Player Matchup

Fenrir
Fenrir
Fakker12
Fenrir
Level 77
God Stats
0W - 2L
1,608 SR
Queue Stats
10W - 17L
1,309 Elo+
Party 1
Hun Batz
Hun Batz
LolaCGI
Hun Batz
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,341 Elo+
Party 1
Merlin
Merlin
Loose Buns8171
Merlin
Level 117
God Stats
3W - 8L
1,213 SR
Queue Stats
318W - 338L
1,413 Elo+
Party 2
Skadi
Skadi
NotAG2306
Skadi
Level 49
God Stats
2W - 5L
1,405 SR
Queue Stats
80W - 90L
1,402 Elo+
Party 2
Ravana
Ravana
Smokey-_-outlawl
Ravana
Level 129
God Stats
0W - 3L
1,507 SR
Queue Stats
294W - 314L
1,450 Elo+
Solo
Team Averages
Level 78
1,447 SR
1,383 Elo+

VS

Team Averages
Level 102
1,441 SR
1,432 Elo+
Tsukuyomi
Tsukuyomi
AnOffDutyNinja
Tsukuyomi
Level 154
God Stats
5W - 1L
1,500 SR
Queue Stats
330W - 386L
1,426 Elo+
Solo
Charybdis
Charybdis
CHAR-B-QUE
Charybdis
Level 141
God Stats
3W - 6L
1,356 SR
Queue Stats
238W - 244L
1,491 Elo+
Solo
Eset
Eset
DankMelloGang
Eset
Level 68
God Stats
3W - 3L
1,349 SR
Queue Stats
269W - 231L
1,456 Elo+
Solo
Kali
Kali
RGNbeast72701
Kali
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 16L
1,383 Elo+
Party 3
Raijin
Raijin
datboyhieu
Raijin
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 41L
1,405 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fakker12
Fenrir
18
4 / 8 / 6
10,787
674
8,503
19,308
17,339
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
LolaCGI
Hun Batz
16
2 / 10 / 10
10,239
640
13,630
22,510
13,985
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
10 / 9 / 6
12,800
800
24,424
16,779
8,202
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Skadi
NotAG2306
Skadi
19
8 / 6 / 10
11,799
737
18,359
16,834
7,905
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
0 / 7 / 6
8,802
550
6,098
21,420
24,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AnOffDutyNinja
Tsukuyomi
17
2 / 6 / 22
10,942
684
14,583
17,579
8,090
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charybdis
CHAR-B-QUE
Charybdis
20
15 / 3 / 16
14,268
892
20,637
17,226
8,131
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
11 / 4 / 16
13,823
864
19,149
14,437
6,763
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
7 / 4 / 21
12,160
760
15,742
20,205
11,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Raijin
datboyhieu
Raijin
18
5 / 7 / 16
11,970
748
14,174
14,681
6,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
131
24
Kills
40
40
Deaths
24
38
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AnOffDutyNinja
Tsukuyomi
2
6
22
2.17
W
Charybdis
CHAR-B-QUE
Charybdis
15
3
16
7.67
W
11
4
16
4.75
L
Fenrir
Fakker12
Fenrir
4
8
6
0.88
L
Hun Batz
LolaCGI
Hun Batz
2
10
10
0.7
L
10
9
6
1.44
L
Skadi
NotAG2306
Skadi
8
6
10
2.17
W
7
4
21
4.38
L
0
7
6
0.43
W
Raijin
datboyhieu
Raijin
5
7
16
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,014
Damage
84,285
96,851
Taken
84,128
71,922
Mitigated
40,979
19,001
Healing
32,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AnOffDutyNinja
Tsukuyomi
14,583
4,999
937
2,371
17,579
8,090
749
3,609
13,792
0
24,469
W
Charybdis
CHAR-B-QUE
Charybdis
20,637
12,415
228
5,284
17,226
8,131
4,197
5,844
11,252
0
39,843
W
19,149
2,292
6,982
4,921
14,437
6,763
1,401
4,552
9,699
47,846
0
L
Fenrir
Fakker12
Fenrir
8,503
2,146
387
1,755
19,308
17,339
0
5,495
13,813
0
16,816
L
Hun Batz
LolaCGI
Hun Batz
13,630
2,619
736
3,408
22,510
13,985
0
5,567
16,943
0
23,559
L
24,424
681
0
472
16,779
8,202
0
7,276
9,503
49,216
0
L
Skadi
NotAG2306
Skadi
18,359
8,255
1,170
2,433
16,834
7,905
591
6,188
10,646
0
30,404
W
15,742
9,733
2,145
7,297
20,205
11,611
1,324
4,646
15,312
0
24,663
L
6,098
1,202
2,255
6,385
21,420
24,491
10
8,797
12,623
0
16,386
W
Raijin
datboyhieu
Raijin
14,174
1,836
996
1,134
14,681
6,384
686
5,773
8,879
29,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,427
Gold Earned
63,163
146
Minions Killed
155
0
Camps Cleared
0
1,158,353
Distance Traveled
1,386,649
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
10,942
684
15
1
0
300,381
1
W
Charybdis
14,268
892
39
2
0
249,246
0
W
Eset
13,823
864
62
4
0
297,824
0
L
Fenrir
10,787
674
16
1
0
246,819
0
L
Hun Batz
10,239
640
25
2
0
240,252
2
L
Merlin
12,800
800
62
4
0
206,591
1
L
Skadi
11,799
737
27
2
0
228,766
0
W
Kali
12,160
760
10
1
0
300,450
1
L
Ravana
8,802
550
16
1
0
235,925
0
W
Raijin
11,970
748
29
2
0
238,748
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role