Player Matchup

Izanami
Izanami
BusyAmateur
Izanami
Level 146
God Stats
3W - 3L
1,628 SR
Queue Stats
47W - 56L
1,526 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Chaotic Hydra
Ah Muzen Cab
Level 160
God Stats
7W - 3L
1,678 SR
Queue Stats
461W - 423L
1,542 Elo+
Party 1
Ymir
Ymir
Jwaf
Ymir
Level 120
God Stats
3W - 0L
1,406 SR
Queue Stats
34W - 43L
1,533 Elo+
Party 1
Aphrodite
Aphrodite
Kurisuto
Aphrodite
Level 160
God Stats
2W - 2L
1,479 SR
Queue Stats
96W - 97L
1,548 Elo+
Party 1
Bakasura
Bakasura
SnipxSnip
Bakasura
Level 157
God Stats
3W - 2L
1,661 SR
Queue Stats
80W - 84L
1,521 Elo+
Party 1
Team Averages
Level 149
1,570 SR
1,534 Elo+

VS

Team Averages
Level 121
1,673 SR
1,599 Elo+
Scylla
Scylla
FoopToop
Scylla
Level 144
God Stats
9W - 10L
1,686 SR
Queue Stats
27W - 35L
1,649 Elo+
Party 2
Izanami
Izanami
HunkOCheese01
Izanami
Level 149
God Stats
3W - 2L
1,874 SR
Queue Stats
28W - 32L
1,636 Elo+
Party 2
Guan Yu
Guan Yu
MantisDiver
Guan Yu
Level 107
God Stats
4W - 2L
1,779 SR
Queue Stats
25W - 29L
1,611 Elo+
Party 2
Kumbhakarna
Kumbhakarna
XxarmxX
Kumbhakarna
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,580 Elo+
Party 2
Kali
Kali
tsfirebird
Kali
Level 82
God Stats
1W - 3L
1,524 SR
Queue Stats
31W - 41L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BusyAmateur
Izanami
16
1 / 1 / 1
9,823
578
7,903
9,671
3,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Ah Muzen Cab
Chaotic Hydra
Ah Muzen Cab
16
5 / 0 / 3
9,694
570
15,217
9,907
4,389
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ymir
Jwaf
Ymir
16
0 / 0 / 2
9,546
562
7,560
13,695
12,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Aphrodite
Kurisuto
Aphrodite
14
1 / 0 / 6
8,673
510
3,511
7,607
7,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bakasura
SnipxSnip
Bakasura
17
4 / 0 / 3
9,607
565
9,212
15,294
7,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
FoopToop
Scylla
13
0 / 1 / 0
7,143
420
6,664
5,920
2,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
16
1 / 2 / 0
9,951
585
6,704
13,360
5,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Guan Yu
MantisDiver
Guan Yu
15
0 / 1 / 0
8,601
506
5,455
12,411
15,392
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Kumbhakarna
XxarmxX
Kumbhakarna
11
0 / 2 / 0
6,885
405
2,392
16,045
13,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 5 / 0
7,268
428
6,846
17,385
7,712
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
1
11
Kills
1
1
Deaths
11
15
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Izanami
BusyAmateur
Izanami
1
1
1
1.5
W
Ah Muzen Cab
Chaotic Hydra
Ah Muzen Cab
5
0
3
6.5
L
Scylla
FoopToop
Scylla
0
1
0
0
L
Izanami
1
2
0
0.5
W
Ymir
Jwaf
Ymir
0
0
2
1
W
Aphrodite
Kurisuto
Aphrodite
1
0
6
4
L
Guan Yu
MantisDiver
Guan Yu
0
1
0
0
W
Bakasura
SnipxSnip
Bakasura
4
0
3
5.5
L
Kumbhakarna
XxarmxX
Kumbhakarna
0
2
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,403
Damage
28,061
56,174
Taken
65,121
35,747
Mitigated
44,508
29,774
Healing
15,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BusyAmateur
Izanami
7,903
4,786
0
4,528
9,671
3,832
1,070
254
9,417
0
101,844
W
Ah Muzen Cab
Chaotic Hydra
Ah Muzen Cab
15,217
5,474
0
4,315
9,907
4,389
172
4,794
5,113
0
101,414
L
Scylla
FoopToop
Scylla
6,664
1,226
0
500
5,920
2,010
69
655
5,265
72,076
0
L
Izanami
6,704
4,519
0
5,267
13,360
5,463
0
638
12,302
0
97,336
W
Ymir
Jwaf
Ymir
7,560
2,609
0
7,739
13,695
12,475
360
0
13,695
66,767
5,279
W
Aphrodite
Kurisuto
Aphrodite
3,511
799
3,721
4,778
7,607
7,151
36
2,758
4,849
21,358
0
L
Guan Yu
MantisDiver
Guan Yu
5,455
1,348
455
4,036
12,411
15,392
0
6,000
5,830
0
62,159
W
Bakasura
SnipxSnip
Bakasura
9,212
5,744
0
4,693
15,294
7,900
430
1,622
13,672
0
93,980
L
Kumbhakarna
XxarmxX
Kumbhakarna
2,392
335
0
2,303
16,045
13,931
0
1,629
13,712
19,940
0
L
6,846
3,226
0
2,729
17,385
7,712
0
1,316
15,688
0
68,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,343
Gold Earned
39,848
631
Minions Killed
629
0
Camps Cleared
0
1,750,585
Distance Traveled
1,645,998
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,823
578
171
10
0
322,103
7
W
Ah Muzen Cab
9,694
570
150
9
0
360,533
5
L
Scylla
7,143
420
149
9
0
306,485
8
L
Izanami
9,951
585
200
12
0
317,586
3
W
Ymir
9,546
562
115
7
0
305,153
3
W
Aphrodite
8,673
510
33
2
0
333,796
8
L
Guan Yu
8,601
506
127
7
0
324,910
1
W
Bakasura
9,607
565
162
10
0
429,000
6
L
Kumbhakarna
6,885
405
37
2
0
320,910
0
L
Kali
7,268
428
116
7
0
376,107
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role