Player Matchup

Cthulhu
Cthulhu
AlsoDead
Cthulhu
Level 86
God Stats
2W - 1L
1,514 SR
Queue Stats
15W - 6L
1,682 Elo+
Party 1
Janus
Janus
Branny1
Janus
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Party 1
Anhur
Anhur
Mrhappyface25
Anhur
Level 56
God Stats
4W - 0L
1,750 SR
Queue Stats
15W - 5L
1,723 Elo+
Party 1
Team Averages
Level 76
1,588 SR
1,635 Elo+

VS

Team Averages
Level 94
1,506 SR
1,476 Elo+
Yemoja
Yemoja
 
Yemoja
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
friendlyplayerz
Skadi
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 48L
1,443 Elo+
Solo
Eset
Eset
ishtar1212
Eset
Level 112
God Stats
18W - 19L
1,519 SR
Queue Stats
117W - 114L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlsoDead
Cthulhu
13
0 / 1 / 16
8,248
750
9,249
15,964
15,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Janus
Branny1
Janus
13
4 / 1 / 11
8,820
802
11,230
9,321
3,422
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
12 / 2 / 4
10,197
927
15,121
11,313
4,759
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 7 / 3
7,506
682
3,855
14,575
10,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 5 / 1
7,705
700
10,434
12,540
3,489
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
3 / 4 / 1
8,511
774
12,293
12,476
4,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
16
Kills
4
4
Deaths
16
31
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
7
3
0.21
W
Cthulhu
AlsoDead
Cthulhu
0
1
16
8
W
Janus
Branny1
Janus
4
1
11
9.5
W
12
2
4
7
L
1
5
1
0.3
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,600
Damage
26,582
36,598
Taken
39,591
23,628
Mitigated
18,550
10,781
Healing
4,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,855
488
1,474
957
14,575
10,407
0
7,396
6,857
9,780
0
W
Cthulhu
AlsoDead
Cthulhu
9,249
1,148
551
3,422
15,964
15,447
506
6,496
8,990
22,336
0
W
Janus
Branny1
Janus
11,230
687
38
3,285
9,321
3,422
371
3,983
5,078
39,343
0
W
15,121
8,236
0
3,485
11,313
4,759
2,099
5,485
5,498
0
35,877
L
10,434
2,805
0
250
12,540
3,489
0
6,244
6,069
0
30,999
L
12,293
719
342
1,180
12,476
4,654
0
6,341
5,884
34,371
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,265
Gold Earned
23,722
133
Minions Killed
109
7
Camps Cleared
3
602,887
Distance Traveled
540,917
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,506
682
19
2
0
167,287
0
W
Cthulhu
8,248
750
32
3
1
217,971
2
W
Janus
8,820
802
53
5
4
201,369
0
W
Anhur
10,197
927
48
4
2
183,547
1
L
Skadi
7,705
700
40
4
1
175,614
1
L
Eset
8,511
774
50
5
2
198,016
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role