Player Matchup

Mercury
Mercury
 
Mercury
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
LuckyGamer4578
Ra
Level 121
God Stats
2W - 2L
1,776 SR
Queue Stats
9W - 15L
1,465 Elo+
Solo
Izanami
Izanami
Malackai
Izanami
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 153L
1,552 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Z-REX56
Morgan Le Fay
Level 137
God Stats
9W - 7L
1,588 SR
Queue Stats
83W - 89L
1,516 Elo+
Solo
Ymir
Ymir
theejz
Ymir
Level 107
God Stats
35W - 25L
1,573 SR
Queue Stats
225W - 188L
1,530 Elo+
Party 1
Team Averages
Level 107
1,587 SR
1,513 Elo+

VS

Team Averages
Level 128
1,620 SR
1,519 Elo+
Chronos
Chronos
 
Chronos
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
BelowAverage943
Da Ji
Level 107
God Stats
16W - 6L
1,634 SR
Queue Stats
83W - 74L
1,575 Elo+
Solo
Fenrir
Fenrir
GlaZe Viip3rZ
Fenrir
Level 108
God Stats
1W - 1L
1,768 SR
Queue Stats
219W - 199L
1,539 Elo+
Solo
Medusa
Medusa
IngJoe
Medusa
Level 125
God Stats
27W - 23L
1,625 SR
Queue Stats
228W - 218L
1,464 Elo+
Solo
Neith
Neith
Tuca Mote6153
Neith
Level 156
God Stats
107W - 104L
1,574 SR
Queue Stats
1,224W - 1,296L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
10 / 5 / 1
9,151
654
9,443
12,663
5,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 3 / 2
7,412
529
6,491
11,236
4,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
Malackai
Izanami
11
0 / 7 / 1
6,362
454
3,995
11,172
2,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Z-REX56
Morgan Le Fay
10
1 / 4 / 2
6,612
472
10,303
10,402
4,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
theejz
Ymir
10
1 / 6 / 3
6,561
469
5,558
14,192
13,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
1 / 4 / 6
7,933
567
5,898
15,034
6,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
10 / 4 / 3
9,529
681
10,684
14,334
6,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 3 / 11
7,587
542
5,931
10,732
7,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
IngJoe
Medusa
14
8 / 2 / 6
8,695
621
11,271
10,723
4,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 1 / 5
9,023
645
9,188
7,296
3,447
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
55
14
Kills
24
25
Deaths
14
9
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
10
5
1
2.1
W
Chronos
 
Chronos
1
4
6
1
W
10
4
3
2.88
W
1
3
11
2.17
W
Medusa
IngJoe
Medusa
8
2
6
5.5
L
2
3
2
1
L
Izanami
Malackai
Izanami
0
7
1
0.07
W
4
1
5
6.5
L
Morgan Le Fay
Z-REX56
Morgan Le Fay
1
4
2
0.5
L
Ymir
theejz
Ymir
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,790
Damage
42,972
59,665
Taken
58,119
29,693
Mitigated
28,311
9,414
Healing
20,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
9,443
4,363
0
390
12,663
5,017
2,352
1,189
11,474
0
57,085
W
Chronos
 
Chronos
5,898
531
0
6,304
15,034
6,590
2,044
7,740
7,246
53,920
0
W
10,684
3,139
0
4,347
14,334
6,584
0
4,473
9,649
0
57,436
W
5,931
1,111
714
2,907
10,732
7,248
168
3,520
7,122
0
19,810
W
Medusa
IngJoe
Medusa
11,271
5,766
0
4,063
10,723
4,442
1,912
3,053
7,670
0
69,137
L
6,491
597
345
3,153
11,236
4,541
0
375
10,861
54,392
0
L
Izanami
Malackai
Izanami
3,995
3,328
0
2,143
11,172
2,321
855
0
11,172
0
42,858
W
9,188
3,515
0
2,538
7,296
3,447
2,049
2,966
4,080
0
70,698
L
Morgan Le Fay
Z-REX56
Morgan Le Fay
10,303
1,106
0
2,701
10,402
4,556
545
3,299
7,103
40,988
0
L
Ymir
theejz
Ymir
5,558
1,369
0
682
14,192
13,258
0
1,035
13,157
24,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,098
Gold Earned
42,767
349
Minions Killed
415
0
Camps Cleared
0
1,348,139
Distance Traveled
1,316,798
8
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,151
654
95
7
0
307,512
0
W
Chronos
7,933
567
89
6
0
261,186
4
W
Da Ji
9,529
681
91
7
0
280,582
5
W
Fenrir
7,587
542
24
2
0
275,091
7
W
Medusa
8,695
621
108
8
0
247,180
2
L
Ra
7,412
529
92
7
0
283,952
1
L
Izanami
6,362
454
71
5
0
249,667
2
W
Neith
9,023
645
103
7
0
252,759
6
L
Morgan Le Fay
6,612
472
64
5
0
254,970
5
L
Ymir
6,561
469
27
2
0
252,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role