Player Matchup

Apollo
Apollo
Bronze III
leandroonzi11
Apollo
Bronze III
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,451 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 54
1,500 SR
1,451 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,500 SR
1,762 MMR
Olorun
Olorun
Gold IV
Arimanius720
Olorun
Gold IV
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 11L
1,762 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,596
825
2,084
8,316
3,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
BakasuraBastetSetAh Muzen CabChronos

VS

Bans
SkadiHun BatzHe BoXbalanquePoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
3 / 0 / 0
8,891
1,111
5,342
5,058
2,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Olorun
3
0
0
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,084
Damage
5,342
8,316
Taken
5,058
3,802
Mitigated
2,927
1,639
Healing
1,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
5,342
2,650
0
1,709
5,058
2,927
2,123
253
4,805
54,842
4,863
L
2,084
846
0
1,639
8,316
3,802
0
4,897
3,419
0
31,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,596
Gold Earned
8,891
61
Minions Killed
113
2
Camps Cleared
6
128,176
Distance Traveled
141,921
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,891
1,111
113
14
6
141,921
2
L
Apollo
6,596
825
61
8
2
128,176
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role