Player Matchup

Bastet
Bastet
 
Bastet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AguasFrescas
Sol
Level 126
God Stats
10W - 8L
1,500 SR
Queue Stats
391W - 323L
1,676 Elo+
Solo
Cernunnos
Cernunnos
STUMPY TRUMPY
Cernunnos
Level 147
God Stats
2W - 1L
1,154 SR
Queue Stats
42W - 37L
1,489 Elo+
Party 1
Bacchus
Bacchus
ThiqqTemplar
Bacchus
Level 102
God Stats
4W - 1L
1,660 SR
Queue Stats
93W - 111L
1,490 Elo+
Party 1
Cthulhu
Cthulhu
Unphasiblephilip
Cthulhu
Level 106
God Stats
3W - 3L
1,643 SR
Queue Stats
569W - 562L
1,635 Elo+
Solo
Team Averages
Level 128
1,491 SR
1,558 Elo+

VS

Team Averages
Level 74
1,533 SR
1,463 Elo+
Apollo
Apollo
DesertSpartan
Apollo
Level 20
God Stats
4W - 6L
1,554 SR
Queue Stats
99W - 72L
1,586 Elo+
Solo
Janus
Janus
ItsBohn
Janus
Level 127
God Stats
1W - 8L
1,960 SR
Queue Stats
89W - 88L
1,630 Elo+
Solo
Cerberus
Cerberus
Rangerwalker2
Cerberus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,078 Elo+
Solo
Thor
Thor
SNIPERFIRE_MK_2
Thor
Level 121
God Stats
4W - 5L
1,108 SR
Queue Stats
64W - 79L
1,520 Elo+
Party 2
Odin
Odin
killerjoe3421
Odin
Level 88
God Stats
5W - 11L
1,541 SR
Queue Stats
93W - 112L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
4 / 1 / 3
10,996
785
9,504
9,864
4,230
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

19
5 / 2 / 10
11,070
791
19,528
15,787
7,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cernunnos
STUMPY TRUMPY
Cernunnos
19
11 / 2 / 6
11,490
821
23,582
16,919
8,122
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
ThiqqTemplar
Bacchus
17
1 / 1 / 17
10,245
732
5,587
11,870
14,252
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

18
3 / 0 / 13
10,701
764
12,720
10,980
13,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 0
11,300
807
16,659
22,250
10,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Janus
ItsBohn
Janus
16
0 / 1 / 1
9,249
661
9,752
7,323
3,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Rangerwalker2
Cerberus
13
0 / 10 / 1
8,338
596
1,265
17,177
8,300
16
2 / 6 / 3
9,714
694
7,143
17,975
8,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
0 / 4 / 2
8,967
641
5,991
18,060
18,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
13
24
Kills
6
6
Deaths
24
49
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
1
3
5.5
W
5
2
10
5
L
4
3
0
1.33
L
Janus
ItsBohn
Janus
0
1
1
0.5
L
Cerberus
Rangerwalker2
Cerberus
0
10
1
0.05
L
2
6
3
0.58
W
Cernunnos
STUMPY TRUMPY
Cernunnos
11
2
6
7
W
Bacchus
ThiqqTemplar
Bacchus
1
1
17
9.5
W
3
0
13
9.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,921
Damage
40,810
65,420
Taken
82,785
47,546
Mitigated
49,422
26,922
Healing
9,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
9,504
1,980
0
3,446
9,864
4,230
1,226
2,122
7,493
0
40,744
W
19,528
9,950
0
8,984
15,787
7,497
5,231
2,146
13,141
55,281
5,983
L
16,659
8,701
0
6,540
22,250
10,816
588
13,378
8,872
0
56,663
L
Janus
ItsBohn
Janus
9,752
338
0
480
7,323
3,008
0
2,629
4,694
37,001
0
L
Cerberus
Rangerwalker2
Cerberus
1,265
144
0
1,269
17,177
8,300
0
6,475
10,702
7,491
0
L
7,143
1,619
0
523
17,975
8,621
0
5,952
12,023
0
24,691
W
Cernunnos
STUMPY TRUMPY
Cernunnos
23,582
12,510
478
6,836
16,919
8,122
844
2,734
13,906
0
55,120
W
Bacchus
ThiqqTemplar
Bacchus
5,587
1,262
1,166
2,592
11,870
14,252
66
2,167
9,409
12,716
0
W
12,720
2,320
1,755
1,665
10,980
13,445
0
1,098
9,663
28,408
0
L
5,991
683
0
628
18,060
18,677
0
6,807
11,253
0
21,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,502
Gold Earned
47,568
289
Minions Killed
273
0
Camps Cleared
0
1,451,669
Distance Traveled
1,273,401
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
10,996
785
80
6
0
300,843
0
W
Sol
11,070
791
91
7
0
264,795
0
L
Apollo
11,300
807
84
6
0
261,227
1
L
Janus
9,249
661
91
7
0
280,264
2
L
Cerberus
8,338
596
20
1
0
195,337
0
L
Thor
9,714
694
44
3
0
266,972
1
W
Cernunnos
11,490
821
70
5
0
263,092
0
W
Bacchus
10,245
732
14
1
0
318,052
0
W
Cthulhu
10,701
764
34
2
0
304,887
2
L
Odin
8,967
641
34
2
0
269,601
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role