Player Matchup

Tiamat
Tiamat
MrMiniMuffin
Tiamat
Level 116
God Stats
5W - 4L
1,574 SR
Queue Stats
58W - 81L
1,381 Elo+
Party 1
Atlas
Atlas
TheBooogyMan
Atlas
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Party 1
Mercury
Mercury
mbach7196
Mercury
Level 79
God Stats
0W - 1L
1,195 SR
Queue Stats
100W - 133L
1,411 Elo+
Party 1
Team Averages
Level 97
1,423 SR
1,431 Elo+

VS

Team Averages
Level 105
1,500 SR
1,500 Elo+
Bakasura
Bakasura
 
Bakasura
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
WONKZ002
Mercury
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
2 / 3 / 1
6,341
634
8,163
7,949
4,778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 3 / 3
6,391
639
4,711
10,458
10,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mercury
mbach7196
Mercury
9
0 / 6 / 2
5,836
584
2,841
7,984
3,218
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
3 / 2 / 8
7,711
771
6,964
7,239
3,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
 
Achilles
12
3 / 0 / 6
7,437
744
7,955
7,081
5,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mercury
WONKZ002
Mercury
13
5 / 1 / 7
8,458
846
8,789
6,436
2,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
32
2
Kills
11
12
Deaths
3
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
2
8
3.5
W
Achilles
 
Achilles
3
0
6
6
L
Tiamat
2
3
1
0.83
L
0
3
3
0.5
W
Mercury
WONKZ002
Mercury
5
1
7
8.5
L
Mercury
mbach7196
Mercury
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,715
Damage
23,708
26,391
Taken
20,756
18,780
Mitigated
11,094
1,563
Healing
6,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,964
4,506
0
2,041
7,239
3,052
737
4,743
2,496
0
18,939
W
Achilles
 
Achilles
7,955
2,480
0
4,203
7,081
5,306
222
4,342
2,739
0
24,017
L
Tiamat
8,163
875
0
966
7,949
4,778
0
0
7,476
23,396
0
L
4,711
2,097
0
597
10,458
10,784
0
0
9,377
11,884
0
W
Mercury
WONKZ002
Mercury
8,789
3,296
0
737
6,436
2,736
0
4,413
2,023
0
35,063
L
Mercury
mbach7196
Mercury
2,841
651
0
0
7,984
3,218
0
0
7,393
0
12,699

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,568
Gold Earned
23,606
84
Minions Killed
137
1
Camps Cleared
9
534,326
Distance Traveled
644,164
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,711
771
52
5
4
220,113
1
W
Achilles
7,437
744
21
2
0
197,077
4
L
Tiamat
6,341
634
37
4
1
178,545
2
L
Atlas
6,391
639
22
2
0
170,402
0
W
Mercury
8,458
846
64
6
5
226,974
0
L
Mercury
5,836
584
25
3
0
185,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role