Player Matchup

Cthulhu
Cthulhu
Mh89
Cthulhu
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 28L
1,500 Elo+
Party 2
Ra
Ra
OxtailPlanet614
Ra
Level 38
God Stats
6W - 5L
1,434 SR
Queue Stats
30W - 38L
1,346 Elo+
Solo
Chaac
Chaac
WhyyNotZoidberg
Chaac
Level 81
God Stats
1W - 0L
1,127 SR
Queue Stats
2W - 2L
1,317 Elo+
Party 2
Team Averages
Level 48
1,354 SR
1,387 Elo+

VS

Team Averages
Level 61
1,572 SR
1,565 Elo+
Cernunnos
Cernunnos
AerobicSeeker
Cernunnos
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
43W - 38L
1,582 Elo+
Party 1
Ra
Ra
HeteroHank
Ra
Level 8
God Stats
2W - 1L
1,511 SR
Queue Stats
5W - 4L
1,668 Elo+
Party 1
Shiva
Shiva
Unevenbeast007
Shiva
Level 51
God Stats
17W - 5L
1,707 SR
Queue Stats
440W - 518L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Mh89
Cthulhu
16
0 / 1 / 15
12,131
674
14,949
29,893
41,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

17
0 / 1 / 12
11,098
617
12,746
10,005
5,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

19
15 / 0 / 0
13,660
759
22,539
18,393
26,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AerobicSeeker
Cernunnos
15
1 / 4 / 0
10,079
560
18,581
21,293
11,022
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

14
0 / 8 / 0
9,511
528
7,776
16,348
8,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 3 / 1
11,095
616
14,282
25,654
33,380
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
15
Kills
1
2
Deaths
15
27
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AerobicSeeker
Cernunnos
1
4
0
0.25
L
0
8
0
0
W
Cthulhu
Mh89
Cthulhu
0
1
15
7.5
W
0
1
12
6
L
0
3
1
0.17
W
15
0
0
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,234
Damage
40,639
58,291
Taken
63,295
74,310
Mitigated
53,354
23,761
Healing
11,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AerobicSeeker
Cernunnos
18,581
9,366
0
2,488
21,293
11,022
0
9,881
10,974
0
65,030
L
7,776
918
932
714
16,348
8,952
0
6,846
9,102
30,549
0
W
Cthulhu
Mh89
Cthulhu
14,949
1,692
1,839
7,621
29,893
41,891
96
4,106
25,787
39,368
0
W
12,746
1,326
3,853
2,369
10,005
5,974
783
2,347
7,658
59,180
0
L
14,282
2,204
969
6,811
25,654
33,380
0
12,781
12,142
0
46,894
W
22,539
1,765
0
8,079
18,393
26,445
1,276
1,940
16,453
3,554
41,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,889
Gold Earned
30,685
192
Minions Killed
171
9
Camps Cleared
6
1,070,201
Distance Traveled
879,847
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,079
560
88
5
5
264,687
2
L
Ra
9,511
528
41
2
1
271,231
0
W
Cthulhu
12,131
674
44
2
2
343,762
6
W
Ra
11,098
617
97
5
4
349,279
2
L
Shiva
11,095
616
42
2
0
343,929
4
W
Chaac
13,660
759
51
3
3
377,160
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role