Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
 
Anhur
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Eset
Eset
 
Eset
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
 
Hel
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ganesha
Ganesha
DrugsMadeMeDoIt
Ganesha
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
110W - 54L
1,580 Elo+
Solo
Team Averages
Level 110
1,500 SR
1,516 Elo+

VS

Team Averages
Level 66
1,521 SR
1,527 Elo+
Serqet
Serqet
Celisgus
Serqet
Level 53
God Stats
3W - 3L
1,314 SR
Queue Stats
89W - 74L
1,581 Elo+
Party 1
Mercury
Mercury
HansderKiller
Mercury
Level 143
God Stats
11W - 12L
1,490 SR
Queue Stats
215W - 232L
1,491 Elo+
Solo
Skadi
Skadi
LilLevii
Skadi
Level 69
God Stats
1W - 1L
1,728 SR
Queue Stats
46W - 42L
1,517 Elo+
Party 2
Yu Huang
Yu Huang
MrDoot
Yu Huang
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
43W - 42L
1,465 Elo+
Party 2
Bellona
Bellona
jorgeetrece
Bellona
Level 36
God Stats
1W - 1L
1,575 SR
Queue Stats
19W - 15L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
10 / 3 / 0
8,811
629
10,687
16,302
8,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anhur
 
Anhur
12
2 / 3 / 3
7,740
553
7,361
13,656
4,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Eset
 
Eset
12
3 / 4 / 5
7,454
532
5,630
9,973
4,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hel
 
Hel
13
0 / 2 / 4
7,439
531
7,130
12,053
4,799
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
0 / 0 / 12
7,864
562
3,485
10,186
10,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Celisgus
Serqet
11
3 / 2 / 2
7,051
504
4,991
10,994
4,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mercury
13
4 / 6 / 3
7,834
560
7,239
14,630
5,730
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Skadi
LilLevii
Skadi
13
2 / 3 / 1
8,066
576
10,253
11,445
3,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yu Huang
MrDoot
Yu Huang
13
3 / 4 / 2
7,386
528
8,658
7,785
3,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
jorgeetrece
Bellona
13
0 / 1 / 2
7,649
546
7,063
9,868
9,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
15
Kills
12
12
Deaths
16
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
10
3
0
3.33
W
Anhur
 
Anhur
2
3
3
1.17
W
Eset
 
Eset
3
4
5
1.38
W
Hel
 
Hel
0
2
4
1
L
Serqet
Celisgus
Serqet
3
2
2
2
W
0
0
12
6
L
Mercury
4
6
3
0.92
L
Skadi
LilLevii
Skadi
2
3
1
0.83
L
Yu Huang
MrDoot
Yu Huang
3
4
2
1
L
Bellona
jorgeetrece
Bellona
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,293
Damage
38,204
62,170
Taken
54,722
33,670
Mitigated
27,059
22,828
Healing
13,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
10,687
7,013
0
5,553
16,302
8,520
68
2,277
13,446
0
63,442
W
Anhur
 
Anhur
7,361
3,325
0
4,728
13,656
4,900
527
281
13,208
0
50,979
W
Eset
 
Eset
5,630
289
486
2,336
9,973
4,649
475
3,397
6,254
46,107
0
W
Hel
 
Hel
7,130
950
1,014
4,975
12,053
4,799
1,134
696
11,327
56,144
0
L
Serqet
Celisgus
Serqet
4,991
795
0
974
10,994
4,816
0
2,649
8,215
0
33,560
W
3,485
745
0
3,736
10,186
10,802
17
1,275
8,733
17,546
0
L
Mercury
7,239
4,275
0
2,793
14,630
5,730
0
3,584
10,176
0
63,774
L
Skadi
LilLevii
Skadi
10,253
5,532
0
4,523
11,445
3,606
0
1,244
9,991
0
69,850
L
Yu Huang
MrDoot
Yu Huang
8,658
865
0
1,250
7,785
3,216
0
3,181
4,349
46,750
0
L
Bellona
jorgeetrece
Bellona
7,063
2,473
0
4,149
9,868
9,691
500
5,587
4,001
0
56,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,308
Gold Earned
37,986
403
Minions Killed
462
0
Camps Cleared
0
1,400,068
Distance Traveled
1,396,788
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,811
629
108
8
0
338,067
5
W
Anhur
7,740
553
92
7
0
242,462
8
W
Eset
7,454
532
92
7
0
266,185
4
W
Hel
7,439
531
108
8
0
250,292
1
L
Serqet
7,051
504
59
4
0
308,081
5
W
Ganesha
7,864
562
3
0
0
303,062
5
L
Mercury
7,834
560
103
7
0
292,301
1
L
Skadi
8,066
576
109
8
0
267,854
6
L
Yu Huang
7,386
528
87
6
0
276,158
3
L
Bellona
7,649
546
104
7
0
252,394
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role