Player Matchup

Bastet
Bastet
 
Bastet
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
 
Charybdis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
GrinnellTheGOAT
Kukulkan
Level 27
God Stats
14W - 12L
1,322 SR
Queue Stats
102W - 103L
1,532 Elo+
Party 1
Cthulhu
Cthulhu
pigust7
Cthulhu
Level 46
God Stats
51W - 50L
1,528 SR
Queue Stats
66W - 69L
1,473 Elo+
Party 1
Ullr
Ullr
superfruit89
Ullr
Level 20
God Stats
3W - 3L
1,386 SR
Queue Stats
55W - 55L
1,477 Elo+
Party 1
Team Averages
Level 49
1,447 SR
1,496 Elo+

VS

Team Averages
Level 37
1,532 SR
1,487 Elo+
Olorun
Olorun
G1org10SM
Olorun
Level 48
God Stats
1W - 1L
1,708 SR
Queue Stats
158W - 207L
1,414 Elo+
Solo
Hercules
Hercules
ItsTrig
Hercules
Level 67
God Stats
1W - 3L
1,572 SR
Queue Stats
70W - 83L
1,508 Elo+
Party 4
Ra
Ra
LankyCracker
Ra
Level 21
God Stats
2W - 2L
1,635 SR
Queue Stats
137W - 84L
1,515 Elo+
Party 3
Chronos
Chronos
SucMeShaft
Chronos
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 39L
1,483 Elo+
Party 4
Mercury
Mercury
josclarke
Mercury
Level 33
God Stats
6W - 6L
1,247 SR
Queue Stats
130W - 72L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
5 / 0 / 7
11,730
559
16,934
22,423
11,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
 
Charybdis
15
0 / 1 / 7
10,218
487
8,227
15,577
6,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
18
6 / 2 / 5
11,689
557
14,409
8,854
5,003
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
pigust7
Cthulhu
16
2 / 1 / 10
10,125
482
4,196
16,952
19,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

19
5 / 0 / 6
12,409
591
18,603
11,425
5,900
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
G1org10SM
Olorun
16
0 / 4 / 1
9,540
454
5,174
15,320
7,811
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
ItsTrig
Hercules
15
0 / 4 / 3
8,539
407
8,705
26,991
18,570
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

17
1 / 5 / 1
10,819
515
8,052
11,487
5,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos
SucMeShaft
Chronos
17
2 / 2 / 0
10,182
485
12,119
16,406
7,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
josclarke
Mercury
15
1 / 3 / 0
9,432
449
4,673
16,268
6,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
18
Kills
4
4
Deaths
18
35
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
5
0
7
8.5
W
Charybdis
 
Charybdis
0
1
7
3.5
L
Olorun
G1org10SM
Olorun
0
4
1
0.13
W
Kukulkan
6
2
5
4.25
L
Hercules
ItsTrig
Hercules
0
4
3
0.38
L
1
5
1
0.3
L
Chronos
SucMeShaft
Chronos
2
2
0
1
L
Mercury
josclarke
Mercury
1
3
0
0.33
W
Cthulhu
pigust7
Cthulhu
2
1
10
7
W
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,369
Damage
38,723
75,231
Taken
86,472
48,091
Mitigated
45,655
27,900
Healing
23,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
16,934
3,894
0
15,000
22,423
11,113
1,179
5,676
16,747
0
108,798
W
Charybdis
 
Charybdis
8,227
4,004
0
7,862
15,577
6,487
948
4,689
10,888
0
82,000
L
Olorun
G1org10SM
Olorun
5,174
1,571
20
5,229
15,320
7,811
0
1,751
13,491
65,887
3,183
W
Kukulkan
14,409
434
0
1,000
8,854
5,003
1,887
2,408
6,446
99,934
0
L
Hercules
ItsTrig
Hercules
8,705
2,222
559
8,674
26,991
18,570
240
9,183
17,552
0
48,372
L
8,052
372
884
2,513
11,487
5,586
759
3,242
8,137
110,871
0
L
Chronos
SucMeShaft
Chronos
12,119
5,563
0
4,703
16,406
7,348
3,525
2,552
13,838
103,081
0
L
Mercury
josclarke
Mercury
4,673
1,941
0
1,411
16,268
6,340
0
1,351
14,849
0
86,310
W
Cthulhu
pigust7
Cthulhu
4,196
356
967
2,147
16,952
19,588
248
7,305
9,647
26,624
0
W
18,603
7,521
0
924
11,425
5,900
1,264
5,702
5,723
0
112,579

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,171
Gold Earned
48,512
639
Minions Killed
673
0
Camps Cleared
0
2,126,848
Distance Traveled
2,049,593
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,730
559
134
6
0
517,102
5
W
Charybdis
10,218
487
140
7
0
383,771
3
L
Olorun
9,540
454
119
6
0
353,004
3
W
Kukulkan
11,689
557
166
8
0
411,119
7
L
Hercules
8,539
407
80
4
0
426,303
1
L
Ra
10,819
515
195
9
0
413,120
3
L
Chronos
10,182
485
149
7
0
367,042
4
L
Mercury
9,432
449
130
6
0
490,124
0
W
Cthulhu
10,125
482
37
2
0
412,917
0
W
Ullr
12,409
591
162
8
0
401,939
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role