Player Matchup

Medusa
Medusa
ATM Status
Medusa
Level 25
God Stats
2W - 1L
1,321 SR
Queue Stats
10W - 1L
1,602 Elo+
Party 1
Baron Samedi
Baron Samedi
Makota Naeji
Baron Samedi
Level 29
God Stats
6W - 2L
1,700 SR
Queue Stats
27W - 15L
1,578 Elo+
Party 1
Cthulhu
Cthulhu
SHMC Hype
Cthulhu
Level 145
God Stats
4W - 2L
1,655 SR
Queue Stats
357W - 226L
1,678 Elo+
Party 1
Team Averages
Level 66
1,559 SR
1,619 Elo+

VS

Team Averages
Level 107
1,824 SR
1,552 Elo+
Scylla
Scylla
RipeCanteloupeEh
Scylla
Level 128
God Stats
0W - 1L
1,666 SR
Queue Stats
163W - 101L
1,631 Elo+
Party 2
Gilgamesh
Gilgamesh
cK_NeXus
Gilgamesh
Level 129
God Stats
7W - 4L
1,713 SR
Queue Stats
106W - 74L
1,524 Elo+
Party 2
Bacchus
Bacchus
cK_SinfuL
Bacchus
Level 65
God Stats
7W - 2L
2,092 SR
Queue Stats
40W - 41L
1,502 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ATM Status
Medusa
8
4 / 1 / 2
4,991
998
4,760
2,785
1,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
Makota Naeji
Baron Samedi
7
1 / 3 / 4
4,466
893
2,310
5,534
2,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
SHMC Hype
Cthulhu
8
2 / 0 / 3
4,889
978
3,921
3,681
1,907
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 2 / 3
4,455
891
2,765
3,648
1,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
cK_NeXus
Gilgamesh
7
2 / 4 / 2
4,333
867
3,928
6,003
3,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
cK_SinfuL
Bacchus
5
1 / 1 / 0
4,022
804
1,335
2,709
2,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
7
Kills
4
4
Deaths
7
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
ATM Status
Medusa
4
1
2
5
W
Baron Samedi
Makota Naeji
Baron Samedi
1
3
4
1
L
1
2
3
1.25
W
Cthulhu
SHMC Hype
Cthulhu
2
0
3
3.5
L
Gilgamesh
cK_NeXus
Gilgamesh
2
4
2
0.75
L
Bacchus
cK_SinfuL
Bacchus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,991
Damage
8,028
12,000
Taken
12,360
5,625
Mitigated
7,345
2,823
Healing
1,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ATM Status
Medusa
4,760
2,094
0
206
2,785
1,091
0
1,358
1,427
0
12,970
W
Baron Samedi
Makota Naeji
Baron Samedi
2,310
452
215
1,686
5,534
2,627
48
1,966
3,568
10,335
0
L
2,765
278
0
521
3,648
1,397
0
1,797
1,739
12,475
0
W
Cthulhu
SHMC Hype
Cthulhu
3,921
93
0
716
3,681
1,907
34
1,439
2,242
9,863
0
L
Gilgamesh
cK_NeXus
Gilgamesh
3,928
1,515
0
348
6,003
3,659
0
3,091
2,746
0
5,073
L
Bacchus
cK_SinfuL
Bacchus
1,335
161
0
192
2,709
2,289
0
1,044
1,638
1,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,346
Gold Earned
12,810
50
Minions Killed
23
4
Camps Cleared
1
294,311
Distance Traveled
244,871
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
4,991
998
9
2
2
105,412
1
W
Baron Samedi
4,466
893
18
4
2
78,808
0
L
Scylla
4,455
891
20
4
1
93,542
1
W
Cthulhu
4,889
978
23
5
0
110,091
2
L
Gilgamesh
4,333
867
2
0
0
89,044
2
L
Bacchus
4,022
804
1
0
0
62,285
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role