Player Matchup

Baron Samedi
Baron Samedi
Masters
 
Baron Samedi
Masters
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond IV
 
Izanami
Diamond IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum II
Doug Is A Goat
Medusa
Platinum II
Level 144
God Stats
8W - 3L
1,808 SR
Queue Stats
192W - 187L
2,042 MMR
Solo
Sobek
Sobek
Platinum II
MrHeAvYMeT4lx
Sobek
Platinum II
Level 160
God Stats
8W - 5L
1,576 SR
Queue Stats
220W - 223L
1,905 MMR
Solo
Susano
Susano
Diamond V
xeryv
Susano
Diamond V
Level 148
God Stats
24W - 35L
1,500 SR
Queue Stats
483W - 467L
1,837 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 154
1,577 SR
1,757 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,681 SR
2,022 MMR
Atlas
Atlas
Platinum II
Darkslayer883
Atlas
Platinum II
Level 160
God Stats
12W - 8L
1,642 SR
Queue Stats
193W - 181L
1,901 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Platinum IV
Hxnkss
Ah Muzen Cab
Platinum IV
Level 108
God Stats
3W - 4L
1,500 SR
Queue Stats
218W - 216L
1,816 MMR
Solo
Hou Yi
Hou Yi
Masters
IdontlikeVodka
Hou Yi
Masters
Level 157
God Stats
3W - 5L
2,115 SR
Queue Stats
226W - 210L
2,597 MMR
Solo
Tiamat
Tiamat
Diamond V
Z e D 4 n
Tiamat
Diamond V
Level 160
God Stats
4W - 10L
1,572 SR
Queue Stats
258W - 255L
2,021 MMR
Solo
Chernobog
Chernobog
Platinum V
huntapantha
Chernobog
Platinum V
Level 114
God Stats
1W - 3L
1,575 SR
Queue Stats
158W - 146L
1,777 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
4 / 0 / 2
8,545
657
6,859
5,000
4,692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
 
Izanami
12
0 / 1 / 2
7,282
560
4,955
10,490
4,286
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

12
0 / 2 / 4
6,738
518
5,076
10,513
3,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 1 / 4
6,545
503
4,037
9,582
7,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Susano
xeryv
Susano
14
8 / 1 / 1
8,426
648
9,293
9,890
4,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
BakasuraCliodhnaMercuryBastet

VS

Bans
UllrJing WeiArachneGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 4
6,302
485
5,822
9,850
6,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
Hxnkss
Ah Muzen Cab
11
0 / 6 / 0
6,499
500
3,736
11,674
5,078
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
2 / 2 / 1
7,943
611
8,754
11,599
4,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
Z e D 4 n
Tiamat
11
0 / 0 / 2
6,327
487
3,704
5,485
2,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chernobog
huntapantha
Chernobog
12
2 / 2 / 2
6,704
516
5,654
8,752
3,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
12
Kills
5
5
Deaths
12
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
0
2
5
W
Izanami
 
Izanami
0
1
2
1
L
1
2
4
1.5
W
0
2
4
1
L
Ah Muzen Cab
Hxnkss
Ah Muzen Cab
0
6
0
0
L
2
2
1
1.25
W
0
1
4
2
L
Tiamat
Z e D 4 n
Tiamat
0
0
2
1
L
Chernobog
huntapantha
Chernobog
2
2
2
1.5
W
Susano
xeryv
Susano
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,220
Damage
27,670
45,475
Taken
47,360
25,529
Mitigated
21,822
21,870
Healing
13,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
6,859
871
61
2,861
5,000
4,692
810
0
5,000
57,928
0
W
Izanami
 
Izanami
4,955
3,572
0
4,410
10,490
4,286
330
4,802
5,688
0
65,405
L
5,822
2,581
0
2,794
9,850
6,294
0
1,947
7,903
22,317
0
W
5,076
1,993
0
5,387
10,513
3,860
1,495
1,466
9,047
0
51,624
L
Ah Muzen Cab
Hxnkss
Ah Muzen Cab
3,736
1,145
0
1,837
11,674
5,078
0
6,794
4,880
0
53,408
L
8,754
5,490
0
3,980
11,599
4,265
244
1,487
10,112
0
62,644
W
4,037
499
0
5,013
9,582
7,882
0
2,600
6,982
17,439
0
L
Tiamat
Z e D 4 n
Tiamat
3,704
593
0
2,210
5,485
2,904
0
86
5,399
52,486
0
L
Chernobog
huntapantha
Chernobog
5,654
3,352
0
2,468
8,752
3,281
0
582
8,170
0
53,527
W
Susano
xeryv
Susano
9,293
2,951
0
4,138
9,890
4,809
0
658
9,232
0
55,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,536
Gold Earned
33,775
462
Minions Killed
428
0
Camps Cleared
0
1,237,403
Distance Traveled
1,181,220
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,545
657
132
10
0
210,493
2
W
Izanami
7,282
560
127
10
0
242,062
6
L
Atlas
6,302
485
29
2
0
247,135
1
W
Medusa
6,738
518
87
7
0
225,617
2
L
Ah Muzen Cab
6,499
500
92
7
0
195,790
0
L
Hou Yi
7,943
611
113
9
0
211,122
2
W
Sobek
6,545
503
11
1
0
260,033
7
L
Tiamat
6,327
487
101
8
0
254,744
7
L
Chernobog
6,704
516
93
7
0
272,429
3
W
Susano
8,426
648
105
8
0
299,198
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role