Player Matchup

Agni
Agni
CODE_OF_CONDUCT5
Agni
Level 53
God Stats
1W - 2L
1,238 SR
Queue Stats
82W - 91L
1,404 Elo+
Solo
Atlas
Atlas
Hero Obliviates
Atlas
Level 148
God Stats
2W - 2L
1,710 SR
Queue Stats
196W - 192L
1,434 Elo+
Solo
Chang'e
Chang'e
Nickel 9yne
Chang'e
Level 114
God Stats
6W - 9L
1,527 SR
Queue Stats
285W - 365L
1,350 Elo+
Party 1
Cupid
Cupid
natsinatra
Cupid
Level 88
God Stats
4W - 7L
1,390 SR
Queue Stats
85W - 144L
1,295 Elo+
Party 1
Tyr
Tyr
xxxEVERxxx
Tyr
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,375 Elo+
Solo
Team Averages
Level 110
1,473 SR
1,371 Elo+

VS

Team Averages
Level 58
1,582 SR
1,536 Elo+
Chang'e
Chang'e
AnimeIsMyLife7
Chang'e
Level 66
God Stats
3W - 6L
1,414 SR
Queue Stats
37W - 58L
1,378 Elo+
Party 2
Izanami
Izanami
JakobeJones19
Izanami
Level 68
God Stats
16W - 13L
1,651 SR
Queue Stats
65W - 77L
1,457 Elo+
Party 2
Awilix
Awilix
PartTimeLoser
Awilix
Level 87
God Stats
11W - 10L
1,630 SR
Queue Stats
93W - 96L
1,488 Elo+
Party 2
Osiris
Osiris
eagleyes20
Osiris
Level 43
God Stats
2W - 1L
1,713 SR
Queue Stats
9W - 3L
1,854 Elo+
Solo
Sobek
Sobek
gonpostal187
Sobek
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 6L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
7,258
660
9,067
7,516
3,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
2 / 2 / 2
8,081
735
9,018
11,029
11,418
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
Nickel 9yne
Chang'e
13
1 / 2 / 3
7,166
651
7,128
7,937
3,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
15
0 / 0 / 1
7,823
711
5,613
3,388
1,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 2 / 2
7,148
650
4,359
10,797
10,389
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 4
7,377
671
6,116
9,750
4,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
15
1 / 1 / 7
8,048
732
11,799
9,400
4,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 1 / 3
8,284
753
4,595
8,247
3,664
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
eagleyes20
Osiris
15
3 / 1 / 4
8,247
750
5,301
8,136
6,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
0 / 0 / 9
7,180
653
4,193
12,831
13,236
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
37
5
Kills
10
10
Deaths
5
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
L
2
4
2
0.75
L
2
2
2
1.5
W
Izanami
1
1
7
4.5
L
Chang'e
Nickel 9yne
Chang'e
1
2
3
1.25
W
5
1
3
6.5
W
Osiris
eagleyes20
Osiris
3
1
4
5
W
0
0
9
4.5
L
Cupid
0
0
1
0.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,185
Damage
32,004
40,667
Taken
48,364
30,026
Mitigated
31,895
10,702
Healing
14,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,116
811
3,000
4,739
9,750
4,298
0
7,366
2,384
18,382
0
L
9,067
1,314
319
523
7,516
3,343
460
2,045
5,471
17,931
892
L
9,018
2,893
1,395
2,182
11,029
11,418
124
3,175
7,854
18,084
0
W
Izanami
11,799
7,628
0
3,048
9,400
4,242
1,791
4,698
4,702
0
44,659
L
Chang'e
Nickel 9yne
Chang'e
7,128
649
1,672
1,950
7,937
3,454
0
3,584
4,353
17,544
0
W
4,595
1,679
0
391
8,247
3,664
514
4,248
3,999
0
16,004
W
Osiris
eagleyes20
Osiris
5,301
1,230
0
2,281
8,136
6,455
948
1,943
6,193
0
20,094
W
4,193
580
0
720
12,831
13,236
0
6,411
6,420
6,667
0
L
Cupid
5,613
2,532
240
1,432
3,388
1,422
0
82
3,306
0
27,870
L
4,359
558
0
989
10,797
10,389
0
1,423
9,374
0
22,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,476
Gold Earned
39,136
163
Minions Killed
177
0
Camps Cleared
0
991,480
Distance Traveled
1,097,305
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,377
671
27
2
0
190,157
0
L
Agni
7,258
660
23
2
0
188,161
0
L
Atlas
8,081
735
13
1
0
178,643
0
W
Izanami
8,048
732
82
7
0
203,903
4
L
Chang'e
7,166
651
22
2
0
192,339
1
W
Awilix
8,284
753
20
2
0
249,479
1
W
Osiris
8,247
750
41
4
0
221,269
4
W
Sobek
7,180
653
7
1
0
232,497
4
L
Cupid
7,823
711
68
6
0
210,272
3
L
Tyr
7,148
650
37
3
0
222,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role