Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Evanescence2
Ah Puch
Level 160
God Stats
25W - 15L
1,683 SR
Queue Stats
510W - 515L
1,476 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
RanzigerRolf355
Ah Muzen Cab
Level 148
God Stats
6W - 7L
1,529 SR
Queue Stats
31W - 50L
1,416 Elo+
Party 1
Amaterasu
Amaterasu
RaudigerRudi
Amaterasu
Level 89
God Stats
5W - 6L
1,500 SR
Queue Stats
101W - 119L
1,378 Elo+
Party 1
Nemesis
Nemesis
Selkg
Nemesis
Level 64
God Stats
48W - 60L
1,294 SR
Queue Stats
57W - 72L
1,427 Elo+
Solo
Team Averages
Level 109
1,501 SR
1,439 Elo+

VS

Team Averages
Level 129
1,528 SR
1,440 Elo+
Poseidon
Poseidon
Bebzon89
Poseidon
Level 126
God Stats
10W - 6L
1,621 SR
Queue Stats
339W - 390L
1,386 Elo+
Party 3
Sylvanus
Sylvanus
Odinsson589
Sylvanus
Level 95
God Stats
15W - 11L
1,498 SR
Queue Stats
157W - 176L
1,450 Elo+
Solo
Bakasura
Bakasura
RCB789
Bakasura
Level 160
God Stats
2W - 5L
1,492 SR
Queue Stats
621W - 658L
1,479 Elo+
Solo
Izanami
Izanami
ZiLo_PS
Izanami
Level 127
God Stats
4W - 3L
1,425 SR
Queue Stats
128W - 155L
1,384 Elo+
Party 3
Khepri
Khepri
crespop7
Khepri
Level 137
God Stats
9W - 5L
1,604 SR
Queue Stats
60W - 58L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
1
0 / 1 / 0
3,722
338
0
1,027
146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Ah Puch
Evanescence2
Ah Puch
10
0 / 2 / 0
5,880
535
5,696
6,364
2,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
RanzigerRolf355
Ah Muzen Cab
11
2 / 1 / 1
6,084
553
2,413
8,265
3,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
RaudigerRudi
Amaterasu
10
2 / 4 / 0
5,560
505
3,209
10,134
5,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nemesis
Selkg
Nemesis
6
0 / 3 / 1
4,192
381
686
5,533
1,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Bebzon89
Poseidon
11
0 / 2 / 3
6,564
597
3,821
5,790
2,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Odinsson589
Sylvanus
13
4 / 1 / 0
7,445
677
8,596
7,314
4,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
RCB789
Bakasura
12
1 / 1 / 0
6,820
620
1,345
10,254
4,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Izanami
ZiLo_PS
Izanami
12
5 / 0 / 0
7,615
692
4,730
6,239
2,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
crespop7
Khepri
11
1 / 0 / 6
6,824
620
2,793
4,174
3,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
4
Kills
11
11
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
1
0
0
W
Poseidon
Bebzon89
Poseidon
0
2
3
0.75
L
Ah Puch
Evanescence2
Ah Puch
0
2
0
0
W
Sylvanus
Odinsson589
Sylvanus
4
1
0
4
W
Bakasura
RCB789
Bakasura
1
1
0
1
L
Ah Muzen Cab
RanzigerRolf355
Ah Muzen Cab
2
1
1
2.5
L
Amaterasu
RaudigerRudi
Amaterasu
2
4
0
0.5
L
Nemesis
Selkg
Nemesis
0
3
1
0.17
W
Izanami
ZiLo_PS
Izanami
5
0
0
5
W
Khepri
crespop7
Khepri
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,004
Damage
21,285
31,323
Taken
33,771
13,283
Mitigated
16,353
11,957
Healing
12,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
0
0
0
193
1,027
146
0
138
889
0
1,595
W
Poseidon
Bebzon89
Poseidon
3,821
507
0
1,861
5,790
2,191
300
1,439
4,351
46,564
0
L
Ah Puch
Evanescence2
Ah Puch
5,696
266
0
2,143
6,364
2,215
0
1,644
4,720
46,497
0
W
Sylvanus
Odinsson589
Sylvanus
8,596
4,208
0
2,686
7,314
4,178
621
0
7,314
44,961
11,225
W
Bakasura
RCB789
Bakasura
1,345
1,188
0
3,389
10,254
4,183
361
32
10,222
0
58,394
L
Ah Muzen Cab
RanzigerRolf355
Ah Muzen Cab
2,413
1,103
0
5,693
8,265
3,234
0
2,210
5,994
0
39,790
L
Amaterasu
RaudigerRudi
Amaterasu
3,209
1,568
0
3,327
10,134
5,758
0
7,014
3,120
0
28,498
L
Nemesis
Selkg
Nemesis
686
102
0
601
5,533
1,930
0
2,622
2,911
0
8,699
W
Izanami
ZiLo_PS
Izanami
4,730
2,582
0
4,111
6,239
2,627
1,198
3,630
2,609
0
58,764
W
Khepri
crespop7
Khepri
2,793
407
0
560
4,174
3,174
180
595
3,579
17,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,438
Gold Earned
35,268
223
Minions Killed
435
0
Camps Cleared
0
726,150
Distance Traveled
1,048,753
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
3,722
338
6
1
0
22,288
0
W
Poseidon
6,564
597
87
8
0
201,168
1
L
Ah Puch
5,880
535
77
7
0
188,285
0
W
Sylvanus
7,445
677
90
8
0
195,463
3
W
Bakasura
6,820
620
115
10
0
225,682
0
L
Ah Muzen Cab
6,084
553
80
7
0
204,710
0
L
Amaterasu
5,560
505
48
4
0
187,431
1
L
Nemesis
4,192
381
12
1
0
123,436
2
W
Izanami
7,615
692
119
11
0
193,212
1
W
Khepri
6,824
620
24
2
0
233,228
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role