Player Matchup

Cabrakan
Cabrakan
DuplicityCheese
Cabrakan
Level 25
God Stats
5W - 1L
1,838 SR
Queue Stats
12W - 5L
1,619 Elo+
Party 2
Izanami
Izanami
DuplicityGator
Izanami
Level 126
God Stats
7W - 2L
1,613 SR
Queue Stats
208W - 135L
1,716 Elo+
Party 2
Anubis
Anubis
DuplicityLuna
Anubis
Level 126
God Stats
12W - 3L
1,777 SR
Queue Stats
155W - 80L
1,718 Elo+
Party 2
Team Averages
Level 92
1,743 SR
1,684 Elo+

VS

Team Averages
Level 63
1,434 SR
1,459 Elo+
Ares
Ares
Camp Crustle
Ares
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,485 Elo+
Party 1
Jing Wei
Jing Wei
Mr_Frozen_Death
Jing Wei
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 61L
1,503 Elo+
Solo
Zeus
Zeus
RONDA R0USEY
Zeus
Level 68
God Stats
1W - 4L
1,303 SR
Queue Stats
52W - 63L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
12
2 / 0 / 10
7,985
799
5,980
9,348
12,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
9 / 1 / 5
9,036
904
11,004
5,150
2,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 2 / 9
7,659
766
9,554
6,175
4,195
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,616
662
3,983
12,869
10,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
8
0 / 4 / 1
5,699
570
1,236
7,560
2,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
3 / 6 / 0
7,177
718
8,690
8,044
2,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
14
Kills
3
3
Deaths
14
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Cabrakan
2
0
10
7
W
9
1
5
11.5
W
3
2
9
3.75
L
Jing Wei
0
4
1
0.13
L
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,538
Damage
13,909
20,673
Taken
28,473
18,737
Mitigated
16,048
5,495
Healing
1,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,983
254
0
926
12,869
10,946
0
5,901
6,968
6,974
0
W
Cabrakan
5,980
815
0
2,858
9,348
12,042
364
5,547
3,801
8,655
0
W
11,004
8,274
0
424
5,150
2,500
742
2,910
2,240
0
40,828
W
9,554
368
0
2,213
6,175
4,195
188
4,340
1,835
22,475
0
L
Jing Wei
1,236
454
0
315
7,560
2,507
0
4,343
3,217
0
11,190
L
8,690
1,180
0
250
8,044
2,595
0
5,819
2,225
26,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,680
Gold Earned
19,492
112
Minions Killed
82
6
Camps Cleared
3
508,893
Distance Traveled
448,575
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,616
662
5
1
1
167,785
3
W
Cabrakan
7,985
799
7
1
0
175,105
1
W
Izanami
9,036
904
79
8
1
158,847
0
W
Anubis
7,659
766
26
3
5
174,941
3
L
Jing Wei
5,699
570
24
2
1
143,837
2
L
Zeus
7,177
718
53
5
1
136,953
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role