Player Matchup

Skadi
Skadi
Ferus92
Skadi
Level 37
God Stats
6W - 11L
1,334 SR
Queue Stats
71W - 79L
1,259 Elo+
Solo
Bakasura
Bakasura
Luke200230
Bakasura
Level 88
God Stats
2W - 2L
1,333 SR
Queue Stats
89W - 101L
1,483 Elo+
Party 2
Merlin
Merlin
Marco104
Merlin
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 15L
1,524 Elo+
Party 2
Bacchus
Bacchus
Matthew2704
Bacchus
Level 49
God Stats
6W - 7L
1,481 SR
Queue Stats
56W - 53L
1,502 Elo+
Party 2
Jormungandr
Jormungandr
Poulcodio23
Jormungandr
Level 29
God Stats
6W - 6L
1,811 SR
Queue Stats
33W - 39L
1,422 Elo+
Party 2
Team Averages
Level 44
1,492 SR
1,438 Elo+

VS

Team Averages
Level 54
1,495 SR
1,492 Elo+
Mercury
Mercury
 
Mercury
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Hizamazuke
Neith
Level 13
God Stats
0W - 1L
1,463 SR
Queue Stats
6W - 8L
1,408 Elo+
Party 1
Thoth
Thoth
Insoquantum
Thoth
Level 44
God Stats
0W - 3L
1,500 SR
Queue Stats
36W - 32L
1,452 Elo+
Solo
Jormungandr
Jormungandr
MrReece45
Jormungandr
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,600 Elo+
Solo
Cabrakan
Cabrakan
野兔大魔王
Cabrakan
Level 48
God Stats
3W - 4L
1,513 SR
Queue Stats
143W - 169L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Ferus92
Skadi
14
3 / 1 / 4
8,514
568
6,984
8,590
3,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Luke200230
Bakasura
15
11 / 0 / 3
9,151
610
11,568
14,490
6,238
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
Marco104
Merlin
11
0 / 4 / 3
6,996
466
5,176
10,376
4,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Matthew2704
Bacchus
12
2 / 1 / 7
7,806
520
4,405
9,231
10,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jormungandr
Poulcodio23
Jormungandr
12
1 / 1 / 1
7,827
522
7,206
10,303
6,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
3 / 4 / 3
7,431
495
7,309
10,581
3,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
10
0 / 5 / 2
5,957
397
5,269
9,240
3,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
4 / 5 / 0
7,285
486
9,108
9,664
3,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
MrReece45
Jormungandr
13
0 / 1 / 1
7,427
495
5,295
10,093
6,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
9
0 / 2 / 3
6,236
416
3,709
12,543
10,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
17
Kills
7
7
Deaths
17
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
4
3
1.13
W
Skadi
Ferus92
Skadi
3
1
4
5
L
Neith
0
5
2
0.2
L
4
5
0
0.8
W
Bakasura
Luke200230
Bakasura
11
0
3
12.5
W
Merlin
Marco104
Merlin
0
4
3
0.38
W
Bacchus
Matthew2704
Bacchus
2
1
7
5.5
L
Jormungandr
MrReece45
Jormungandr
0
1
1
0.5
W
Jormungandr
Poulcodio23
Jormungandr
1
1
1
1.5
L
Cabrakan
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,339
Damage
30,690
52,990
Taken
52,121
30,283
Mitigated
27,499
18,747
Healing
8,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
7,309
4,226
0
250
10,581
3,557
0
2,816
7,382
0
38,421
W
Skadi
Ferus92
Skadi
6,984
2,351
0
5,456
8,590
3,249
1,403
750
7,840
0
73,009
L
Neith
5,269
2,587
0
1,631
9,240
3,993
0
2,032
6,973
0
37,304
L
9,108
350
0
1,740
9,664
3,209
0
1,891
7,051
52,414
0
W
Bakasura
Luke200230
Bakasura
11,568
8,803
0
3,849
14,490
6,238
342
2,391
12,099
0
58,245
W
Merlin
Marco104
Merlin
5,176
112
0
2,551
10,376
4,036
168
7,335
3,041
43,363
0
W
Bacchus
Matthew2704
Bacchus
4,405
715
311
3,210
9,231
10,437
281
2,555
6,676
21,266
0
L
Jormungandr
MrReece45
Jormungandr
5,295
1,402
0
2,866
10,093
6,555
462
6,014
4,004
56,530
0
W
Jormungandr
Poulcodio23
Jormungandr
7,206
2,537
0
3,370
10,303
6,323
1,026
5,081
5,222
54,292
0
L
Cabrakan
3,709
681
0
2,206
12,543
10,185
0
4,034
8,048
17,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,294
Gold Earned
34,336
403
Minions Killed
325
0
Camps Cleared
0
1,506,072
Distance Traveled
1,368,966
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,431
495
68
5
0
328,742
3
W
Skadi
8,514
568
119
8
0
253,234
4
L
Neith
5,957
397
63
4
0
234,074
0
L
Thoth
7,285
486
77
5
0
271,596
3
W
Bakasura
9,151
610
108
7
0
377,197
5
W
Merlin
6,996
466
68
5
0
268,320
0
W
Bacchus
7,806
520
31
2
0
329,942
2
L
Jormungandr
7,427
495
94
6
0
274,967
4
W
Jormungandr
7,827
522
77
5
0
277,379
2
L
Cabrakan
6,236
416
23
2
0
259,587
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role