Player Matchup

Chaac
Chaac
Drogues
Chaac
Level 46
God Stats
10W - 13L
1,444 SR
Queue Stats
23W - 30L
1,371 Elo+
Party 1
Sol
Sol
HastyNeptune
Sol
Level 101
God Stats
3W - 2L
1,332 SR
Queue Stats
20W - 21L
1,463 Elo+
Party 1
Fenrir
Fenrir
Kirzklin
Fenrir
Level 101
God Stats
2W - 2L
1,562 SR
Queue Stats
71W - 74L
1,445 Elo+
Party 3
Zhong Kui
Zhong Kui
MikaBeth
Zhong Kui
Level 83
God Stats
12W - 16L
1,275 SR
Queue Stats
118W - 134L
1,403 Elo+
Party 1
Bellona
Bellona
dapodu
Bellona
Level 35
God Stats
7W - 13L
1,182 SR
Queue Stats
9W - 16L
1,112 Elo+
Party 3
Team Averages
Level 73
1,359 SR
1,359 Elo+

VS

Team Averages
Level 81
1,552 SR
1,535 Elo+
Janus
Janus
BlueHoodedMan
Janus
Level 111
God Stats
3W - 2L
1,521 SR
Queue Stats
88W - 75L
1,485 Elo+
Party 2
Shiva
Shiva
Crouchinbeaver
Shiva
Level 49
God Stats
2W - 0L
1,331 SR
Queue Stats
13W - 6L
1,591 Elo+
Party 2
Jing Wei
Jing Wei
HoboBubba
Jing Wei
Level 109
God Stats
6W - 2L
1,729 SR
Queue Stats
138W - 116L
1,551 Elo+
Party 2
Jormungandr
Jormungandr
MoonGlitter
Jormungandr
Level 109
God Stats
1W - 0L
1,356 SR
Queue Stats
106W - 101L
1,423 Elo+
Solo
Nemesis
Nemesis
TerroBubba
Nemesis
Level 29
God Stats
5W - 4L
1,822 SR
Queue Stats
27W - 19L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Drogues
Chaac
13
0 / 4 / 5
8,143
452
7,086
14,791
11,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
4 / 5 / 0
8,694
483
9,274
12,299
4,256
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Kirzklin
Fenrir
16
5 / 2 / 4
9,763
542
10,243
15,295
6,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Zhong Kui
MikaBeth
Zhong Kui
14
3 / 4 / 1
8,497
472
8,282
13,231
9,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
dapodu
Bellona
13
2 / 5 / 2
8,465
470
9,557
19,855
19,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 6
10,161
565
12,331
10,571
3,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
5 / 3 / 3
10,414
579
14,934
20,495
14,326
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
HoboBubba
Jing Wei
17
6 / 2 / 4
10,815
601
12,382
14,313
5,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
MoonGlitter
Jormungandr
14
1 / 3 / 8
9,042
502
5,035
16,699
14,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
TerroBubba
Nemesis
15
1 / 4 / 13
9,761
542
9,652
17,830
7,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
54
14
Kills
20
20
Deaths
15
12
Assists
34
Player
Kills
Deaths
Assists
KDA
W
7
3
6
3.33
W
5
3
3
2.17
L
Chaac
Drogues
Chaac
0
4
5
0.63
L
4
5
0
0.8
W
Jing Wei
HoboBubba
Jing Wei
6
2
4
4
L
Fenrir
Kirzklin
Fenrir
5
2
4
3.5
L
Zhong Kui
MikaBeth
Zhong Kui
3
4
1
0.88
W
Jormungandr
MoonGlitter
Jormungandr
1
3
8
1.67
W
Nemesis
TerroBubba
Nemesis
1
4
13
1.88
L
Bellona
dapodu
Bellona
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,442
Damage
54,334
75,471
Taken
79,908
51,899
Mitigated
46,686
22,989
Healing
21,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,331
1,496
0
1,820
10,571
3,924
2,442
3,438
7,133
70,392
0
W
14,934
5,159
349
7,859
20,495
14,326
2,834
1,082
19,413
0
62,148
L
Chaac
Drogues
Chaac
7,086
1,110
645
5,329
14,791
11,726
0
4,491
10,300
0
39,569
L
9,274
2,814
0
4,532
12,299
4,256
1,530
5,042
7,257
57,733
0
W
Jing Wei
HoboBubba
Jing Wei
12,382
11,023
0
6,533
14,313
5,622
3,246
5,499
8,814
0
91,097
L
Fenrir
Kirzklin
Fenrir
10,243
2,491
0
2,599
15,295
6,543
0
5,015
10,000
0
78,538
L
Zhong Kui
MikaBeth
Zhong Kui
8,282
1,469
0
3,588
13,231
9,920
0
1,604
11,627
50,930
10,797
W
Jormungandr
MoonGlitter
Jormungandr
5,035
1,980
0
3,584
16,699
14,854
238
4,129
12,570
35,565
0
W
Nemesis
TerroBubba
Nemesis
9,652
4,597
0
1,573
17,830
7,960
2,654
3,694
14,136
0
75,600
L
Bellona
dapodu
Bellona
9,557
3,946
0
6,296
19,855
19,454
386
1,214
18,641
197
51,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,562
Gold Earned
50,193
437
Minions Killed
487
0
Camps Cleared
0
1,683,414
Distance Traveled
1,735,376
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,161
565
108
6
0
376,786
5
W
Shiva
10,414
579
96
5
0
310,293
0
L
Chaac
8,143
452
48
3
0
345,784
4
L
Sol
8,694
483
82
5
0
309,729
0
W
Jing Wei
10,815
601
133
7
0
324,996
1
L
Fenrir
9,763
542
114
6
0
411,274
5
L
Zhong Kui
8,497
472
105
6
0
319,676
2
W
Jormungandr
9,042
502
41
2
0
328,531
6
W
Nemesis
9,761
542
109
6
0
394,770
3
L
Bellona
8,465
470
88
5
0
296,951
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role