Player Matchup

Horus
Horus
Bläìñe
Horus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,275 Elo+
Solo
Raijin
Raijin
IJoeCool2968
Raijin
Level 54
God Stats
4W - 8L
1,248 SR
Queue Stats
572W - 771L
1,334 Elo+
Solo
Rama
Rama
WYZEGUYxinxHD
Rama
Level 147
God Stats
0W - 1L
1,238 SR
Queue Stats
114W - 158L
1,308 Elo+
Solo
Team Averages
Level 101
1,329 SR
1,306 Elo+

VS

Team Averages
Level 117
1,483 SR
1,291 Elo+
Aphrodite
Aphrodite
ArientFairy
Aphrodite
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 91L
1,324 Elo+
Party 1
Neith
Neith
DeadlyDeadMAU5
Neith
Level 79
God Stats
8W - 11L
1,448 SR
Queue Stats
11W - 17L
1,225 Elo+
Solo
Arachne
Arachne
QueenOfKitsunes
Arachne
Level 121
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 72L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bläìñe
Horus
13
1 / 5 / 3
10,483
582
7,262
15,805
14,254
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Raijin
18
4 / 1 / 3
12,216
679
15,809
13,371
6,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 2
11,169
621
8,954
10,176
4,469
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ArientFairy
Aphrodite
14
2 / 2 / 6
10,903
606
7,721
11,872
5,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
1 / 3 / 5
12,455
692
15,091
15,797
6,526
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
6 / 2 / 3
11,931
663
11,316
22,164
14,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
7
Kills
9
9
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
ArientFairy
Aphrodite
2
2
6
2.5
L
Horus
Bläìñe
Horus
1
5
3
0.5
W
1
3
5
1.17
L
Raijin
4
1
3
5.5
W
6
2
3
3.75
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,025
Damage
34,128
39,352
Taken
49,833
25,372
Mitigated
25,897
8,705
Healing
26,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
ArientFairy
Aphrodite
7,721
742
5,426
7,389
11,872
5,262
402
4,181
7,691
33,214
0
L
Horus
Bläìñe
Horus
7,262
3,025
1,102
2,484
15,805
14,254
153
2,581
12,902
0
14,573
W
15,091
7,071
412
4,923
15,797
6,526
3,333
4,516
11,281
0
71,465
L
Raijin
15,809
1,911
0
2,406
13,371
6,649
66
2,745
10,552
61,514
0
W
11,316
6,179
0
8,037
22,164
14,109
50
8,147
14,017
0
45,091
L
8,954
7,931
156
2,557
10,176
4,469
1,155
2,500
7,470
0
38,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,868
Gold Earned
35,289
204
Minions Killed
211
4
Camps Cleared
11
833,712
Distance Traveled
904,606
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,903
606
57
3
3
243,673
2
L
Horus
10,483
582
16
1
0
224,485
4
W
Neith
12,455
692
108
6
3
295,354
0
L
Raijin
12,216
679
117
7
0
292,301
9
W
Arachne
11,931
663
46
3
5
365,579
4
L
Rama
11,169
621
71
4
4
316,926
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role