Chaac
Level 156
God Stats
6W - 2L
1,378 SR
Queue Stats
161W - 144L
1,477 Elo+
Party 2
Medusa
Medusa
かららreturn
Medusa
Level 137
God Stats
3W - 2L
1,548 SR
Queue Stats
141W - 114L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
AABOTT47
Mulan
15
2 / 7 / 12
9,140
762
12,388
19,292
22,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Atlas
E-A-Trip
Atlas
14
1 / 6 / 10
8,174
681
5,214
18,191
17,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ullr
15
2 / 6 / 12
8,288
691
10,929
16,102
7,670
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
15
11 / 5 / 6
9,635
803
14,455
14,986
7,681
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
peloxo18
Merlin
15
2 / 6 / 8
8,820
735
10,628
11,377
5,450
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
19
4 / 2 / 20
10,632
886
13,173
12,489
7,184
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
 
Cthulhu
15
2 / 8 / 14
9,961
830
7,705
24,952
27,997
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
11 / 4 / 10
11,234
936
17,220
12,000
5,809
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
3 / 3 / 20
10,830
903
12,156
20,050
31,162
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

18
10 / 4 / 13
11,259
938
22,482
11,449
6,227
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
107
18
Kills
30
30
Deaths
21
48
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
2
20
7
W
Cthulhu
 
Cthulhu
2
8
14
1.13
L
Mulan
AABOTT47
Mulan
2
7
12
1.14
L
Atlas
E-A-Trip
Atlas
1
6
10
1
W
11
4
10
4
L
Ullr
2
6
12
1.33
L
Hou Yi
11
5
6
2.8
L
Merlin
peloxo18
Merlin
2
6
8
1
W
3
3
20
4.33
W
10
4
13
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,614
Damage
72,736
79,948
Taken
80,940
60,821
Mitigated
78,379
18,470
Healing
27,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
13,173
1,842
4,875
5,629
12,489
7,184
1,708
3,337
8,976
0
28,270
W
Cthulhu
 
Cthulhu
7,705
537
2,465
3,007
24,952
27,997
0
3,567
21,097
14,534
0
L
Mulan
AABOTT47
Mulan
12,388
1,149
0
5,408
19,292
22,419
0
6,995
12,297
0
16,889
L
Atlas
E-A-Trip
Atlas
5,214
1,511
0
782
18,191
17,601
0
5,808
12,383
13,029
0
W
17,220
8,177
396
2,497
12,000
5,809
3,812
3,541
8,329
33,026
0
L
Ullr
10,929
3,687
1,343
3,778
16,102
7,670
76
4,484
11,618
0
18,768
L
Hou Yi
14,455
7,627
547
3,437
14,986
7,681
0
4,327
10,659
0
19,211
L
Merlin
peloxo18
Merlin
10,628
1,204
1,760
1,415
11,377
5,450
100
3,311
8,066
30,552
0
W
12,156
1,363
1,076
5,537
20,050
31,162
639
3,147
16,754
0
24,507
W
22,482
4,859
1,520
483
11,449
6,227
1,548
2,250
9,059
0
35,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,057
Gold Earned
53,916
95
Minions Killed
130
0
Camps Cleared
0
1,097,268
Distance Traveled
1,242,788
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
10,632
886
33
3
0
280,030
1
W
Cthulhu
9,961
830
7
1
0
230,413
4
L
Mulan
9,140
762
18
2
0
214,108
0
L
Atlas
8,174
681
12
1
0
222,200
0
W
Sol
11,234
936
31
3
0
224,010
4
L
Ullr
8,288
691
18
2
0
240,987
0
L
Hou Yi
9,635
803
6
1
0
220,552
0
L
Merlin
8,820
735
41
3
0
199,421
0
W
Chaac
10,830
903
24
2
0
260,047
1
W
Medusa
11,259
938
35
3
0
248,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role