Player Matchup

Bacchus
Bacchus
Bameux
Bacchus
Level 35
God Stats
3W - 3L
1,570 SR
Queue Stats
40W - 57L
1,406 Elo+
Solo
Charybdis
Charybdis
DRGN Carnage
Charybdis
Level 44
God Stats
2W - 3L
1,315 SR
Queue Stats
6W - 5L
1,231 Elo+
Party 2
Cthulhu
Cthulhu
DRGN Cthulhu
Cthulhu
Level 99
God Stats
6W - 7L
1,452 SR
Queue Stats
7W - 11L
1,301 Elo+
Party 2
Scylla
Scylla
DRGN Savitar
Scylla
Level 75
God Stats
5W - 5L
1,389 SR
Queue Stats
13W - 9L
1,411 Elo+
Party 2
Susano
Susano
crandaddy12
Susano
Level 128
God Stats
4W - 4L
1,573 SR
Queue Stats
43W - 43L
1,349 Elo+
Party 2
Team Averages
Level 76
1,460 SR
1,339 Elo+

VS

Team Averages
Level 52
1,595 SR
1,474 Elo+
Da Ji
Da Ji
Domedy
Da Ji
Level 29
God Stats
6W - 4L
1,813 SR
Queue Stats
49W - 40L
1,538 Elo+
Party 1
Sobek
Sobek
HeartFullCat
Sobek
Level 66
God Stats
0W - 1L
1,635 SR
Queue Stats
61W - 60L
1,510 Elo+
Party 1
Charybdis
Charybdis
Heartlesswulf
Charybdis
Level 104
God Stats
3W - 3L
1,527 SR
Queue Stats
81W - 66L
1,538 Elo+
Party 1
Vulcan
Vulcan
Jigg251
Vulcan
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 17L
1,223 Elo+
Solo
Zeus
Zeus
MakaAlburn
Zeus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bameux
Bacchus
19
7 / 0 / 6
12,263
766
5,635
10,667
8,686
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charybdis
DRGN Carnage
Charybdis
18
3 / 4 / 13
11,834
740
12,633
15,535
6,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
DRGN Cthulhu
Cthulhu
18
3 / 4 / 16
11,856
741
17,093
20,530
22,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Scylla
20
7 / 4 / 11
12,807
800
16,374
15,107
6,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Susano
20
13 / 3 / 9
13,766
860
28,053
18,177
10,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Domedy
Da Ji
18
2 / 9 / 7
10,825
677
8,087
22,381
10,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
0 / 5 / 11
10,391
649
6,784
25,692
24,881
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Heartlesswulf
Charybdis
20
8 / 8 / 3
12,422
776
21,846
27,920
11,802
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
Jigg251
Vulcan
13
0 / 2 / 2
8,919
557
1,740
3,142
1,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
4 / 9 / 2
11,200
700
9,064
17,746
6,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
39
33
Kills
14
15
Deaths
33
55
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Bameux
Bacchus
7
0
6
10
W
Charybdis
DRGN Carnage
Charybdis
3
4
13
2.38
W
Cthulhu
DRGN Cthulhu
Cthulhu
3
4
16
2.75
W
Scylla
7
4
11
3.13
L
Da Ji
Domedy
Da Ji
2
9
7
0.61
L
0
5
11
1.1
L
Charybdis
Heartlesswulf
Charybdis
8
8
3
1.19
L
Vulcan
Jigg251
Vulcan
0
2
2
0.5
L
4
9
2
0.56
W
Susano
13
3
9
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,788
Damage
47,521
80,016
Taken
96,881
54,498
Mitigated
55,004
18,385
Healing
20,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Bameux
Bacchus
5,635
650
146
2,778
10,667
8,686
1,148
1,446
8,847
30,685
0
W
Charybdis
DRGN Carnage
Charybdis
12,633
7,491
0
3,245
15,535
6,819
3,572
4,605
10,930
0
38,643
W
Cthulhu
DRGN Cthulhu
Cthulhu
17,093
971
1,432
3,812
20,530
22,252
378
3,862
16,668
36,545
0
W
Scylla
16,374
1,495
1,073
3,530
15,107
6,037
3,205
3,060
12,047
51,744
0
L
Da Ji
Domedy
Da Ji
8,087
1,941
0
4,352
22,381
10,292
0
9,277
12,353
0
24,552
L
6,784
510
489
3,990
25,692
24,881
0
10,615
13,951
25,494
0
L
Charybdis
Heartlesswulf
Charybdis
21,846
14,092
166
8,682
27,920
11,802
1,698
8,723
18,028
0
55,154
L
Vulcan
Jigg251
Vulcan
1,740
693
0
70
3,142
1,273
0
1,560
1,459
10,479
0
L
9,064
2,979
0
2,903
17,746
6,756
1,291
6,549
10,749
32,209
0
W
Susano
28,053
6,218
0
2,369
18,177
10,704
2,995
4,615
13,407
0
65,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,526
Gold Earned
53,757
274
Minions Killed
191
0
Camps Cleared
0
1,559,946
Distance Traveled
1,092,690
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,263
766
39
2
0
240,604
1
W
Charybdis
11,834
740
39
2
0
304,169
0
W
Cthulhu
11,856
741
32
2
0
354,390
4
W
Scylla
12,807
800
99
6
0
313,802
0
L
Da Ji
10,825
677
31
2
0
271,993
0
L
Sobek
10,391
649
24
2
0
280,860
0
L
Charybdis
12,422
776
69
4
0
252,138
0
L
Vulcan
8,919
557
20
1
0
77,165
1
L
Zeus
11,200
700
47
3
0
210,534
0
W
Susano
13,766
860
65
4
0
346,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role