Player Matchup

Chaac
Chaac
DoVaKhin67857
Chaac
Level 37
God Stats
8W - 3L
1,938 SR
Queue Stats
111W - 108L
1,454 Elo+
Party 3
Bastet
Bastet
MalawiBH
Bastet
Level 32
God Stats
3W - 6L
1,301 SR
Queue Stats
13W - 23L
1,508 Elo+
Party 2
Merlin
Merlin
RiberDK
Merlin
Level 128
God Stats
8W - 17L
1,455 SR
Queue Stats
448W - 473L
1,503 Elo+
Solo
Discordia
Discordia
ch1ll0ut---
Discordia
Level 49
God Stats
1W - 3L
1,461 SR
Queue Stats
134W - 133L
1,455 Elo+
Party 2
Cerberus
Cerberus
xNeKo-_ChaNx
Cerberus
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 23L
1,322 Elo+
Party 3
Team Averages
Level 53
1,531 SR
1,448 Elo+

VS

Team Averages
Level 107
1,761 SR
1,687 Elo+
Osiris
Osiris
ByMaGnuuss
Osiris
Level 122
God Stats
3W - 0L
1,907 SR
Queue Stats
213W - 50L
1,818 Elo+
Party 1
Poseidon
Poseidon
KakiiSevilla
Poseidon
Level 158
God Stats
16W - 2L
1,847 SR
Queue Stats
265W - 54L
1,734 Elo+
Party 1
Scylla
Scylla
OGT_sabroso
Scylla
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 1L
1,777 Elo+
Party 1
Danzaburou
Danzaburou
reder-_-ghost986
Danzaburou
Level 142
God Stats
22W - 2L
1,983 SR
Queue Stats
162W - 81L
1,661 Elo+
Party 1
Bacchus
Bacchus
timcicc_
Bacchus
Level 103
God Stats
14W - 13L
1,569 SR
Queue Stats
149W - 167L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
6,811
426
10,074
13,375
7,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bastet
MalawiBH
Bastet
10
0 / 2 / 1
6,145
384
3,839
11,782
4,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Merlin
RiberDK
Merlin
13
0 / 2 / 0
7,193
450
3,980
6,785
3,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Discordia
ch1ll0ut---
Discordia
12
1 / 2 / 0
7,379
461
7,132
6,953
2,552
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
xNeKo-_ChaNx
Cerberus
10
1 / 1 / 1
6,680
418
4,337
13,794
11,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
ByMaGnuuss
Osiris
16
4 / 1 / 1
8,896
556
7,522
12,444
8,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Poseidon
KakiiSevilla
Poseidon
17
4 / 0 / 1
9,846
615
6,517
8,998
4,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
14
0 / 0 / 2
7,868
492
4,368
8,418
3,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
reder-_-ghost986
Danzaburou
13
2 / 2 / 3
7,864
492
10,808
12,216
4,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
timcicc_
Bacchus
12
0 / 0 / 4
7,084
443
6,583
11,440
11,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
10
10
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Osiris
ByMaGnuuss
Osiris
4
1
1
4.5
L
1
3
1
0.5
W
Poseidon
KakiiSevilla
Poseidon
4
0
1
4.5
L
Bastet
MalawiBH
Bastet
0
2
1
0.25
W
Scylla
0
0
2
1
L
Merlin
RiberDK
Merlin
0
2
0
0
L
Discordia
ch1ll0ut---
Discordia
1
2
0
0.5
W
Danzaburou
reder-_-ghost986
Danzaburou
2
2
3
1.75
W
Bacchus
timcicc_
Bacchus
0
0
4
2
L
Cerberus
xNeKo-_ChaNx
Cerberus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,362
Damage
35,798
52,689
Taken
53,516
28,930
Mitigated
32,683
17,040
Healing
18,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
ByMaGnuuss
Osiris
7,522
3,476
0
3,286
12,444
8,540
0
2,103
10,341
0
91,627
L
10,074
1,724
0
5,226
13,375
7,101
0
2,927
10,448
0
56,288
W
Poseidon
KakiiSevilla
Poseidon
6,517
1,300
0
3,510
8,998
4,704
1,450
3,685
5,313
94,188
0
L
Bastet
MalawiBH
Bastet
3,839
1,077
0
3,372
11,782
4,263
0
3,226
8,418
0
32,859
W
Scylla
4,368
543
0
2,480
8,418
3,097
45
4,967
3,451
63,900
0
L
Merlin
RiberDK
Merlin
3,980
456
0
1,986
6,785
3,033
0
4,607
2,178
63,556
0
L
Discordia
ch1ll0ut---
Discordia
7,132
362
0
940
6,953
2,552
0
3,245
3,492
59,312
0
W
Danzaburou
reder-_-ghost986
Danzaburou
10,808
5,802
0
6,154
12,216
4,890
0
1,593
10,623
0
64,103
W
Bacchus
timcicc_
Bacchus
6,583
855
228
2,456
11,440
11,452
0
3,101
8,339
29,207
0
L
Cerberus
xNeKo-_ChaNx
Cerberus
4,337
473
578
4,938
13,794
11,981
0
3,103
10,685
23,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,208
Gold Earned
41,558
421
Minions Killed
540
0
Camps Cleared
0
1,456,940
Distance Traveled
1,549,345
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,896
556
148
9
0
349,940
0
L
Chaac
6,811
426
98
6
0
291,354
0
W
Poseidon
9,846
615
158
10
0
323,458
3
L
Bastet
6,145
384
56
4
0
352,097
2
W
Scylla
7,868
492
119
7
0
307,789
1
L
Merlin
7,193
450
111
7
0
254,199
2
L
Discordia
7,379
461
97
6
0
303,809
3
W
Danzaburou
7,864
492
88
6
0
281,760
0
W
Bacchus
7,084
443
27
2
0
286,398
0
L
Cerberus
6,680
418
59
4
0
255,481
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role