Player Matchup

Awilix
Awilix
AlwaysNastyy
Awilix
Level 106
God Stats
86W - 72L
1,609 SR
Queue Stats
132W - 146L
1,546 Elo+
Solo
Ymir
Ymir
Vacateduncle288
Ymir
Level 89
God Stats
10W - 11L
1,572 SR
Queue Stats
292W - 294L
1,542 Elo+
Solo
Nu Wa
Nu Wa
hotrod0694
Nu Wa
Level 149
God Stats
1W - 1L
1,703 SR
Queue Stats
18W - 16L
1,575 Elo+
Solo
Jing Wei
Jing Wei
rusher865
Jing Wei
Level 109
God Stats
17W - 17L
1,623 SR
Queue Stats
214W - 199L
1,531 Elo+
Party 2
Amaterasu
Amaterasu
sonicrider67
Amaterasu
Level 149
God Stats
16W - 10L
1,758 SR
Queue Stats
421W - 400L
1,541 Elo+
Party 2
Team Averages
Level 120
1,653 SR
1,547 Elo+

VS

Team Averages
Level 134
1,422 SR
1,517 Elo+
Sobek
Sobek
 
Sobek
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
FrogWithHatStaff
Cthulhu
Level 124
God Stats
1W - 1L
1,244 SR
Queue Stats
23W - 26L
1,518 Elo+
Party 1
Chernobog
Chernobog
Kenshiro5m
Chernobog
Level 155
God Stats
2W - 2L
1,238 SR
Queue Stats
94W - 96L
1,494 Elo+
Solo
Loki
Loki
SharpShooter_301
Loki
Level 129
God Stats
2W - 1L
1,627 SR
Queue Stats
54W - 44L
1,518 Elo+
Party 1
Vulcan
Vulcan
aSaltyAnemone
Vulcan
Level 142
God Stats
1W - 3L
1,501 SR
Queue Stats
87W - 69L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
17
2 / 3 / 3
9,523
733
9,638
14,791
7,063
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
1 / 2 / 8
9,210
708
7,970
15,281
14,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nu Wa
16
1 / 6 / 3
9,278
714
13,723
13,467
6,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jing Wei
rusher865
Jing Wei
17
2 / 3 / 3
9,539
734
9,358
12,361
5,944
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
sonicrider67
Amaterasu
16
3 / 3 / 2
9,066
697
9,735
17,135
11,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
3 / 1 / 9
10,148
781
7,664
15,962
22,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
4 / 3 / 11
9,889
761
14,097
16,154
11,901
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chernobog
Kenshiro5m
Chernobog
17
3 / 4 / 10
10,305
793
15,096
17,172
8,453
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
0 / 1 / 13
9,785
753
7,987
11,459
9,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

18
7 / 1 / 6
10,794
830
18,150
8,313
4,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
66
9
Kills
17
17
Deaths
10
19
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
3
1
9
7.5
L
Awilix
2
3
3
1.17
W
4
3
11
3.17
W
Chernobog
Kenshiro5m
Chernobog
3
4
10
2
W
0
1
13
6.5
L
1
2
8
2.5
W
7
1
6
10
L
Nu Wa
1
6
3
0.42
L
Jing Wei
rusher865
Jing Wei
2
3
3
1.17
L
Amaterasu
sonicrider67
Amaterasu
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,424
Damage
62,994
73,035
Taken
69,060
45,764
Mitigated
56,351
10,838
Healing
12,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
7,664
692
0
2,987
15,962
22,083
230
4,965
10,997
17,656
0
L
Awilix
9,638
3,476
0
2,609
14,791
7,063
0
7,001
7,790
0
34,656
W
14,097
1,238
1,095
1,589
16,154
11,901
227
4,003
12,151
34,537
0
W
Chernobog
Kenshiro5m
Chernobog
15,096
9,427
0
4,043
17,172
8,453
1,645
5,786
11,386
0
50,624
W
7,987
982
0
1,414
11,459
9,680
420
3,561
7,898
0
25,856
L
7,970
941
0
558
15,281
14,967
0
9,427
5,854
12,748
0
W
18,150
6,090
0
1,203
8,313
4,234
956
3,378
4,935
65,336
0
L
Nu Wa
13,723
4,309
62
940
13,467
6,128
1,480
5,414
8,053
46,035
0
L
Jing Wei
rusher865
Jing Wei
9,358
6,749
0
2,580
12,361
5,944
184
8,145
4,216
0
39,840
L
Amaterasu
sonicrider67
Amaterasu
9,735
3,696
0
4,089
17,135
11,662
0
9,924
7,211
0
20,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,616
Gold Earned
50,921
241
Minions Killed
289
0
Camps Cleared
0
1,338,320
Distance Traveled
1,439,592
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,148
781
29
2
0
300,526
3
L
Awilix
9,523
733
55
4
0
307,422
0
W
Cthulhu
9,889
761
34
3
0
294,499
0
W
Chernobog
10,305
793
92
7
0
259,826
2
W
Loki
9,785
753
24
2
0
302,914
2
L
Ymir
9,210
708
24
2
0
252,818
3
W
Vulcan
10,794
830
110
8
0
281,827
0
L
Nu Wa
9,278
714
68
5
0
214,156
0
L
Jing Wei
9,539
734
76
6
0
274,577
1
L
Amaterasu
9,066
697
18
1
0
289,347
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role