Player Matchup

Neith
Neith
Elly Is Here
Neith
Level 120
God Stats
5W - 3L
1,593 SR
Queue Stats
39W - 52L
1,406 Elo+
Party 1
Tiamat
Tiamat
Joantemos
Tiamat
Level 156
God Stats
2W - 1L
1,323 SR
Queue Stats
287W - 349L
1,441 Elo+
Solo
Ne Zha
Ne Zha
SilentClown2443
Ne Zha
Level 109
God Stats
4W - 4L
1,629 SR
Queue Stats
352W - 350L
1,493 Elo+
Party 1
Team Averages
Level 128
1,515 SR
1,446 Elo+

VS

Team Averages
Level 69
1,455 SR
1,482 Elo+
Nox
Nox
DomocoJSC
Nox
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,525 Elo+
Solo
Loki
Loki
Tethius
Loki
Level 112
God Stats
3W - 5L
1,403 SR
Queue Stats
69W - 82L
1,468 Elo+
Party 2
Bacchus
Bacchus
nananeitor
Bacchus
Level 37
God Stats
13W - 17L
1,461 SR
Queue Stats
37W - 57L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 3
10,973
645
8,026
11,538
4,999
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Joantemos
Tiamat
15
0 / 4 / 7
10,781
634
10,876
13,001
8,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

17
5 / 4 / 2
13,041
767
10,588
19,078
15,602
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 10
10,548
620
11,309
9,052
4,452
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
Tethius
Loki
16
10 / 5 / 1
11,741
691
15,590
14,764
7,504
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bacchus
nananeitor
Bacchus
16
1 / 1 / 10
11,421
672
9,090
15,730
26,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
32
7
Kills
11
11
Deaths
7
12
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
1
10
5
W
2
3
3
1.17
W
Tiamat
Joantemos
Tiamat
0
4
7
0.88
W
5
4
2
1.5
L
Loki
Tethius
Loki
10
5
1
2.1
L
Bacchus
nananeitor
Bacchus
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,490
Damage
35,989
43,617
Taken
39,546
29,266
Mitigated
38,748
9,468
Healing
6,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,309
856
0
373
9,052
4,452
0
2,765
6,287
39,934
0
W
8,026
3,582
358
1,709
11,538
4,999
1,482
7,035
4,503
0
27,820
W
Tiamat
Joantemos
Tiamat
10,876
932
0
1,378
13,001
8,665
0
5,172
7,829
41,824
0
W
10,588
1,705
301
5,722
19,078
15,602
0
9,539
9,539
0
35,497
L
Loki
Tethius
Loki
15,590
2,556
0
445
14,764
7,504
0
5,046
9,718
0
57,946
L
Bacchus
nananeitor
Bacchus
9,090
134
859
4,769
15,730
26,792
0
4,181
11,549
20,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,795
Gold Earned
33,710
168
Minions Killed
181
7
Camps Cleared
8
901,037
Distance Traveled
924,542
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,548
620
77
5
1
290,016
2
W
Neith
10,973
645
61
4
2
283,212
6
W
Tiamat
10,781
634
61
4
2
286,463
3
W
Ne Zha
13,041
767
46
3
3
331,362
4
L
Loki
11,741
691
84
5
6
291,530
5
L
Bacchus
11,421
672
20
1
1
342,996
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role