Player Matchup

Rama
Rama
Platinum IV
 
Rama
Platinum IV
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Platinum V
CarLost2312
King Arthur
Platinum V
Level 156
God Stats
9W - 4L
1,737 SR
Queue Stats
145W - 142L
1,796 MMR
Solo
Cabrakan
Cabrakan
Platinum I
GomitasFrutales
Cabrakan
Platinum I
Level 155
God Stats
14W - 5L
1,748 SR
Queue Stats
49W - 48L
1,864 MMR
Solo
Janus
Janus
Platinum II
LegacyHeartX
Janus
Platinum II
Level 144
God Stats
17W - 33L
1,441 SR
Queue Stats
907W - 944L
1,952 MMR
Solo
Mercury
Mercury
Gold III
ÐarkzGƒx
Mercury
Gold III
Level 68
God Stats
2W - 0L
1,739 SR
Queue Stats
34W - 28L
1,750 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 126
1,633 SR
1,772 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 134
1,562 SR
1,731 MMR
Susano
Susano
Gold I
 
Susano
Gold I
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Platinum V
 
Xbalanque
Platinum V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Platinum I
 
Baron Samedi
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Platinum V
Catth
Artio
Platinum V
Level 144
God Stats
3W - 2L
1,679 SR
Queue Stats
87W - 70L
1,738 MMR
Solo
Sol
Sol
Diamond I
iKøda
Sol
Diamond I
Level 143
God Stats
2W - 1L
1,629 SR
Queue Stats
166W - 146L
2,418 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
6
2 / 0 / 1
3,986
797
3,339
2,722
872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
CarLost2312
King Arthur
6
0 / 0 / 0
3,698
740
590
2,646
945
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
6
1 / 0 / 2
4,162
832
1,559
3,965
2,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 0 / 0
3,636
727
824
2,137
547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
ÐarkzGƒx
Mercury
6
0 / 0 / 0
3,593
719
633
2,314
672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bans
Jing WeiCliodhnaBastetAtlasKhepri

VS

Bans
AthenaKaliApolloGebLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
5
0 / 0 / 0
3,348
670
420
3,907
1,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Xbalanque
 
Xbalanque
4
0 / 3 / 0
2,987
597
2,884
4,208
793
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
 
Baron Samedi
4
0 / 0 / 0
2,840
568
51
518
148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artio
Catth
Artio
5
0 / 0 / 0
3,354
671
1,006
3,384
1,164
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
iKøda
Sol
7
0 / 0 / 0
3,759
752
1,154
1,991
675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
3
Kills
0
0
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
0
1
2.5
L
Susano
 
Susano
0
0
0
0
L
Xbalanque
 
Xbalanque
0
3
0
0
L
Baron Samedi
 
Baron Samedi
0
0
0
0
W
King Arthur
CarLost2312
King Arthur
0
0
0
0
L
Artio
Catth
Artio
0
0
0
0
W
Cabrakan
1
0
2
2
W
0
0
0
0
L
Sol
iKøda
Sol
0
0
0
0
W
Mercury
ÐarkzGƒx
Mercury
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,945
Damage
5,515
13,784
Taken
14,008
5,419
Mitigated
3,951
5,628
Healing
4,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
3,339
3,053
0
1,499
2,722
872
0
467
2,255
0
22,766
L
Susano
 
Susano
420
96
0
500
3,907
1,171
0
303
3,560
0
16,909
L
Xbalanque
 
Xbalanque
2,884
1,437
0
766
4,208
793
0
1,079
3,129
0
13,891
L
Baron Samedi
 
Baron Samedi
51
51
0
330
518
148
0
0
518
3,850
0
W
King Arthur
CarLost2312
King Arthur
590
141
0
728
2,646
945
0
51
2,595
0
20,601
L
Artio
Catth
Artio
1,006
283
624
1,086
3,384
1,164
0
480
2,904
6,142
0
W
Cabrakan
1,559
401
0
2,041
3,965
2,383
0
539
3,426
8,407
0
W
824
114
0
1,105
2,137
547
0
484
1,653
22,000
0
L
Sol
iKøda
Sol
1,154
533
0
927
1,991
675
0
431
1,514
22,444
4,031
W
Mercury
ÐarkzGƒx
Mercury
633
319
0
255
2,314
672
0
440
1,874
0
14,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,075
Gold Earned
16,288
173
Minions Killed
132
0
Camps Cleared
0
570,007
Distance Traveled
464,700
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
3,986
797
55
11
0
93,518
0
L
Susano
3,348
670
38
8
0
128,357
2
L
Xbalanque
2,987
597
24
5
0
97,456
2
L
Baron Samedi
2,840
568
7
1
0
36,187
0
W
King Arthur
3,698
740
39
8
0
120,599
2
L
Artio
3,354
671
6
1
0
95,676
1
W
Cabrakan
4,162
832
6
1
0
104,179
3
W
Janus
3,636
727
40
8
0
105,980
1
L
Sol
3,759
752
57
11
0
107,024
1
W
Mercury
3,593
719
33
7
0
145,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role